Hehe - I'm discussing RPGs in a Hivemind thread...
It's a really cool setting, if a little weird. Okay -
very weird.
It does a good job of thinking about the effects magic would have on society, though. Quite a lot of this could be easily used in a D&D fantasy game too.
Examples:
In Lousiana, there's a new punishment for really severe crimes: Death plus hard labor (in a zombie road gang).
Fantasy societies that don't outlaw such necromancy likely do that. Heck, maybe even a few that do outlaw it.
Industrial enchantment, factory lines and all.
I think the Red Wizards of Thay, in the FR, come close.
The army uses dragons and flying carpets. (And normal aircraft.) They breed the dragons themselves.
Granted, that happens in a lot of fantasy settings already.
Drugs made from spellcasters that enhance your magical power for a while. (Magic aptitude is genetic in the setting.)
Just carve up a couple D&D sorcerers or outsiders/fey/etc...
