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IC - Mad King's Monkey


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Bayar

Walter's departure left Bayar uneasy, more so than before. Still, a man must make his own decisions in the world. How is it that he can safely travel by night in Gnoll country?

Unhappy with the group's decision to stay in the ruins of Henri's house, especially in the face of a likely attack Bayar decides to stay armoured and awake all night. "It be no different to sentry duty," he tells any that query his choice. Having made a decision, the former soldier feels more at ease and spends the night alternately pacing across the living area and the porch and sitting to rest indoors.

[sblock=ooc]
Sorry for the delay, been on holidays. Back now, but a field posting tomorrow... Should retain reasonable (if not exactly daily) access.

The pertinent bits requested by DM Doghead:
1. Where is your character spending the night? Living area/entry room and porch.
2. What are they spending it doing? Walking around, sitting down and caring for his weapons.
2. What, if any, illumination are they using? A fire in the fireplace if possible. Otherwise effectively none.
3. What is their Perception bonus? +1 (untrained)

[/sblock]
 

Eban did not like the fact that the group seemed to be constantly at odds with each other. Sooner or later, things had to change. Someone would have to take the lead and get this group working a bit more together, or else someone was going to get hurt. Again.

"I can't help with listening for the gnolls to come, but I can still keep watch for any sight of them. Wake me in a few hours, as I doubt they will come at us so soon after nightfall."

Eban then prepares to rest up a little, knowing the rest of the night will be eventful enough for them all... He takes to the upper level of the house, inspecting the items and begins by placing random items that are metal or breakable still around the edge of the stairwell landing for future use. He also inspects the area to see about doorways, rooms, etc for the upper level. He also looks to find a window to keep an eye outside.

OOC- Looking to inspect the upper area, use the time to setup random items over the area to throw or move and cause attackers to think there are more people up at higher level. He also looks to use Ghost Sound in various areas to cause disarray and give them the 'numbers' on their side. Perception +5 not dependent on hearing.
 

Day Two

Night settles easily over the clearing.

Eban is upstairs putting out the last of his collection of objects. Sukri lurks around the landing at the top of the steps, dividing his time between fiddling with his mystery box and watching Eban.

Downstairs in the living area, Libros settles in. From the location he has chosen, he can keep and eye on the front door, and Bayer as he comes and goes.

In the basement Jan checks his flute one last time before wriggling into the most comfortable position he can find and attempting to get some sleep.

Bayar is on his first turn around the front porch (such that it is, being little more than a small clear space in front of the house outside the door.) when something strikes the side of the house with a solid thud. Bayar knows that sound. He has heard it before. The memory is right there ... arrow strike. The second arrow slams into Bayar's shield. Bayar couldn't recall bringing it up to cover himself.* He didn't have time to ponder on it. The clearing explodes into life.

Two dark shapes erupt from the trees down by where the stream enters the clearing. Barking and snarling they bowl across the clearing barking and snarling. Dogs of some description, but not any dog that Bayer has heard before. The cross the open space between the trees and the house at a fearful pace.

Behind the two dogs four humanoid shapes follow. Three rush towards the house. The fourth pauses at the stream. Barking shouts and throaty roars fill the clearing. Roars that sound like defiance in any language.

By the time Bayar has sized up the situation, the dogs are already preparing to launch themselves over the rickety fence. Its time to act.

[sblock=OOC]I will leave up to each of you to interpret what you character does and doesn't know. Roughly, those inside would have heard the arrow bury itself in the side of the house, some barking followed by more shouting and barking like sounds. Those characters on the first (ground) and second floors can use a move action to find a window and look outside to see what is happening outside.

Roll initiative. Let's battle![/sblock]

[sblock=*]The gnoll was so close to nailing Bayer with that second arrow. Saved by the shield.[/sblock]
 

Bayar

The gods grant me fortune and protection again. Bayar was as surprised as anyone that he had brought his shield up. In a heartbeat his sword was in his hand too. Instinctively he glanced left and right to check his position in the line. A cold chill spread up the former soldier's spine when he realised he was alone. Being under fire was frightening at the best of times. Knowing archers were aiming for you as an individual was just plain terrifying.

In the seconds granted he analysed what he could. The running figures bespoke of poor discipline or training. Bayar could still recall his officer's words when granted command of five in the line of battle. When you let men run, they lose control. Many will forget why they are running and just run. A slow and controlled advance is always stronger than a heedless charge like savages.

"AWAKE!" he bellowed at the top of his voice. "WE BE ATTACKED!" he added, probably unnecessarily, as he stepped closer to the edge of the tiny porch. Bayar had fought dogs before against the barbarians of the Qih Plains, though maybe not quite such dogs as these. He recalled they were easily broken by pike blocks, though that was small comfort now.

With a quick roll of his sword around his wrist to loosen his shoulder muscles as far as possible in the impossibly small time granted, Bayar lifted his shield up and forward, weight on his left foot, bracing for the dogs' impact. He sword he held horizontally and beside him, ready for a lightning strike against the first of the creatures in reach.

[sblock=ooc and actions]
Egads, this could end remarkably badly if the dice turn...

Initiative: 1d20+4=11

Making a move action to protect one flank with a solid obstacle, like, say, a wall.

Ready action to attack (power attack) vs first enemy in reach.

AC: 20
HP: 12/12
Left hand: heavy wood shield
Right hand: Longsword+1

Readied Power Attack: +5 to hit, 1d8+6 damage
[/sblock]
 

As soon as the battle cry is made Jan is snapped out of his creeping slumber. Suddenly a battle song comes to mind and as he starts singing it, the clear notes leaving his trained lips, he races up the steps!

Initiative: 1d20+2=10
Std action: start ** inspire courage +1 attack, +1 damage **
Move action: move upstairs

note to self: draw long sword and dagger next round
 



Libros is just dropping off to sleep when he hears a commotion outside of the cottage. He grabs his crossbow and rushes over to the nearest window and looks outside.

Seeing that they are under attack he starts to load his crossbow.

Initiative (1d20+8=16)
 

Into the Woods

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