To be clear, that one is smoking. All the chimneys on the main building are smoking, other than the one near (4) on the map you posted; The kitchen ones (6) are now out. (As are all the ones on the outbuilding and the mess hall.)
The group worked their way counter-clockwise around the steading, sneaking past both the east and north courtyard gates. They came down the west wall until they arrived at the kitchen chimneys. Having been inside, they knew that there was likely to be obstacles at the bottom - pots and their hanging apparatuses, cooking grates, hooks. But at least the fires were out. First, they had to get up to the roof, and they needed to do so without making any noise. The spell would help, of course, but it mostly masked their footfalls and caused the terrain to cover their tracks. It would not prevent the sound of falling, or knocking a stone loose from the chimney.
Okay, let's push things along if we can. Jack and Valda can get up and down the chimney without rolls. Climb is dc12 and can be made with advantage if someone secures a rope to the top. I'll need two climb rolls (STR: Athletics) one for up, one for down. Failure going up will make enough noise (you can describe why) that someone might hear from the watchtower, the courtyard, or the kitchen (I will roll); failure going down will guarantee that someone in the kitchen will hear. If you get to the bottom safely, gimme a stealth roll (dc11). Failure will mean knocking a pot or something in the stove, and reveal to the occupants of the kitchen that someone is in their cook stove. Otherwise, you can safely silently push the grates aside to get out (and stay hidden in the hearth). As long as you're making successes, we can keep going, but you might want to pause and wait if there's any failures. No one will fall unless they roll below a 7 on any climbs. They'll just make it up/down while embarrassing themselves.
Jack surveyed the large chimney for obvious footholds and quickly scampered up. Once at the top, he pulled his trusty silk rope from his back and looped it around the chimney, finishing with a secure knot. He then quietly lowered it down for the others to ascend.
Nodding at Valda, he then slipped down the chimney and back into the cooking pot so to speak. Once at the bottom, he glanced at his surroundings before looking to clear a path for the others to descend.
While the others were working their way onto the roof, Quinn flew high overhead, keeping a silent eye on the courtyard. Jack slid silently down the chimney to have a look at what they would face there. He peered over a cooking-grate, careful to not disturb anything. Though the fires had been doused, the iron grate was still quite warm, and the sooty chimney was uncomfortably hot and stuffy after the cool night air.
Inside the kitchen, a gaintess lazily worked at the final clean-up after the recent battle by relevelling the dirt floor. She worked with a rake, clearing the area where a trestle-table had been, now gone. Quinn's locusts had destroyed everything there, and whatever had been left when the spell ended had either been burned with the bodies, or buried under the dirt.
In the southern part of the kitchen, a giant commanded a quartet of surviving orcs. Though the main feast was over, hill giants ate at nearly all hours of the day and night, and this group worked still to serve cold sausage, crusty bread, jerky, fruit, and drink, to whoever higher-caste giants remained hungry.
Tenibor drank two pints from the gourde. His first drink (which tasted strong, bitter, and not very pleasant) made him feel thick-headed, but not particularly strong. His second, on the other hand, made him feel mighty, and somewhat aggressive. He grabbed the rope and pulled himself up, hand-over hand, barely bothering to use his legs for anything but the barest of support. He arrived on the thatch roof and crouched to stay out of sight of the watchtower, which could be seen over the top of the main roof, but didn't have very good sight-lines in this direction.
Then, he pulled himself from the roof up onto the chimney, and hopped inside. He put his hands and feet on either side, and shimmied down to the grate, where Jack was waiting. It was a tight fit with the two of them inside. Thankfully, there were two chimneys.
@TerraDave give me a stealth roll with disadvantage (because of, IIRC your 11 down out of a dc of 12.) Who's next?
Eoghen did the same as last time, mentally psyched himself up to go with a bold internal melody, then climbed the rope. The trip up was without incident, but on the way down if it wasn't for the regular beat of that music in his head he would have lost his grip.
With the exception of Quinn, who was still in owl-form and circling the courtyard, everyone was down, crammed into a single chimney and hearth with a large removable iron grate. Valda was last, and she stood above the others, her feet stuck to the inside of the chimney like a spider.
Eoghan had had a bit of trouble getting in (his belt had stuck on an iron pot-hook that was firmly attached to a stone, and he'd nearly pulled the stone free, but he kept his head, and calmly, silently extricated himself and slowly pushed the stone back into its place.
The kitchen staff continued at their work, oblivious to the sooty group crowded into one of their fireplaces.
Bible reminded everyone, with her sailor's charm, to remember to try to keep things from escalating, this time around.
How do you want to do it? You will surprise the kitchen staff, if you choose to attack.Only about two of you can see out at a time (Jack and Tenibor, ATM) without climbing over each-other. You can move out, but you will be seen at that point. In theory, you could talk to them, but you'd loose your chance for surprise. I'm easy either way.
Name * AC * HP * Hit Dice * PasPrc * Spells (Etc) * (Notes)
(PCs) Bible AC19* HP 84/85 THP 0/8 HD 3/9 PP16 AS 1/1 2W 1/1 Ind 1/1 Eoghan AC15 HP 74/75 THP 0/8 HD 3/9 PP19 SSdc17 0/4 0/3 1/3 2/3 1/1 BI 5/5 Jack AC17 HP 66/66 THP 8/8 HD 9/9 PP20 LK 2/3 Quinn AC17* HP 60/62 THP 0/8 HD 9/9 PP19 SSdc18 3/4 1/3 1/3 2/3 0/1 WS 1/2 GB 0/4 CO 2/4 ET 1/1 DS 1/1 H 1/1 MS 0/1 Ba 1/1 Tenibor AC13(16) HP 56/56 THP 0/8 HD 7/9 PP16* SSdc16 2/4 0/3 1/3 2/3 1/1 WoMM 4/7 LK 2/3 Valda AC19* HP 83/83 THP 0/8 HD 8/9 PP15 AS 1/1 2W 1/1 RNdc15 3/3 GM 3/4 RS 3/4 Ind 1/1
Name * AC * HP * PP * (Notes)
(BGs) Hill Giant Schlubs AC13 HP59ea PP8
-HGS1 59/59; HGS2 59/59; Orcs AC11 HP15ea PP10*
-O1 15/15; O2 15/15; O3 15/15; O4 15/15;
Eoghen again called on his Mantle of Inspiration, granting everyone movement and resolve, for all but Quinn still above.
He followed everyone out*, swinging to the north, and then with a flourish on his bandore a set of brambles and vines pushed up blocking the door to the south.
Eoghan uses a bardic inspiration for Mantle of Inspiration. Everyone but Quinn gets 8 tHP and can move their speed without taking OAs as a reaction.
Once everyone takes their reaction movement, there should be space for Eoghan to move out. He's going to just exit and step north, call it K35.
As his action, he will then use the Fochlucan Bandore to cast Entangle in front of the doors to the south. Q44 - T47. It is not targeting anyone so no saves are needed. But until I drop it, it's difficult terrain so should be hard for anyone to run for help. Eoghan AC15 HP 74/75 THP 8/8 HD 3/9 PP19 SSdc17 0/4 0/3 1/3 2/3 1/1 BI 3/5
Like a cat, Jack pounced from the fireplace and sprinted across the room to the western doors, dodging and weaving between the hill giantess and one of the orc lackeys. Once positioned, he then set his feet and brandished The Knife and his short sword.
Jack moves, dashes, and then uses cunning action to dash again to AB 36 or thereabouts. Assuming the giants are surprised, hoping he avoids any AoO as he runs by.