That would be a mild improvement, but you still wouldn't have enough of them.What about: using an action a pc can spend up to 1\4 of their hit dice rounded up?
That would be a mild improvement, but you still wouldn't have enough of them.What about: using an action a pc can spend up to 1\4 of their hit dice rounded up?
I think it suffices. It would be too much if one feat could do all the healing.That would be a mild improvement, but you still wouldn't have enough of them.
I stopped right here.
You also get a 1st level spell.
Sorry. Those are the spells I associate with magic initiate. Shield slipped in.I was asking about cantrips though, not first level spells. So, why did you answer with a 1st level spell?
If you had no intention of answering the question, then you can't get snippy with me because I refused to get diverted.
Now I read the rest. Thanks for the calculations.
You are still comparing apples and oranges.
You compare healing surges that are all 4e characters get (with some bonuses) to hit dice which are one of many sources of healing.*
I am just assessing the feat and that at level 3 it becomes quite useful, because you can heal a bit more.
The only thing I conpared was that inspirational word uses ressources of the receipient, the new feat also does.
The old feat didn't.
All the rest you read into it is a not a claim I made here in this thread.
*I would not mind giving more hit dice to 1st level characters in 5e and also spend them for cure spells.
But right now, cure spells are extra, paladin healing is extra etc.
I think it suffices. It would be too much if one feat could do all the healing.
I´d rather have some more healing powers for the fighter.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.