• The VOIDRUNNER'S CODEX is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

D&D 5E (IC) Fitz's Folly

Fradak

Explorer
Chrysagon looked down and saw the blood flowing on his chainmail. Then turned his head to check on his companions. As long as they don't enter the cave we can win, he thought before changing his stance.

OOC: Chrysagon dodges.
 

log in or register to remove this ad

KahlessNestor

Adventurer
Chult
Afternoon
Round 3

Dellrak continued his assault upon the pterafolk in front of him, slashing with his greataxe. Unfortunately, he slipped on a stone, throwing off his strike.

[sblock=Dellrak Actions]
Save:
Move:
Free Object Interaction:
Action: Attack I13
Greataxe: 1d20+6 7
Bonus Action: Planar Warrior
Reaction: Opportunity Attack
Greataxe: 1d20+6 24
Damage: 1d12+4 12
Planar Warrior damage: 1d8 7
Conditions: Longstrider +10 movement (600r)
Concentration:
Inspiration:
[/sblock]

[sblock=Mini Stats]
Dellrak Character Sheet
Initiative: +1
Perception: +4
Speed: 25
AC: 15
HP: 34/40 HD: 4/4d10+2

Bolts: 18
Bolts used: 2
Arrows: 19
Arrows used:

Detect Portal (1/R): Within 1 mile
Planar Warrior: As a bonus action, choose one creature you can see within 30 feet of you. The next time you hit that creature on this turn with a weapon attack, all damage dealt by the attack becomes force damage, and the creature takes an extra 1d8 force damage from the attack. When you reach 11th level in this class, the extra damage increases to 2d8.
Primeval Awareness (action and spell slot): For one minute per level of spell slot, detect within 1 mile (6 in favored terrain) aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.

Spells
1) 2/3 Protection from Evil/Good (Horizon Walker), Jump, Goodberry, Longstrider
[/sblock]

[sblock=Goals]
[/sblock]

[sblock=Party]
Rodrigo Di Castalone - male human fighter
Miss Imogen - female samurai, party member, Zhentarim
Chrysagon - male aasimar paladin, Order of the Gauntlet, Kelemvor
Harb - male human monk
Qawasha (NPC) - Chultan druid
Kupalue (Weed, NPC) - vegepygmy
Wulf Rygor (NPC) - Half-elf scoutmaster, Camp Vengeance
Tarri (NPC) - cartographer, Camp Vengeance
Kasqa (NPC) - Chultan warrior, Camp Vengeance
[/sblock]
 

Kobold Stew

Last Guy in the Airlock
Supporter
(Imogen will take the hit; currently 23/32 at the start of rd 3 (she was at 30/32 going into the fight); no spells left, since Shield was counted last round).
 
Last edited:

Kobold Stew

Last Guy in the Airlock
Supporter
Miss Imogen is tired. She knows it, and she feels her fighting get a little sloppy. She doesn't know that they are even here in time to rescue Qawasha, but Weed seems confident, and she knows that she cannot disappoint him. They have rescued their cartographer. Now they need their guide.

She steps back, and quickly assesses the situation. In a single fluid movement, to focused arrows are released. She repeats Chrysagon's plea from a few seconds before. "We come for our friend. Let us have him and you will live," but she is uncertain she is heard over the noise of the conflict.

OOC: Bonus action: Fighting Spirit. Hit points now = 23+5 THP; advantage on attack. 1 use left.
Action: Attack vs. K10, sharpshooter and bless: [roll0] or [roll1], plus [roll2]. If a hit, damage = [roll3].
Move: If K10 still stands, no move. If he/she is down, then move East.
 


Ancalagon

Dusty Dragon
Rodrigo narrowed his eyes. The others were too busy with the main battle, and Weed had proven... ineffective. It was just him and that beast. But still. He still felt the blessing of the gods, and he had his courage, his honor. He feigned forward, then stepped sideways, delivering what he hoped would be a deadly trust.

Action: Attack [roll0]
Bless bonus [1d4]

[sblock=minisheet]Rodrigo Di Castalone, Human Fighter (battlemaster, criminal(spy)), level 4
HP: 18/36, Hit dice: 4/4
AC: 18
Passive Perception 14
Rapier: +6 to hit, 1d8+6 dmg
Main Gauche (if used main-handed and not to parry) +6 to hit, 1d4+4 or +6 dmg
Crossbow: +6 to hit, 1d8+4 dmg, range 80/320
Darts: +6 to hit, 1d4+4 dmg, range 20/60
Saves: Str: +3, Dex: +4, Con: +4, Int: +1, Wis: +2, Cha: 0
Superiority dice: 1/4, Action surge: used. Second wind: used
Maneuvres: Riposte, Parry, Trip (DC 14)
Potions of healing remaining: 1[/sblock]
 
Last edited:

Ancalagon

Dusty Dragon
OOC: Flubbed the synthax on the bless roll but clearly it doesn't matter!

As his blade struck his foes neck, he yanked it out and kicked at its knee

Damage: trip maneuver [roll0]


Ooc: Foe must make dc 14 strength save or fall prone

IF that kills it, move to the main group and fill a gap if need be.
 

gargoyleking

Adventurer
Harb struck out ineffectively once again. These tight spaces were hampering his natural fighting style, especially with the long pole as his main weapon. He continued to hold his defensive posture, deflecting as many blows as possible.

OOC: I'm about to stop using Orokos. Getting some horrible roles from it.

Quarterstaff: 1d20+5+1d4 10 1d8+3 5

Using Ki <2/3 used> to dodge as my bonus action.
 

FitzTheRuke

Legend
Chrysagon & Dellrak vs Pterafolk 3, 4, & 5

Chrysagon and Dellrak were in a tight spot. They were able to hold back three of the Pterafolk from entering the cave, but all were armed with spears and were viciously thrusting them into the hole. Chrysagon did his best to defend, knocking aside and ducking blow after blow, but one struck him in the forehead and he fell back, dazed.

Dellrak swung his axe, but a momentary stumble had two thrusts of a spear connect with his arm.

GM: Things are looking grim. I'll be back to finish everyone else. We are actually on Round 4. I forgot to update the round-count last post (fixed now).
Damage Taken:
(BGs) None;
(PCs) Dellrak 5 & 9 (Spear); Chrysagon 11 (Spear) Dying!
(NPCs) None
[sblock=Notes & Rolls]
PtF3 Spear vs Dellrak
2#1d20+4: 2 # 20 [1d20=16] 23 [1d20=19]
2#2d6+2: 5 [2d6=2, 1] 9 [2d6=4, 3]

PtF4 & PtF5 Spears vs Chrysagon
4#2d20l1+4: 4 # 5 [2d20l1=[1], 14] 8 [2d20l1=[4], 8] 18 [2d20l1=[14], 18] 7 [2d20l1=[3], 3]
4#2d6+2: 4 # 7 [2d6=3, 2] 9 [2d6=3, 4] 11 [2d6=5, 4] 11 [2d6=5, 4]
[/sblock]
 
Last edited:

FitzTheRuke

Legend
Imogen & Harb vs Pterafolk 1 & 2

Imogen shot the lead Pterafolk dead over Harb's shoulder and it fell down the sloping tunnel as Harb leapt past it. Harb moved forward ducking and weaving and he thrust his spear at the next winged foe. Unfortunately, the creature beat his staff aside with its wing and stabbed him with a spear. The blow went deep into his thigh in spite of his best defensive effort.

Rodrigo vs Pterafolk 6

Rodrigo parried the heavy blow of the Pterafolk's bone club and then thrust his blade deep into the creature's throat. Pulling it free, he kicked out the creature's knee and it fell, a fountain of blood from its neck. Seeing he was victorious, Rodrigo rushed past Miss Imogen to come up beside Harb.

Weed

Weed followed Rodrigo a little ways, and he stopped to fling a stone over Chrysagon's head. Unfortunately it skipped off of the rocky wall of the cave entrance.

GM:
Damage Taken:
(BGs) PtF1 15 (Imogen's Arrow) (Dead); PtF6 16 (Rodrigo's Blade) (Dead)
(PCs) Rodrigo -6 (Parry); Harb 13 (PtF2's Spear)
(NPCs) None
[sblock=Notes & Rolls]
PtF2 vs Harb
2#2d20l1+4: 2 # 5 [2d20l1=[1], 19] 16 [2d20l1=[12], 20]
2#2d6+2: 2 # 7 [2d6=4, 1] 13 [2d6=6, 5]
Weed's sling vs PtF4 (Miss because of Cover)
1d20+4: 13 [1d20=9]
1d4+2: 4 [1d4=2]
[/sblock]
 
Last edited:

Voidrunner's Codex

Remove ads

Top