True!Not just them, but also players that aren’t looking to add one more thing to track on already complex characters.
The main point of a reallife versatile fightingstyle is to use the free hand for Grappling.I would really like flex to really make you more versatile in using a versatile weapon.
Something that allows you to use both single and two handed property well.
My wife plays a two weapon vengeance Paladin, using a house rule that all classes that get fighting style can choose any fighting style. She has the Dual Wielder feat.True!
I can't call that designing. That's just throwing tasty popcorn at the party for everyone's enjoyment. No thought or careful crafting necessary.Sometimes having a lvl17 party fight some bandits is really cathartic.
I like popcorn.I can't call that designing. That's just throwing tasty popcorn at the party for everyone's enjoyment. No thought or careful crafting necessary.
Something i try to do, as long as it doesn't disrupt the story too much..Giving the players a chance to feel how much more powerful they have become
Oh yeah I like that, where they fight enemies they fought before.Something i try to do, as long as it doesn't disrupt the story too much..
Is that every 2 levels or so, i have them fight the same battle.
please no!They could even make it + 1d4 so it's extra uniform and always adds something, and then you have a second die to work with.
Fine fine, 1d3+1.please no!
If I never see d4 die again it will be too soon.