• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

IC - Mad King's Monkey

"Well the local Gnolls are not our problem. All we need to do is kill the escaped Gnoll and get back to the Chancellor. So the sooner we leave the sooner we will be finished." says Libros.

After sounding so confident, Libros show his total inexperience by continuing "Eh. So what do we need to do exactly?"
 

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"First, get rid of these gnuys." pointing to the two captives. "We don,t need to be dragging them along."
 

Bayar

Bayar spat. "The whole mangy lot of them be dogs," he growled. "And no, we don't be needing them for long," he added with a malicious grin on his face. Walking towards the still unconscious prisoners he seized them by their ankles, dragging them outside to near their companion's recently dug graves. Bayar then retrieved the severed heads, replanting them atop convenient spots nearby and adjusted his looted spirit disc so that it was in plain sight.

Kneeling across the body of the nearest he slapped it across the face backhanded, with his armoured gauntlet. "Wake up, ugly thing!" he shouted in it's prominent ears, making sure it was at least semi-conscious before repeating the process with the other.

Returning to the least groggy of the pair Bayar knelt by it's head, drawing his curved kukri in the process. "You lose," he said, pressing the point of the blade against the underside of the gnoll's chin. "Where be your camp?" he asked in dangerously quiet tone. "I be asking nicely. This time."

[sblock=ooc]
Leaving off an Intimidate roll for the time being. Figure it should probably be a DM thing in any case, like searching for secret doors.
[/sblock]
 
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Sukri kneels beside Bayar and glares at the creature.

"Your friend shot me," he says, drawing his dagger. "If you do not answer, or you lie, I will be angry. I might hurt him."

OOC: Aiding in intimidation
 

Day Three, At Henri's House

The gnoll fights at first, struggling against his bonds and captors. Its futile, serving no purpose but to open a few wounds. Eventually he spills a rough set of directions. In essence, the camp is about a hour away to the north*.

Henri watches the proceedings, but makes no move to interfere. After Bayar and Sukri have extracted the information they want, Henri speak up.

"Thats up around the southern edge of the Blockstone hills. There are some old mines up that way. Its a bit wild up there."

He pauses, as if listening to someone.

"The men from the village are coming. They should be here in about 15 minutes."

If asked how he knows, he points to the hawk circling lazily above.

"Hella," he says.

Sure enough, a short while later the party hears the sound of dogs, then horses. Eventually 4 men on horseback crest the rise and canter down into the clearing. They are wear an assortment of simple armour and carry a motley collection of wooden shields and a simple weapons. As they draw closer, you see that Kovic makes up their number, as does the Sherif. There horses are lathered with sweat. One of them has two dogs attached to a long leash.

They shout with joy upon seeing Henri and the party alive. But the sight of the gnoll heads quietens them a bit.

[sblock=OOC]There was more detail in what the gnoll told the characters. But rather than describe a bunch of random stuff, I'll just incorporate it into the Find Camp Check modifiers - See OOC Thread.[/sblock]

[sblock=Bayar]To Bayar's practiced eye Kovic appears to be significantly comfortable with his weapons and armour than the others. He does not fidget trying to find a more comfortable position for his shield, or catch his weapons as he dismounts. He carries himself like one accustomed to many hours on a horse and kitted out for fighting.[/sblock]
 


Bayar

Bayar used the 15 minutes grace period to clean his kukri and make sure the rest of him was at least relatively clean and tidy. Sure, his pants and shirt were ripped and bloodstained. And he genuinely looked like he hadn't slept last night. And his breastplate, helm and shield were dented, battered and scratched. But a man had to have pride in his appearance, for all that.

As the quartet rode through the fence Bayar greeted them, left hand resting casually on his jewelled sword hilt, with the rest of his kit leaning against the house exterior. "Gentlemen. Korvic. Please you be joining us so late in the day. To what we be owing this honour?" he says as he watches them dismount. That barman be not always a barman, by how he holds himself. I wager there be a long story to how he come by a daughter.
 

Jan hums a few bars and the blood and muck fall off of his clothing [prestidigitation] . in the 15 minutes of waiting, Jan spends with Henri discussing the lay of the land, location of the mines and other points of interest. He is off by himself looking over the area of where the prisoner took off out of, following a trail of blood when the sound of horses is heard.
1d20+5=15


he returns to see the villagers with one thought, 'great, no hiding the gnolls now'.
 
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"Gentlemen. Korvic. Please you be joining us so late in the day. To what we be owing this honour?"

"Careful laddy. We all gave up an honest days work to ride out here to help. Although happy enough to see its not needed."

Kovic casts his eye over the scene.

"So, two killed and one captured. Not bad for a posse of city boys. How many got away?"
 

Jan jabs his thumb towords the fence and say, "Count the heads."
OOC: that is where they are displayed, right?
 

Into the Woods

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