D&D 5E (IC) Scourge of Daggerford

KahlessNestor

Adventurer
Angis Honack
Julkoun Outskirts
Morning
Round 0

OOC: Spend a hit die.
Hit Dice: 1D10+2 = [6]+2 = 8


Angis hacked up a lung, but managed to get it under control with liberal amounts of alcohol from his flask. He lay on the grass resting and recuperating, treating a few singed patches of skin, trimming scorched hairs from his beard. He agreed with the others about rescuing the townsfolk, and didn’t even complain about following the elves deeper into the forest.

[sblock=Angis’ Actions]
Save:
Move:
Free Object Interaction:
Action:
Bonus Action:
Conditions: Poisoned
Concentration:
Inspiration:
[/sblock]

[sblock=Mini Stats]
Initiative: +1
Perception: +4
Speed: 25
AC: 14
HP: 22/22 HD: 1/2d10+2

Bolts: 14
Bolts used:

Spells
1) 1/2 Cure Wounds, Hunter’s Mark
4/4 Boon of the Elk. Can cast Knock four times (without the loud sound) as an Action. Until he uses the last one, non-good aligned Fey count among his Favoured Enemies.
[/sblock]

[sblock=Goals]
Find goblins
Stop at Julkoun and ask about Estor the priest for Hadesha, the priestess of Chauntea in Daggerford.
[/sblock]

[sblock=Party]
Tommi - human rogue urban bounty hunter
Dandin - halfling bard guild merchant
Enseth - warforged war cleric shield guardian
Angis Honack - dwarven ranger outlander merchant
Drui Holderhock - dwarven cleric of Tempus soldier
Titus - human Waterdhavian noble fighter
[/sblock]
 

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gargoyleking

Adventurer
Dandin left Hanar behind. He was tethered loosely enough to a tree that he wouldn't wander off but could get away if needed.

Thus freed to move at his own pace, Dandin's natural nimbleness showed itself and the halfling moved through the terrain nearly as easily as any elf. He took the opportunity to help out with the scouting where he could, keeping his eyes out for danger while jeepibg himself unnoticed. Or such was the plan, anyways.

 

Fradak

Explorer
Enseth casts Guidance on Dandin and send ORB2 to assist the bard with the scouting.

OOC: Giving 1d4 to a skill check and advantage to anything the drone can help with.
 

FitzTheRuke

Legend
Dandin, Tarthagal, and Ganalan scouted forward with ORB2 flitting about them. Dandin was happy to find that Ganalan, and not he, was the weak link in the group. Tarthagal was an experienced scout and was instructing his young nephew, Ganalan in the craft. Dandin was not sure how one could tell when an elf was 'young', but the information was interesting.

They heard a crashing noise from not far away and peering through the trees, they could see a squad of hobgoblins marching along a trail, heading for the work-camp, just as they were.

"I could take the elves, and lead this group away while the rest of you rescue the human prisoners." suggested Tarthagal, speaking elvish (which Dandin was happy to have a chance to speak).

They were not far from the work-camp, where ORB1 had spotted goblin worg-riders in his original report. A squad of hobgoblins would not be a welcome addition to the opposition.

OOC: And this way I won't have to run a ton of NPCs every fight. I like to do it here-and-there, but I'd like to let you guys do it yourselves this time. S'up to you, though.
 

Kobold Stew

Last Guy in the Airlock
Supporter
"Will you be safe?" asks Tommi. He looks around quickly at his companions. "That would be great, right? And would we meet back here?"

He looks at the elves, slightly desperate. He fears that they might lead off the goblinoids, but not return, even once they are victorious. He wasn't going to see them again, was he?
 

gargoyleking

Adventurer
Dandin nods thoughtfully at the suggestion. "I agree. Shall we try to meet back at where we last stopped? I need to collect Hanar and the cart at the least."
 

FitzTheRuke

Legend
"We can meet here and go find your mule before continuing on, certainly." agreed Tarthagal.

The elves gathered and after waving fare-thee-well, they disappeared into the trees. Dandin led the rest toward the site of the work-camp. ORB2, who had been scouting the location, returned to Enseth before they arrived, and downloaded a map which helped Dandin to lead the group to a stand of trees just opposite where the human prisoners laboured.

A goblin lookout rode a worg while two other worgs shaded themselves under trees. A goblin with a whip lashed the back of one of the half-dozen human labourers while another goblin watched, laughing.

Location: Julkoun North of the Woods Under the Bump
Encounter: Goblin Worgriders & Prisoners

Begin Round One

GM:
[sblock=Party]
Name * (Position) * AC * HP
Angis (F25) AC14 HP 22/22 *HD 1/2
Dandin (I24) AC14(16) HP 13/13
Drui (D27) AC16* HP 18/18 *HD 1/2
Enseth (G26) AC19* HP 14/14 *HD 1/2
Morwin (J23) AC12 HP 5/5
ORB2 (G25) AC11 HP 1/1
Titus (C26) AC18* HP 20/20
Tommi (I27) AC14 HP 15/15 *HD 1/2
[/sblock]
[sblock=Prisoners]
Woman (R8) AC10 HP 3/4 Exhaustion2
Man1 (M6) AC10 HP 5/6 Exhaustion1
Man2 (O7) AC10 HP 2/4 Exhaustion2
Man3 (P5) AC10 HP 2/5 Exhaustion2
Man4 (S7) AC10 HP 3/4 Exhaustion1
Man5 (P9) AC10 HP 1/4 Exhaustion3
[/sblock]
[Sblock=Enemies]
Goblin1 (P10)
Goblin2 (S13)
Goblin3 (U21)
Worg1 (Q16R17)
Worg2 (Y18Z19)
Worg3 (U21V22)
[/sblock]


Bump.png
 

Kobold Stew

Last Guy in the Airlock
Supporter
Tommi moves 30' east, staying amongst the trees. Reaching in to his pocket and pulling out a small handful of pebbles. In his practiced move, he blows into his palm, and loads one into his sling.

Whiz, toward the rider.

OOC: Move: H27 to N27.
Bonus: cast Magic Stone.
Attack. [roll0], with [roll1] bludgeoningin if a hit.


EDIT: Past the rider.
 

FitzTheRuke

Legend
OOC: I was in a hurry, so I didn't do much describing.


The human prisoners consisted of five men and one woman, and all were in rough shape. They had been digging with pick and shovel in the side of the hill that the locals called "the bump". They were clearly mistreated: whipped hard enough to ruin their tunics and worked to the point of exhaustion. The one that was currently being punished looked as if he could scarcely hold his shovel.

The worgs sniffed the air at the approach of the Daggerfordians, but only the one with the rider could be bothered to growl. Still, it was warning enough: the rider spun his mount to investigate, and was able to duck to the side as Tommi's stone flew past him.

"Ah-bee, yark yark!" the creature yelled.

OOC: Right at this moment, the two riderless Worgs count as prone, curled up in the shade as they are.
 

gargoyleking

Adventurer
Dandin watched the stone fly past the worg rider with a bit of a start himself. He hadn't thought to jump right into things, but it did seem as if the beasts had sensed them out. With a quick calculation, he decided to even up the numbers in their favor a bit, he hoped. Pointing his shawm towards the two goblins in the rear he played an enchantung little lullaby tune. Once complete, he slipped back into the crowd of his allies, knowing better than to test his mettle against those huge maws.

OOC: Casting Sleep: [roll0] Q13 maybe? Hoping to be just enough to hit the 2 goblins and maybe catch the warg if I'm really lucky. Definitely trying not to catch any of the prisoners if I can avoid it.

Then moving to E 27.
 

KahlessNestor

Adventurer
Angis Honack
Julkoun/Forest/The Bump
Morning
Round 0

Angis moved out to the edge of the brush and fired his crossbow at the goblin on the worg’s back, whispering the magic to give himself keen aim on the goblin’s vitals. Unfortunately his bolt went wide, frittering into the foliage.

[sblock=Angis’ Actions]
Save:
Move: Move to J21
Free Object Interaction:
Action: Heavy crossbow: 1D20+3 = [8]+3 = 11
1D10+1D6+1 = [4]+[1]+1 = 6

Bonus Action: Cast Hunter’s Mark
Conditions:
Concentration: Hunter’s Mark
Inspiration:
[/sblock]

[sblock=Mini Stats]
Initiative: +1
Perception: +4
Speed: 25
AC: 14
HP: 22/22 HD: 1/2d10+2

Bolts: 14
Bolts used: 1

Spells
1) 0/2 Cure Wounds, Hunter’s Mark
4/4 Boon of the Elk. Can cast Knock four times (without the loud sound) as an Action. Until he uses the last one, non-good aligned Fey count among his Favoured Enemies.
[/sblock]

[sblock=Goals]
Find goblins
Stop at Julkoun and ask about Estor the priest for Hadesha, the priestess of Chauntea in Daggerford.
[/sblock]

[sblock=Party]
Tommi - human rogue urban bounty hunter
Dandin - halfling bard guild merchant
Enseth - warforged war cleric shield guardian
Angis Honack - dwarven ranger outlander merchant
Drui Holderhock - dwarven cleric of Tempus soldier
Titus - human Waterdhavian noble fighter
[/sblock]
 

tglassy

Adventurer
Titus, shaking himself from his stupor, finds himself at the back of the group as the fighting starts.

So he improvised. He runs to the clearing to the north, in clear view of the bad guys, and calls out in Sylvan, “Over here, you mother loving dogs!” He draws his sword and readies himself for their attack. If he can draw their attention, that will help the others.

(Dodge action)
 

Fradak

Explorer
Enseth casts Bless on himself, Titus and Angis before moving out of the bushes.

OOC: Action: Bless
Movement: beside Angis.
Reaction: Shield (19-23)

[sblock=Statblock]HP: 14/14 HD:0/1d8 - 1/1d6
AC: 19 (21 Shield of Faith, 24 Shield, 26 both)
PP: 14
=============
Arcane Devices: Tier 1: 2/3
Concentration: Bless
Active Spell: Bless
War Priest: 1/2
Arcane Recovery: 0/1
=============
Setup
Darts: 20/20
Javelins: 4/5
Caltrops: 100/100
Health Potions: 0
Coins: 198 gp, 9 sp.
[/sblock]
 

FitzTheRuke

Legend
Tommi, & Dandin

As Tommi's stone hurtled into the underbrush, Dandin began to sing a lullaby and the two goblins who were harassing the prisoners slumped to the ground, sinking into a deep slumber. The closest Worg to them, who was resting under a tree, yawned and stretched, but it got up and shook its rough hide. Further away, the other resting Worg also rose to its feet and stretched.

Angis, Titus & Enseth

While Enseth blessed himself, Angis, and Titus, Angis fired his crossbow. His quarrel went wide as the goblin yelled and his Worg rushed forward, spotting Titus as he rushed out of the bushes. Titus taunted the goblin as the Worg rushed toward him, and he deftly stepped to the side as the goblin leaned down and slashed a particularly long sabre-like sword at him.

GM: Just [MENTION=6855545]Archon Basileus[/MENTION] to go!
Damage Taken
(BGs) None
(PCs) None
[Sblock=Rolls]
Goblin3 vs Titus with disadvantage (I won't even bother rolling the second attack.)
Attack: 1D20+4 = [3]+4 = 7
1D6+2 = [4]+2 = 6

[/sblock]
 


FitzTheRuke

Legend
Location: Below the "Bump"
Encounter: Goblin Worgriders

End Round One; Begin Round Two

GM: I may not have mentioned the bushes you are in are difficult terrain and provide basic cover. You may not have moved as far as you intended.
[sblock=Party]
Name * (Position) * AC * HP
Angis (H23) AC14 HP 22/22 *HD 1/2
Dandin (H26) AC14(16) HP 13/13
Drui (E22) AC16* HP 18/18 *HD 1/2
Enseth (I23) AC19* HP 14/14 *HD 1/2
Morwin (J17) AC12 HP 5/5
ORB2 (G25) AC11 HP 1/1
Titus (E20) AC18* HP 20/20
Tommi (M27) AC14 HP 15/15 *HD 1/2
[/sblock]
[sblock=Prisoners]
Woman (R8) AC10 HP 3/4 Exhaustion2
Man1 (M6) AC10 HP 5/6 Exhaustion1
Man2 (O7) AC10 HP 2/4 Exhaustion2
Man3 (P5) AC10 HP 2/5 Exhaustion2
Man4 (S7) AC10 HP 3/4 Exhaustion1
Man5 (P9) AC10 HP 1/4 Exhaustion3
[/sblock]
[Sblock=Enemies]
Goblin1 (P10) Asleep
Goblin2 (S13) Asleep
Goblin3 (F20)
Worg1 (Q16R17)
Worg2 (Y18Z19)
Worg3 (F20G21)
[/sblock]


Bump2.png
 


FitzTheRuke

Legend
Drui & Titus

Drui and Titus flanked the Worg with the goblin rider while Morwen scratched at its face. They thumped and slashed at it while the goblin held on as the Worg snapped its powerful jaws at Titus, pushing its nose past his shield and chomping hard.

GM: I forgot to resolve Drui's attack, so I did here, but [MENTION=6855545]Archon Basileus[/MENTION], you can have him go again right away.
Damage Taken
(BGs) Worg3 11 & 8
(PCs) Titus 13
[Sblock=Rolls]
Worg3 vs Titus
Attack: 1D20+5 = [13]+5 = 18
2D6+3 = [6, 4]+3 = 13

[/sblock]
 

Archon Basileus

First Post
As the creature presses on against Titus, Drui profits from the opportunity and swings the hammer once more, spinning it and bringing it against the thing's flank.

After the shock, he spins the hammer back in position, bending the knees and rising the shield as he observes the beast. A long smile runs through his face, imperceptible to him, but visible to others, as he stares at the goblin. He's actually learning to enjoy this, perhaps under some divine influence or because of the thrill his companions have granted so far, or maybe simply because of the cruelty the greenskins have sported over the prisoners.

http://www.coyotecode.net/roll/lookup.php?rollid=209250
1D20+5 = [12]+5 = 17

http://www.coyotecode.net/roll/lookup.php?rollid=209251
1D8+3 = [4]+3 = 7

[OOC: There we go! Fitz, I think I'm at 17 Hit Points, not 18. I even joked about burning my last die to reach 18 last time we rested. Unless I missed something... ;)]
 

Kobold Stew

Last Guy in the Airlock
Supporter
Tommi moves north, and when he gets a clean shot of the warg with the rider, he takes it. He then drops to all fours, as if ready to start a sprint, and tries to hide in the tall grass.

OOC: 30' movement north
Attack: [roll0], with [roll1] (with Sneak Attack) bludgeoning if a hit.
Bonus: Stealth to Hide [roll2].
 

Level Up: Advanced 5th Edition Starter Box

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