EzekielRaiden
Follower of the Way
Well, I can't think of any specific examples that actually happened to me personally, though I'm sure some have. But a hypothetical describing what I'm thinking of:I may have misread the intent of soviet's post. Very likely, even. But it seems to me that if a player is seeking redress, they're trying to correct a wrong. If they don't think a monster's action is fair, they object and counter it with an alternative. How does that work at a table? Hey, DM. I noticed the orc didn't surrender even though half its comrades are dead. It seems more fair to me that it would drop its weapon and surrender now. That seems adversarial. If it's not, no problem, I'll withdraw my statement. But do players in your games really provide counter-proposals for monster's actions that they don't think are fair? As a DM, that behavior would definitely throw me off. It takes up most of my bandwidth to keep track of everything going on without players second-guessing me and challenging the little stuff. It doesn't happen to me.
If it's all amiable discussion, good and great. No problem.
DM: "Garka, you're a bit exposed, there, so the bandit archer takes aim at you, and--"
Garka: "Wait, what? I'm confused, didn't you say it was oppressively dark here, because of some enchantment? I thought I couldn't be seen."
DM: "Oh, y'know what, I totally did say that. You're not in immediate danger, but you know if you stay there too long, they'll figure something out."
Garka: "Hah! The fools think I'm trapped here with them. I'll show them they're trapped here with me. What Are You Waiting For?"
DM: "That's the Garka I know. Roll that beautiful dice footage."
Or...
DM: [player rolls 6- on Defy Danger] "Ouch, that's a miss Charity. The Raven-Shadow assassin strikes you hard with his sword, and you take [roll] 12 damage, which ignores armor."
Charity: "Hey, my Quest boon gives me immunity to edged weapons. Doesn't that apply?"
DM: "Excellent question! Unfortunately, no, it doesn't apply here--because what makes these blades deadly is not their edge, but the dark magic bound to them. The wounds they leave can be seen by Spirit sight, but not by mundane, mortal eyes. That's why it can ignore armor, its very essence is no longer entirely material."
Charity: "Well then, if the blade be not of this crude matter, its bite won't be either. My Bloody Aegis protects me, leaving me Shaken but not deterred."
DM: "Probably a good call! Remember to mark that down. The assassin is shocked to see the blade leave you seemingly unharmed, and you can sense he's been thrown off his game, even if only for a moment. This is a golden opportunity--what will you do?"
Neither of these seem "adversarial" to me, and instead sound like someone asking for a quick "hey, wait, what?" Details often get lost in combat, especially if you use TOTM as my group often does, so such "hey wait" moments are vital for making sure people can confidently participate in combat.
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