ArwensDaughter
Adventurer
Quellathe looked down upon the ruined city with thinly veiled disgust. So different than the communities of home. Naeris would probably stand out in a place like this, at least during the day. She glanced at each of her new companions as she rested her hand on Naeris' head. The feel of the panther's fur, and the vibration of her barely audible purr in response to Quellathe's touch calmed the elf ranger. Her new companions had acquitted themselves well over the last two weeks, but Quellathe still felt more comfortable with animals than her fellow two-legged adventurers.
"Perhaps it would be best if Kelvyn and I do some scouting before we commit ourselves. I'm not sure if I should bring Naeris into the city, but I am loathe to leave her behind as well. I can make her invisible for a few minutes with a magical dust I carry, but I only have enough to do so twice; I think perhaps it should be saved for later when we know our intended target. The rest of you know cities better than I, what say you?"
[sblock=Action]If the group agrees to the suggested scouting mission, Quellathe will put on the hood of her Cloak of Elvenkind and follow Kelvyn into the city, taking or leaving Naeris depending on the others' input. In case you need them, stealth roll for Quellathe: [roll]1d20+6[/roll] with advantage:[roll]1d20+6[/roll]; Naeris (if she goes): [roll]1d20+9[/roll] [/sblock]
[sblock='Mini Stat Block']
Quellathe (Ranger 6)
Initiative: + 3 (w/adv.) Perception: +5
Passive Perception: 15
Speed: 30'
AC: 15
HP 46
In Hand:Bow of Warning
Off Hand: None
Spell Save DC: 13
Known Spells:
Cantrip: Booming Blade
1st Level: Hunter’s Mark, Speak with Animals, Hail of Thorns
2nd Level: Beast Sense
Spell slots remaining/Spell slots total:
1st: 4/4
2nd: 2/3
Active Spells (c) denotes concentration
Naeris (Panther)
Initiative: + 2 Perception: +7
Passive Perception: 17
Speed: 50’ climb 40’
AC: 15
HP 24
Character Sheet
[/sblock]
"Perhaps it would be best if Kelvyn and I do some scouting before we commit ourselves. I'm not sure if I should bring Naeris into the city, but I am loathe to leave her behind as well. I can make her invisible for a few minutes with a magical dust I carry, but I only have enough to do so twice; I think perhaps it should be saved for later when we know our intended target. The rest of you know cities better than I, what say you?"
[sblock=Action]If the group agrees to the suggested scouting mission, Quellathe will put on the hood of her Cloak of Elvenkind and follow Kelvyn into the city, taking or leaving Naeris depending on the others' input. In case you need them, stealth roll for Quellathe: [roll]1d20+6[/roll] with advantage:[roll]1d20+6[/roll]; Naeris (if she goes): [roll]1d20+9[/roll] [/sblock]
[sblock='Mini Stat Block']
Quellathe (Ranger 6)
Initiative: + 3 (w/adv.) Perception: +5
Passive Perception: 15
Speed: 30'
AC: 15
HP 46
In Hand:Bow of Warning
Off Hand: None
Spell Save DC: 13
Known Spells:
Cantrip: Booming Blade
1st Level: Hunter’s Mark, Speak with Animals, Hail of Thorns
2nd Level: Beast Sense
Spell slots remaining/Spell slots total:
1st: 4/4
2nd: 2/3
Active Spells (c) denotes concentration
Naeris (Panther)
Initiative: + 2 Perception: +7
Passive Perception: 17
Speed: 50’ climb 40’
AC: 15
HP 24
Character Sheet
[/sblock]