notjer said:
My DM has the uniqe faculty to roll extremly well. Everytime I watch him roll stats then it is great, when I see him playing games involving dices, he's rolls are great etc.
Sigh. I wish I had that same facility.
And yes, of course we know about critical confirmation roll, we are not stupid and there is a rule lawyer - butosei in the crew. The DM tried to hide it, but butosei was sneaky and looked behind the curtain when he didnt see him.
Okay, just checking. When you mentioned the '18' on a rapier, it raised a mental flag, that was all.
At this point I will note you have two problems with this guy:
1) He's selectively a rule-lawyer (when it will aid him, but not when it will hurt him, or when it will aid others).
2) He doesn't respect the DM's right to make rolls in private.
(potentially (3) He's generally obnoxious, but I'm not keen to rush to that judgement.)
In both cases, my recommendation is as I stated it before: the DM needs to speak to the guy.
Please dont attack the DM like that, but give me (and him) some advice.
It was not my intention to attack your DM; I apologise if it came across that way.
(If it was my comment that D&D might not be the best game for this DM, allow me to clarify: all the other games you listed, including AD&D, are much less rules-intensive than D&D. If the DM prefers a low-roll-intensity style of game, he might do better with another system. This is especially true with a rule-lawyer in the group.)
As for my advice, I've given it before. Basically, it boils down to this: the DM needs to speak to the player.