Off the top of my head, both Red Markets and Red Aegis are a fairly significant departure from standard fare.
In Red Aegis, you play a family of people throughout the ages of the world.
The Red Markets system revolves around the concept of capitalist economics.
Isn't Phoenix Command like Aftermath?
I feel like our ideas of "breaking the mold" are probably very different. I'm not familiar with Aces & Eights, but the others all seem very similar to other games, and mostly date back to the 90s. Riddle of Steel is newer, but I don't think it pushes the envelope all that much.
I don't know if adding complexity in an attempt to make things more "realistic" is quite the same as pushing the envelope.
Are you at all familiar with these games? While, yes, it certainly impacts the setting, these also deeply factor into the mechanical systems of each.Those are setting issues, not rules system issues.
Are you at all familiar with these games? While, yes, it certainly impacts the setting, these also deeply factor into the mechanical systems of each.
In each game of Red Aegis, you play a new scion of the same family in a new age of the world each session. Whether that character survives is relatively unimportant, as the "leveling" system revolves around building your dynasty and advancing your society.
In Red Markets, the concept of capitalistic economics is deeply ingrained in the resolution mechanics and gameplay.
I mean, if the extent of your argument is that all these games roll dice and entail role playing then sure, they're all the same.
Haven't read the whole thread. But to answer your question, yes, I would be less likely to try a new game if it's an unfamiliar system. It's not a critical factor - I've gotten into a few new systems the past 12 months, but it is certainly a key factor before I buy something.I'm just curious to see how people feel about new systems. Are you less likely to try a new game if it's a system you aren't familiar with?