darjr
I crit!
Oooohhh you! LolMy read is: D&D Beyond has 10 million users, D&D Beyond is profitable, and D&D Beyond is actively growing still.
Oooohhh you! LolMy read is: D&D Beyond has 10 million users, D&D Beyond is profitable, and D&D Beyond is actively growing still.
Consider DUNGEONS & DRAGONS, a year after integrating eOne, we had greenlit a movie with Paramount, our co-production partner, at a blockbuster budget with amazing talent in front of and behind the camera. We are on track to launch that film in March 2023 alongside a wave of games, consumer products, toys, licensing partnerships and digital experiences.
Hooooo boy that film had better not be mediocre, suck, or just get released into a bad situation re: other major releases.
It's more like a cross between Axis and Allies, the original Fortress America's combat system, and Magic Quest.
You mean the latter half re: EBITDA? I have to admit, whilst I am familiar with EBITDA from doing research stuff, I have no idea what "a favorable 8 times trailing twelve-month EBITDA multiple" is. Compound Annual Growth Rate (CAGR), if I understand correctly, is basically about how much money you put in vs. how much something grows - so it's not the literal growth rate - they're not saying D&D Beyond is growing 50% year-on-year, they're saying the value of investing X amount in D&D Beyond is increasing by 50% year-on-year. The "compound" bit is because it hasn't actually grown steadily - this is a smoothed out number. So it might actually have had spikey growth, or grown more earlier or later, but if you smooth it out over the times its existed, you get this value. Financial bods feel free to correct me or explain the "8 times trailing..." deal.Some of that verbiage I don’t understand, can you explain it?
You mean the latter half re: EBITDA? I have to admit, whilst I am familiar with EBITDA from doing research stuff, I have no idea what "a favorable 8 times trailing twelve-month EBITDA multiple" is. Compound Annual Growth Rate (CAGR), if I understand correctly, is basically about how much money you put in vs. how much something grows - so it's not the literal growth rate - they're not saying D&D Beyond is growing 50% year-on-year, they're saying the value of investing X amount in D&D Beyond is increasing by 50% year-on-year. The "compound" bit is because it hasn't actually grown steadily - this is a smoothed out number. So it might actually have had spikey growth, or grown more earlier or later, but if you smooth it out over the times its existed, you get this value. Financial bods feel free to correct me or explain the "8 times trailing..." deal.
I have yet to play a Monopoly game--of any variant--that I enjoyed. The only I like the best is Monopoly Junior, for young children, because it is a mercifully shorter play time.I've heard that the licensed monopoly games tend to have different rules that make the game much less brutally anti-fun.
Yeah I would much rather play something like Pandemic.I have yet to play a Monopoly game--of any variant--that I enjoyed. The only I like the best is Monopoly Junior, for young children, because it is a mercifully shorter play time.
I've only played it once, but it was much more Axis & Allies-like, particularly in its combat system.