Vaalingrade
Legend
The dice don't care about the game. A good DM does.
Go Fudge.
Go Fudge.
I don't mind that philosophy in a DM. To me it's just a different style of DMing, like Sandbox vs. Linear. My issue isn't with divergent styles. It's with being depicted as cheating(it's not) or abusing my authority(it's not) when talk about how I fudge the way I do.Based on what I've read of your posts, I never would have assumed that you did... but...
...this is where our philosophies diverge, I will let that TPK happen if that's where the players' choices and the dice have taken things. To me and my players that's simply part of the game. One of my regulars always smiles at the prospect of a new character - "I hate losing my current guy, but I love making new ones... so I'm torn!"
And the cycle continues.
I don't mind that philosophy in a DM. To me it's just a different style of DMing, like Sandbox vs. Linear. My issue isn't with divergent styles. It's with being depicted as cheating(it's not) or abusing my authority(it's not) when talk about how I fudge the way I do.
I've definitely been guilty of that in my first years of DMing. I recently watched a video by Questing Beast that very succinctly and elegantly phrased the lesson learned. "DMs should create situations, not plots". It feels bad to create a storyline to be played through and have the group go elsewhere. It feels awesome to create a situation and discover how they make their way through it.The bug in my craw about fudging the game comes from my experience with Adversarial DMs, and more commonly: self-proclaimed 'storytellers' who will see the players through their scenarios come hell or high water!
Yep, when I play monopoly or pay day or any other game; I love to win. But I don't always do. My wife loves to win too and it shows. Sometimes, you win, sometimes, you don't.Depends on the reason. We're primarily here at our table with our extremely limited free time to have fun. "Fun" doesn't always mean we win or have it easy, but you know what else isn't fun? Whiffing at a single monster for nearly an hour because the GM refuses to tweak the math. Or, you know, just say "okay, you won." Which is its own type of fudging.
That said, I'm much less positive on fudging to increase the difficulty of an encounter. If excellent planning or sheer luck cut an epic encounter short? Take the L. That can be it's own kind of fun, and those are definitely the stories we retell each other the most.
I mean, if this does happen then, yeah, just cut it short and say "Sorry guys, I think this one was a bit overtuned." But it's not something that should be happening frequently. If you have this situation every other session and have to fudge the rolls not to bore your whole group then that's an entirely different issue.Depends on the reason. We're primarily here at our table with our extremely limited free time to have fun. "Fun" doesn't always mean we win or have it easy, but you know what else isn't fun? Whiffing at a single monster for nearly an hour because the GM refuses to tweak the math. Or, you know, just say "okay, you won." Which is its own type of fudging.