Thanee said:
So they pay more to scale their low level powers to high level and get all that in return? Wow! Good deal, for sure!
You really are being obtuse, aren't you?
They pay a cost that arcane casters don't pay and are specifically designed to act as a stop gap to their other advantages. So it is not a great deal. It is... roundabout even.
In fact, yes, I do, as well as I do know about the shift to Intelligence as their prime ability,
Just like wizards. It seems like many of your examples rely on comparisons with the arguably underpowered sorcerer.
Sorcerers are immensely effective characters!
I never said they weren't effective characters. I ran a campaign up to epic levels with a single class sorcerer in the party. That's why I laugh at these assertions that a sorcerer's short term damage capacity is in any way wanting.
But it's dirty pool to pick the sorcerer as the basis for calling the psion too strong when using the same comparisons, another core class, the wizard, shines in the same area.
Wizards are slightly ahead, but not much.
And psions are slightly ahead of the sorcerer too. Good for the goose, good for the gander.
(and also why I allow enhancements from Quint Sorcerer)
You know, that this means the sorcerer. I'm sure you do.
Actually I didn't. I thought you were talking about spell/power levels, because I knew that a psion doesn't get powers any quicker than a wizard.
It's one of the things you have to pay for being a spontaneous caster in the core rules. The other main ones are a huge limitation on spells known and no bonus feats.
Which is arguably too much.
Also forget not that one of the compensations that wizards have is the ability to learn a large variety of spells and to leave slots open to utilize any of them.
So then, just take that away, have Psions prepare their powers ahead of time, once per day they have to say in what way exactly they are going to spent their power points. I'd say, this would make them equal to wizards then.
That would nerf them, and we would be back in the 3.0 boat.
That they are overcompensated is your presumption, not mine. Don't pretend to draw a logical conclusion to a premise that we do not agree on.
Up to a degree, remember the caps?
Yes, I remember it, and already discussed it. As a refresher:
1) If the cap is a problem, the sorcerer can pick a new spell (the wizard merely need not memorize it). Note that I have never seen, even at epic levels, a sorcerer dispense with magic missile.
2) Having a limited amount of free lunch is a meager limitation compared to having to pay for your lunch. It's like being told you can't leave a buffet restraunt with a plate full of food. That doesn't make a buffet not a good deal.
Every system has upsides and downsides as explained fairly extensively somewhere above.
But these should be roughly balanced and as it stands, I'm quite certain that the downsides of psionics do not balance the upsides.
And I am quite certain that they do. It seems we are at an impasse.
You want to limit psions to one energy type in your game, then by all means do. But I think that, considering how often the exact energy immunity that is your bane comes up in a game, that its impact is over estimated. Just like I feel that those who think energy substitution should take a spell level are overestimating its impact.
Yeah, it is, but in turn, metapsionics are cheaper in terms of levels added,
Do you not understand why? It needs to be, because if you made psions pay for their damage enhancement AND full cost for metapsionics, it would make metapsionics worthless.
Further, those level costs aren't just waved off. They show up in terms of psionic focus, which sharply limits the number of such feats the psion can use in a single combat and -- for that matter -- on a single power.