ic - Underdogs
With Mogro leading, the four grell and their three animals proceed towards the designated clearing. They arrive first, being a little closer. A quick glance around reveals no one hiding in the bushes.
From the opposite direction, Urthe arrives at the clearing with two of her companions. For a moment it seemed that two of the other gnolls would insist on following. But after a snarl comment by Urthe, they fall back before drifting back towards the gate.
When the two parties reach a comfortable speaking distance, Urthe nods slightly in greeting. She motions for everyone to sit, then takes the lead and does so herself on a convenient log. For at this distance the grell can see that the smaller gnoll is female. She is wrapped in heavy furs and her face and head is coated in a while powder with red streaks through it. While she waits she spots the animals, Ershe's and Assaq's. She looks at each for a moment before considering each of the four grell. A momentary shadow passes over her features.
Urthe's two companions remain standing behind Urthe, one off each shoulder. Urthe pays no attention to them. They stand some seven feet plus and are armed with spears and small steel shields. They wear leather armour over loose fitting garments that seem to be wrapped around the wearer as much as anything.
Urthe addresses a series of short comments to the grell in general in what sounds like a series of different languages; the first is Trader, the next is similar to the snarling of a dog, the next complex and rapid, the last fluid and almost musical.
[sblock=Speak Trader]"Do you speak other languages?"[/sblock]
[sblock=Speak Gnoll]"I doubt you speak in the tongue of my people?"[/sblock]
[sblock=Speak Haric]"Haric perhaps?" Perhaps better that you don't."[/sblock]
[sblock=Speak Sylvan]"The language of the forest folk?"[/sblock]
Finally she addresses a final question to Assaq.
[sblock=Speak Trader]"Did the old hunter survive?"[/sblock]
[sblock=ooc]The two parties are about 10 feet apart. I have assumed that the animal companions are nearby, but not at the heals of the characters. Mogro can find plenty of places to tie up his horse, unless he intends to stay up there on horseback?[/sblock]