KahlessNestor
Adventurer
Angis Honack
Floshin Estates/Main Gate roof
Morning
Round 1
Angis saw the horde of orcs charging after Escella and Tommi. “‘Urry it up,” he urged them quietly into his beard as he lined up his bow on the largest target, the ogre. It was a long shot, but maybe he could give them. pause and buy his two companions a few seconds.
The crossbow wire twanged, and Angis was already cranking the string back and loading another bolt, grinning as he heard the wail of pain from the ogre he’d just hit.
***
1d6 Inspiration die (99r)
Floshin Estates/Main Gate roof
Morning
Round 1
Angis saw the horde of orcs charging after Escella and Tommi. “‘Urry it up,” he urged them quietly into his beard as he lined up his bow on the largest target, the ogre. It was a long shot, but maybe he could give them. pause and buy his two companions a few seconds.
The crossbow wire twanged, and Angis was already cranking the string back and loading another bolt, grinning as he heard the wail of pain from the ogre he’d just hit.
***
1d6 Inspiration die (99r)
Mounted Crossbow: +6 2d6 100/400
Bolts: 58
Bolts used: 1
Bolts: 58
Bolts used: 1
Marauding gnolls (Ardeep Forest, noble hunting party hostage)
Orcs in the north (Harpshield Castle, Floshin Estate, Newfield)
Lizardfolk with steel weapons and armor (Rock Tower, Crom’s Hold)
Orcs in the north (Harpshield Castle, Floshin Estate, Newfield)
Lizardfolk with steel weapons and armor (Rock Tower, Crom’s Hold)
Save:
Move:
Free Object Interaction:
Action: Attack nearest ogre
Mounted crossbow range disadvantage: 2D20.LOW(1)+6 = [19, 9]+6 = 15
2D6 = [2, 4] = 6
Bonus Action:
Horde Breaker:
Reaction: Opportunity Attack
Hunter’s Mark (if needed):
Concentration:
Conditions:
Inspiration:
Move:
Free Object Interaction:
Action: Attack nearest ogre
Mounted crossbow range disadvantage: 2D20.LOW(1)+6 = [19, 9]+6 = 15
2D6 = [2, 4] = 6
Bonus Action:
Horde Breaker:
Reaction: Opportunity Attack
Hunter’s Mark (if needed):
Concentration:
Conditions:
Inspiration:
Initiative: +1
Perception: +5
Speed: 30
AC: 14/15 (dual wield)
HP: 49/49 HD: 5/5d10+2
Bolts: 51
Bolts used:
Handaxes: 2/2
Spells
1) 4/4 Absorb Elements, Cure Wounds, Hunter’s Mark
2) 2/2 Pass Without Trace
4/4 Boon of the Elk. Can cast Knock four times (without the loud sound) as an Action. Until he uses the last one, non-good aligned Fey count among his Favoured Enemies.
Perception: +5
Speed: 30
AC: 14/15 (dual wield)
HP: 49/49 HD: 5/5d10+2
Bolts: 51
Bolts used:
Handaxes: 2/2
Spells
1) 4/4 Absorb Elements, Cure Wounds, Hunter’s Mark
2) 2/2 Pass Without Trace
4/4 Boon of the Elk. Can cast Knock four times (without the loud sound) as an Action. Until he uses the last one, non-good aligned Fey count among his Favoured Enemies.
Vairar - elven cleric
Tommi - human rogue urban bounty hunter
Dandin - halfling bard guild merchant
Enseth - warforged war cleric shield guardian
Angis Honack - dwarven ranger outlander merchant
Titus - human Waterdhavian noble fighter
Lionel - halfling rogue folk hero
Escella - Human sorcerer
Tommi - human rogue urban bounty hunter
Dandin - halfling bard guild merchant
Enseth - warforged war cleric shield guardian
Angis Honack - dwarven ranger outlander merchant
Titus - human Waterdhavian noble fighter
Lionel - halfling rogue folk hero
Escella - Human sorcerer