Edena_of_Neith
First Post
Hmmm ... in the games I ran, the destruction of magical items, armor, and clothing was always a most unfortunately accident.
It was a function of a basis premise we went on: that if a character failed his save, then all his items had to save also. Typically, powerful attacks like magical fire or dragonsbreath wiped out normal clothing and items easily in such cases, and tended to destroy many magical items.
Ironically, the characters tended to survive, even with failed saving throws.
However, with their saving throw failed, their items were vulnerable, and were quite often destroyed.
This, a failed saving throw was disastrous to the character, whether he survived it or not.
My answer to this problem?
I stopped forcing item saving throws when the characters failed their saves. That made for happier players, and a funner game.
- - -
In ... my ... case as a player, I found out the hard way, over and over, that normal items - such as clothing - were an impediment to the adventurer.
Humor aside (good one, William
) clothing proved to be a serious hazard.
If my character was fireballed (or hit with some other Force attack) and he failed his save but survived the attack, his items had to make saving throws.
Normal clothing never made that save. Not against Fireballs or similar devastating assaults.
The clothing then went up like a torch, with my character still wearing said clothing. That meant further damage for my already damaged character, plus an inability to do anything to protect himself, fight, or anything else ... it was total debilitation for the character (generally, when you are burning like a torch, you are debilitated.)
After said clothing was removed (an epic feat all in itself, to remove burning clothing with your bare hands, and rolling in the dirt is only so effective when ALL your clothing is on fire) then the character could actually do something.
Luckily for me, I had my fellow adventurers on hand, to battle the monsters while I dealt with burning clothing.
If you think CLOTHING is bad, though, think about ARMOR.
If your character fails his save, and then his armor fails it's save, and the attack is a Fireball, the metal armor melts.
A character inside melting, superheated (glowing from the heat) armor is an unfortunate creature. Something to be pitied by even a cleric of Loviatar, Our Lady of Pain.
There is pretty much nothing that can be done, if the character does not have magical heat protection, except watch the barbecue progress, unless a large amount of water is immediately available.
- - -
Someone above has put me into one side of this mage debate.
Forget it. I'm neutral. I sit back in neutrality.
I subscribe to the Balance. There must be a Balance between the Angry People on one side, and the Angry People on the other side, on this issue.
Since I see a host of Angry People on one side, and only a few on the other side, the Balance is not being maintained.
Therefore, I call upon a kindly Druid to come and whack some sense into all those who think one way on this issue.
The Balance must be maintained!

It was a function of a basis premise we went on: that if a character failed his save, then all his items had to save also. Typically, powerful attacks like magical fire or dragonsbreath wiped out normal clothing and items easily in such cases, and tended to destroy many magical items.
Ironically, the characters tended to survive, even with failed saving throws.
However, with their saving throw failed, their items were vulnerable, and were quite often destroyed.
This, a failed saving throw was disastrous to the character, whether he survived it or not.
My answer to this problem?
I stopped forcing item saving throws when the characters failed their saves. That made for happier players, and a funner game.
- - -
In ... my ... case as a player, I found out the hard way, over and over, that normal items - such as clothing - were an impediment to the adventurer.
Humor aside (good one, William

If my character was fireballed (or hit with some other Force attack) and he failed his save but survived the attack, his items had to make saving throws.
Normal clothing never made that save. Not against Fireballs or similar devastating assaults.
The clothing then went up like a torch, with my character still wearing said clothing. That meant further damage for my already damaged character, plus an inability to do anything to protect himself, fight, or anything else ... it was total debilitation for the character (generally, when you are burning like a torch, you are debilitated.)
After said clothing was removed (an epic feat all in itself, to remove burning clothing with your bare hands, and rolling in the dirt is only so effective when ALL your clothing is on fire) then the character could actually do something.
Luckily for me, I had my fellow adventurers on hand, to battle the monsters while I dealt with burning clothing.
If you think CLOTHING is bad, though, think about ARMOR.
If your character fails his save, and then his armor fails it's save, and the attack is a Fireball, the metal armor melts.
A character inside melting, superheated (glowing from the heat) armor is an unfortunate creature. Something to be pitied by even a cleric of Loviatar, Our Lady of Pain.
There is pretty much nothing that can be done, if the character does not have magical heat protection, except watch the barbecue progress, unless a large amount of water is immediately available.
- - -
Someone above has put me into one side of this mage debate.
Forget it. I'm neutral. I sit back in neutrality.
I subscribe to the Balance. There must be a Balance between the Angry People on one side, and the Angry People on the other side, on this issue.
Since I see a host of Angry People on one side, and only a few on the other side, the Balance is not being maintained.
Therefore, I call upon a kindly Druid to come and whack some sense into all those who think one way on this issue.
The Balance must be maintained!



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