Now I read the rest. Thanks for the calculations.
You are still comparing apples and oranges.
You compare healing surges that are all 4e characters get (with some bonuses) to hit dice which are one of many sources of healing.*
No. I am not.
YOU keep saying that the healer feat is like 4e Healing Surges. I know that the Hit Dice are weaker because magical healing doesn't use them. Which is part of the point. 4e Healing Surges were ALSO used by magical healing.
These two things are not comparable, so why do you keep trying to compare them to say the Healer feat is good, when it completely ignores the MASSIVE differences between the two systems?
I am just assessing the feat and that at level 3 it becomes quite useful, because you can heal a bit more.
No you can't. You can heal FASTER, but you cannot heal MORE.
And this is what I feel frustrated by. This feat is the only source of non-magical healing in the game. Getting medical attention should allow you to heal MORE than just sleeping it off. Not just FASTER.
The only thing I conpared was that inspirational word uses ressources of the receipient, the new feat also does.
The old feat didn't.
All the rest you read into it is a not a claim I made here in this thread.
*I would not mind giving more hit dice to 1st level characters in 5e and also spend them for cure spells.
But right now, cure spells are extra, paladin healing is extra etc.
Right. In 4e every single source of healing, magical potions, healing spells, warlord abilities EVERYTHING used healing surges. Because the Healing Surge system was built directly into the game as a massive pool of healing that can be pulled on all the time.
Additionally, you could use healing surges during a short rest, but if someone used an inspirational word or a cure wounds ability, then you healed the surge PLUS MORE. They used the resource, but you got more out of the resource than just waiting and healing yourself.
This feat doesn't do that. It forces you to spend HD, which no other healing other than sleeping requires, and you potentially get LESS healing from it.
This is you
YOUR comparison doesn't work.
And you have never once stated why it would be broken to allow this feat to give a single healing (1d6+4+prof) for free. Not every use for free, just one. At the cost of a feat, and non-magical healing supplies. Why is this a problem?