the Jester
Legend
The cost is 100% of your innate healing capacity at first level instead of, I dunno, 15-25%. And it leaves you no way to heal on a short rest, or, if you play a more hardcore game that doesn't give you all your hps back on a long rest... after a long rest. And it screws existing characters with the Healer feat, as well as entire groups built with no magic healing that rely on that feat.I disagree with your assessment. I think comparing a level 1 5e char with a level 1 4e character is like comparing apples and oranges.
I think, level 3 5e character would be better.
At that point, with the healer feat, you can heal someone 3 times a day for about 1/3 of their hp. This is close enough.
A little bit of tweaking and you are on point.
PS: inspiring word also put the cost of the healing surge on the receipient. So I don't understand your argumentation.
It's very, very different. HD and healing surges are only marginally similar, and only on the very shallowest level.