mellored
Legend
Tactician would be my personal favorite. But I was just throwing out some extra ideas.I did mention Tactician, but it seemed to get lost alongside the other 2 options I threw out.
Tactician would be my personal favorite. But I was just throwing out some extra ideas.I did mention Tactician, but it seemed to get lost alongside the other 2 options I threw out.
Yup he picks who gets what treasure and which adventures the group takes and whether they take prisoners and if they are willing to bribe someone and who gets kicked out of the group all that stuff and nobody gets any say in any of it.So...do you automatically become the party leader
Hence my suggestions of names with less authority.So...do you automatically become the party leader because you chose this class? Because that wouldn't fly with me.
I've put a lot of thought into this, and for a very long time people have been debating which word best captures the "Warlord" archetype if that term itself is inappropriate for some reason. Most people are advocating for an existing word, and there is usually opposition to any existing word for a variety of reasons.Hence my suggestions of names with less authority.
Like coordinator, assistant, or tactician.
The influence of the SSS (Society for Spellcasting Supremacy) is pervasive.I've always wondered why this remains a sticking point. 5e has ways to heal quickly without magic; Second Wind, spending Hit Dice, the Healer Feat.
Given how abstract hit points have always been claimed to be, it shouldn't really matter how you regain them, should it?
Second Wind: Small amountI've always wondered why this remains a sticking point. 5e has ways to heal quickly without magic; Second Wind, spending Hit Dice, the Healer Feat.
Given how abstract hit points have always been claimed to be, it shouldn't really matter how you regain them, should it?
Except the way some folks are describing the Warlord, their whole schtick would be predicated on acting like the party commander, right down to how their abilities work. The rogue's schtick is not predicated on stealing from the party, nor the cleric's on being intolerant. So, nice try, but these are poor comparisons and not a useful response.Yup he picks who gets what treasure and which adventures the group takes and whether they take prisoners and if they are willing to bribe someone and who gets kicked out of the group all that stuff and nobody gets any say in any of it.
Just like the Cleric who gets to decide the only ones he heals or raises from the dead are those who change to his religion and gets to condemn the rest to a horrific after life. He is the spiritual leader after all.
And the thief is actually supposed to steal from the party or he is not actually roleplaying.
I think we all know the class is based on inspiration or tactical advice. Anything further is an individuals add either to be "that player" or just one of the many arguments that are a tad short of honest ie just as valid as the it's magic line.Except the way some folks are describing the Warlord, their whole schtick would be predicated on acting like the party commander, right down to how their abilities work. The rogue's schtick is not predicated on stealing from the party, nor the cleric's on being intolerant. So, nice try, but these are poor comparisons and not a useful response.