IG's Scales of War [OOC]

I think he did roll damage for the Burst, he just needs to roll the attacks.

As for the waywards, have they been absent from the boards entirely? Or have they been logging on, but not posting?

If they've been logging on, try putting a "Calling (Names)" in the OOC thread title for a few days. Then if they continue to not post, at least you tried.

If they haven't been on the boards at all, you can probably open recruiting with a clear conscience. With no warning of absence, we have no way to know when, or if, they'll be back. And recruiting can take time too.

renau1g hasn't had any activity in over a week--we were wondering about him in our Kombat Kraziness game as well (speaking of which, I think there's a spot open now, if you're still interested in that).

garyh's last activity was 11 minutes ago, according to his profile page. I'll change the title like you said, and see what we see.
 

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Mr. Gorak:


I read this as only being able to deal Warlock's Curse damage to one target per round, regardless of how many targets are cursed.

Also, you need to make a separate attack roll for each target in the area of effect of your scorching burst power. Use a single damage roll (interesting choice, btw; should be interesting to see how it plays out).

So, to break it down, you need: three attack rolls, one damage roll, chose recipient of Warlock's Curse damage--in that order.

Shucks! this decreases the potency of warlocks... I was drooling on the idea of eventually using a rod of disruption + a wizard's AoE attack... Oh well, that's life!
Cheers,

SG
 

My wife has decided to run this adventure path for our home group (she's never DMed before, I'm so proud! :) ), so I think Brega will be bowing out of this adventure. My apologies, but at least the group has another defender in Peregrine, and you're still in Brindol, so another adventurer could join up fairly easily.
 

Doh, sorry to see you go, GaryH.

Steve, I think that's the point. If the warlock curse can apply to multiple targets, that makes it quite a lot better than sneak attack and hunter's quarry, which are the equivalent abilities for other strikers. :)

IG - Kombat Kraziness seems neat, but I just can't get into a game that's all combat and no RP or development. :(

Thanks though!
 

Doh, sorry to see you go, GaryH.

Steve, I think that's the point. If the warlock curse can apply to multiple targets, that makes it quite a lot better than sneak attack and hunter's quarry, which are the equivalent abilities for other strikers. :)

IG - Kombat Kraziness seems neat, but I just can't get into a game that's all combat and no RP or development. :(

Thanks though!

The Warlock's curse, IMO, does have the advantage in that you can curse multiple targets at once, but you can only do extra damage to one of those targets. The advantage is that you don't have to spend another minor action to designate another quarry, or ensure you have combat advantage to make a sneak attack. There are feats and items that will enable you to curse near an entire battlefield within the first few rounds, making your enemies hope and pray that they're not the ones you chose to focus on next.

Yes, the KK game is unique like that, though I think there is a bit more roleplaying than was originally intended, to be honest. I can't play a dwarf and not do it without the accent. ;)

Sorry to see you go, Gary, but thanks for the notice. Good luck to your wife! I wish I could get mine involved.
 






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