I see Skip's redefined Polymorph again...

Beretta said:
leaving hit points as the only thing unchanged due to the modified stats makes absolutely no sense whatosever.

It makes as much sense as a flame shooting from somone's finger, or an invisible shield of force protecting you, or a flying orc. IOW, it's magic. Magic breaks the rules.

Also...

If I cast Eagle's Splendor (or whatever the Cha buff spell is called) on myself and I am a Sorcerer, do I get extra spells from the increased Charisma? Think about it...
 
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RigaMortus said:
It makes as much sense as a flame shooting from somone's finger, or an invisible shield of force protecting you, or a flying orc. IOW, it's magic. Magic breaks the rules.

Also...

If I cast Eagle's Splendor (or whatever the Cha buff spell is called) on myself and I am a Sorcerer, do I get extra spells from the increased Charisma? Think about it...
I allow it? what is the problem?
 

DarkMaster said:
I allow it? what is the problem?

From the SRD

The transmuted creature becomes more poised, articulate, and personally forceful. The spell grants a +4 enhancement bonus to Charisma, adding the usual benefits to Charisma-based skill checks and other uses of the Charisma modifier. Sorcerers and bards (and other spellcasters who rely on Charisma) affected by this spell do not gain any additional bonus spells for the increased Charisma, but the save DCs for spells they cast while under this spell’s effect do increase.

That is the problem...

Just showing that there is a precedence for not having CON add to HPs.
 

Could someone with the search function please post a few links to old threads about this so that people can read the argument they are about to make before they say it for the 40th time? :)
 

mikebr99 said:
Right... your old CON stays with your old form. So keep track of your base hps, minus any current damage... and simply add your new form's CON modifier (+ or -) and any healing gained from polymorphing... to get your current hp total.
That would result in your Hit Points changing as a result of the spell rather than remaining the same. I think that the differance between something changing and something not changing and that your hit points means the hit points you currently have is quite clear. I do not understand how what you are suggesting can be in line with your hit points remaining the same. How is a change in hit points not a change? And why does hit points mean hit points from HD dice rolls without modifiers here when all other cases it means the hit points one currently has?
 


Sir Whiskers said:
Just to take the question in a slightly different direction:

How many players - the ones who insist that Con changes affect hit points - also adjust them down for a lower Con? Or adjust Reflex saves if their polymorphed Dex is lower?

Of course. It is consistant and make sense that way. Why wouldn't you take the penalty for lower stats if you take the bonus for high one? What kind of munchkins do you think we are? ;-)
 

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Guys, this is a simple one. According to the spell polymorph, "The subject gains the Strength, Dexterity, and Constitution scores of the new form..." Hit Points, which are based on class, level, and creature type, remain the same, as per the spell's description. Bonus Hit Points, which are based on Con, change.
 
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Whisperfoot said:
Guys, this is a simple one. According to the spell polymorph, "The subject gains the Strength, Dexterity, and Constitution scores of the new form..." Hit Points remain the same, as per the spell's description. Bonus Hit Points, which are based on Con, change.
So you are saying that when the text talks about a creature's "hit points" that term does not inculde bonus hit points gained from Con, correct?
 

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