Horwath
Legend
this might be true, however, then it's the most lazy and frankly insulting from devs to do that.I think WotC deliberately designs the "simple and easy" choices to be weak so that players who prefer a more active playstyle aren't even slightly enticed by them. The players that these options are made for aren't going to notice that they are sub-optimal.
Why should people that want simple(r) character be mechanically punished.
Simple(passive) and complex(active) ability should be as a close match in power output as possible(we will never get perfect).
Then it should be on players choice, how complex(or fun as some mention) they want their characters to be.
Edit:
That is why I never had problem with Eldritch blast spam, even with 2 levels of warlock dip in some MC cheese.
Your idea of fun is to stand in the back and deal (pretty)good ranged damage with little or no extra effect on the battle.
If that is your "fun", then great. Job of a DM just got a lot easier, if fights because of that are too easy, just beef up HP of monsters.
It's the 5th level and start of usage of hypnotic patter that most are worried about.
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