Ltheb Silverfrond said:
U_K!
Seeing as how the Infernal, an abomination, in the ELH has it, I am thinking divine. It prevent spellcasters from spamming their most powerful spell. And if it applys to epic spells, no questions asked, it should be atleast a divine ability.
Maybe, its a tricky one.
Ltheb Silverfrond said:
Actually, I think it matters on what kind of action it takes to use these. If the Blast requires an attack action (With additional attacks from high bab) I think if the touch one is the same, it may be overpowered a bit (perhaps 1&1/2 x hd damage) The force blast has the advantage of being less resistable, so D4s are fine. The Divine one does d3s, perhaps it should be nerfed to d6s, but with only half as many. (D3s dont sit well with me)
The average Divine Blast in D&Dg dealt 17d12 damage which is 110 average. I always considered that equivalent to a cosmic ability (although back when a cosmic ability equalled 4 divine abilities, not 6 like now).
My divine Blast allows you to deal 12d3 (average 18), which is a massive step down.
I agree with you about the d3 to d6/2 change.
My cosmic blast deals an average 126 (12d20), so even though I know I have the balance more or less right, it still looks a bit limp as a diivine ability.
Ltheb Silverfrond said:
I don't think it will be too much of a problem if there are some addative powers for your blast. (like in the Silver Surfer description, how he and Galactus could charge theirs up)
I'm also worried about those additive powers, they are a touch complicated to balance.
Ltheb Silverfrond said:
I think if you go increasing the critical threat range beyond x3, it gets silly. (3.0 Deepwood sniper, Keened Imp. Crit Bow in quiver of keen edges, Keen Improved Crit arrows in a quiver of keen edges, Crits on -2 through 20 if I recall)
You can't stack multiple keen effects. Some DMs don't even allow Keen to stack with Improved Critical.
Ltheb Silverfrond said:
The crit multiplyer increase is fine probobly as an epic feat. Perhaps as a divine ranger ability or a cosmic ability there will be the power to crit anything. Or as you said before, it could be increased once as a feat, then once at a Divine level, etc.
When anything is possible, eventually you should be able to crit with every hit, however the trick lies in not allowing it too easily, otherwise everyone will take it.
Ltheb Silverfrond said:
I dont think too many people will take them except so they can add every ability score they have to everything. (If that sounds bad, change em) Unbreakable (The STR one?) is way too powerful. Who wouldn't take it, and with all the size and rage feats, you get an unkillable guy pretty quick. Perhaps they should just give a flat bonus (Like Intellectual Grace giving a +10 Insight bonus to AC) and make them stack.
I dunno.
Going by epic feats a divine ability should roughly add:
AC = +12
Attack = +6 (all weapons), +12 (specific weapon)
Damage = +12 (all weapons), +24 (specific weapon)
Saves = +12 (all saves), +24 (specific save)
Ltheb Silverfrond said:
This could go either way, but as epic feats they would be more accessable to those who take the trees. I think most gods will be throwing Divine blasts around more often than using "Dance of the Chainsaws" (3wep fighting Plus Chainsaws = gold) It is strong, but It may be better served as a feat. If you dont have room though, as a Divine power it wouldnt hurt.
I still have a bit of room. I was thinking of removing Three-Weapon Rend...I'm sort of skeptical as to how that would work.
Ltheb Silverfrond said:
Oh, U_K! your power for animating statues, are they just stone golems, or are they golems of whatever they are made of? (BWAHAHAHAHA! No, I don't have 200 Neutronium Statues of myself in my house. I am not THAT vain...)
The material determines the type, but the religion needs to fund those statues themselves.
Also they are limited by your Hit Dice, and I am thinking they should also be limited in number by your divine rank.
Unless you own the "Temple at the End of Time" you are never going to have Neutronium Statues.
