Immortals Handbook - ASCENSION

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Upper_Krust

Adventurer
Hey all! :)

Okay, this is a continuation of the past Immortals Handbook thread here:

http://www.enworld.org/showthread.php?t=160446

For those of you who do not know anything about the Immortals Handbook I suggest you take a look at my website www.immortalshandbook.com

So far I have released two pdfs. The Immortals Handbook - EPIC BESTIARY: Volume One and the Immortals Handbook - ASCENSION. However, the Ascension pdf is not yet totally finished, but you can pre-order at a 10% discount and get to download the work in progress which is currently the Beta Version 0.7. I update Ascension every ten days with the new material until its finished.

The print versions of the two above books are due in October (Epic Bestiary) and March (Ascension).

***

On a different note, those of you who downloaded Ascension 0.7 will notice that I also kept in some of the ideas (as part of the tables) for the divine/cosmic abilities that have not yet made the full cut, that was just to throw those out for feedback.
 
*looks over Rusting through Withering*

Rusting Effect: PCs everywhere will hate you for this. Me like.

Saviour: Nice, but watch out for those scoundrels who use area spells on your allies.

Seeking Shot: ...

Self-Hypnosis: A must-have.

Self Mastery: Obviously I can't get the full intent of the ability from just the one line, but it sounds interesting.

Seventh Sense: Possibly nice, possibly clunky.

Shapechange: I can see many immortals taking this one.

Silver Tongue: I thought you laready had this as an epic feat.

Soldier of Fortune: I'll have to see more of this before I can pass judgement.

Spell Abatement: Does this combine with Learned Spell Immunity in nasty ways?

Spell Absorption: Nice.

Spell Block: Nice.

Spell Dissolution: I have a character right now (not immortal) who would love this.

Spell Immunity: Helpful for stopping those who try to waste your Spell Abatement.

Spell Reflection: This already exists as an epic feat, albeit not from WotC.

Spell Shot: DM: "You take 6 points of damage from the arrow." Player: *snort* DM: *plus 150 from the meteor swarm." Player: :confused:

Spell Stealer: I'll be interested to see how this works with spellthieves.

Spiritual Ancestor: Mechanically fine, but it seems a little odd to be drawing power from an outsider potentially a lot weaker than you. Then again, a sirrush can have the half-dragon template....

Squamous: Looks fine.

Superior Aura: ...

Superior Combat Casting: Nice.

Superior Critical: Combine all these crit-boosters with the Undersword, hmm? :D

Superior DR: Nice.

Superior Manyshot: Combine with Inner Eye. Ouch!

Superior Smiting: I don't play smiters, but from what I've heard this could see some crazy abuse.

Superior Sneak Attack: Nice.

Surefooted/handed/minded: Nice.

Sweat-Born: Now the need for loss of quintessence to divine progeny becomes VERY clear.

Telelocation: Nice.

Telluric Effect: ...Avalanche of Blades...an Unnering weapon...Telluric Effect...*head explodes, numbers come out*

Theopea: I love it.

Thieving Effect: ...

Third Eye: Nice.

Total Recall: Nice.

Transmogrify: Nice.

True Seeing: Another must-have.

Two-Dimensional: I've been throwing around an idea for a 2-D creature. Undoubtedly this will do it better. :)

Unbreakable Grace: Not sure how this one would work.

Unbreakable Soul: Except for Fort saves, not sure how this one would work either.

Unbridled Magic: A must-have for casters.

Unbridled Rage: An amilictli with this ability...*gleep*

Uncanny ThWF: Seems it should have Uncanny TwF as a prereq.

Uncanny TWF: There's already a non-epic feat for this, unless I'm missing something.

Undeath: Nice.

Vampiric Effect: NICE!

Vanguard F/R/W: Nice.

Vengeful Effect: ...

Vicissitude: Need to see more to pass judgement.

Weapon Abatement: This is one of your feats, isn't it?

Weapon Breaking: Love it.

Weapon Debasement: Nice.

Weapon Deficiency: Nice.

Weapon Deprecation: Nice.

Withering Effect: Nice.
 

Fieari

Explorer
Since we have a new thread, here's CRGreathouse's Immortal's Handbook Thread Navigation post, copied from the previous thread.

By Date
01. The Worship Points System (2002-01-18)
02. Immortals Handbook (aka The Worship Points System) (2002-02-22)
03. The Immortal`s Handbook (2002-06-04)
04. Upper Krust, where are you? [Immortal's Handbook] (2002-07-24)
05. Immortal's Handbook continuation thread (2003-01-23)
06. Immortal's Handbook continuation thread continuation (2003-03-14)
07. Revised Challenge Ratings/Encounter Levels (pdf) (2003-03-30)
08. Revised Challenge Ratings/Encounter Levels pdf (Version 3) (2003-04-07)
09. Revised CRs/ECLs continuation thread (2003-05-04)
10. immortals handbook (2003-06-30)
11. Revised CRs/ECLs - Thread #3 (2003-08-30)
12. v4: Challenge Ratings pdf (3.5 compatible) (2003-10-15)
13. The Immortals Handbook (2004-01-26)
14. Immortal's Handbook CR/EL Rules: Don't Count Ability Scores (Proof Positive Inside!) (2004-02-17)
15. The (new) Immortals Handbook Thread (2005-01-25)
16. Another Immortals Handbook thread (2005-06-30)
17. Immortals Handbook Epic Bestiary (now available) (2005-12-19)

By Forum Rank (# of posts) (Yes, we control the top 9!)
1. The Immortals Handbook (1440 replies)
2. Another Immortals Handbook thread (1137 replies)
3. Upper Krust, where are you? [Immortal's Handbook] (794 replies)
4. v4: Challenge Ratings pdf (3.5 compatible) (740 replies)
5. immortals handbook (673 replies)
6. The (new) Immortals Handbook Thread (566 replies)
7. Revised Challenge Ratings/Encounter Levels (pdf) (521 replies)
8. Immortal's Handbook continuation thread (475 replies)
9. Revised CRs/ECLs continuation thread (430 replies)
18. The Worship Points System (232 replies)
22. Immortals Handbook (aka The Worship Points System) (200 replies)
34. Revised CRs/ECLs - Thread #3 (135 replies)
46. Immortal's Handbook continuation thread continuation (109 replies)
86. The Immortal`s Handbook (73 replies)
89. Immortal's Handbook CR/EL Rules: Don't Count Ability Scores (Proof Positive Inside!) (71 replies)
433. Revised Challenge Ratings/Encounter Levels pdf (Version 3) (28 replies)
~3600. Immortals Handbook Epic Bestiary (now available) (~7 replies)

By Thread Starter
Anubis
Upper Krust, where are you? [Immortal's Handbook]
Immortal's Handbook CR/EL Rules: Don't Count Ability Scores (Proof Positive Inside!)

Darkness
Revised CRs/ECLs - Thread #3

Dinkeldog
Immortal's Handbook continuation thread
Revised CRs/ECLs continuation thread

Eldorian
Immortal's Handbook continuation thread continuation

kkoie
immortals handbook

Melkor, Lord Of ALL!
The Immortal`s Handbook

Upper_Krust
The Worship Points System
Immortals Handbook (aka The Worship Points System)
Revised Challenge Ratings/Encounter Levels (pdf)
Revised Challenge Ratings/Encounter Levels pdf (Version 3)
v4: Challenge Ratings pdf (3.5 compatible)
The Immortals Handbook
The (new) Immortals Handbook Thread
Another Immortals Handbook thread
Immortals Handbook Epic Bestiary (now available)

Related Threads
Anubis' "Rules: Effective Character Levels and Challenge Ratings" (2002-02-03)
Anubis' Saiyans and Tyranids (2002-09-01)
Anubis' Expanded ECL rules! (2002-09-05)
Anubis' "Rules: Saiyans" by Anubis (2002-09-16)
Anubis' "The Big Big Book of Feats" by Anubis (2002-09-16)
Jarval's How much effect on ECL should Fast Healing have? (2002-10-02)
Cheiromancer's Epic Spellcasting (2003-11-27)
Cheiromancer's Level Independent XP Awards (2004-04-28)

**************

Conversions
Converting from various systems into the 3E D&D system of the Immortals Handbook
SDAs into Divine Abilities and Cosmic Abilities
Gods & Monsters from 1E
Gods from OD&D Immortals and Primal Order

Previews and Free Stuff
Monsters and other material, either previewed from the Bestiary or just miscellaneous material showing Upper_Krust's style.
Crown Naga (CR 25)
Epic Tarrasque (CR 44)
Anakim (Silent One) (CR 45)
Amilictli (All-Relentless Thunder) (CR 85)
Talos (CR 128)
King Ghidorah (CR 133)
Gibborim (Mighty One)
5 epic feats
Epic weapons (CR 34-66)
Clay golem/guardian/sentinel/gargant/colossus/leviathan (CR 7-65)
Art preview #1
Art preview #2
Art preview #3
Art preview #4

Revised CR/EL System
Draft #1 (2003-03-30)
Draft #3 (2003-04-07)
Draft #4 (2003-10-15)
 

Upper_Krust

Adventurer
Hiya mate! :)

thanks for the feedback.

Servitor of Wrath said:
Seeking Shot: ...
I've had a number of mechanics for this, I just couldn't decide on one in particular.

Servitor of Wrath said:
Self Mastery: Obviously I can't get the full intent of the ability from just the one line, but it sounds interesting.
I think it was an episode of Buffy (or Angel?) where the villain was able to seperate the parts of their body, hands, eyes etc. and have them all act independantly. That always struck me as kind of cool...a bit like the 'thing' (from the John Carpenter movie, not the Fantastic Four that is).

Servitor of Wrath said:
Silver Tongue: I thought you laready had this as an epic feat.
I'm changing a few things around, I think making it work as a free action (and thus Divine Ability) might be better.

Servitor of Wrath said:
Spell Abatement: Does this combine with Learned Spell Immunity in nasty ways?
I was wondering about that, I think you have to experience the spell before you can learn to become immune.

Servitor of Wrath said:
Spell Dissolution: I have a character right now (not immortal) who would love this.
...I can just picture someone with Bloodstrike, Soldier of Fortune and Spell Dissolution doing about an extra hundred points of damage per hit. :eek:

In fact if you take Ensorcelled this becomes absolutely deadly...in fact just thinking about it I may need to make this a Cosmic Ability.

Servitor of Wrath said:
Spell Immunity: Helpful for stopping those who try to waste your Spell Abatement.


Servitor of Wrath said:
Spell Reflection: This already exists as an epic feat, albeit not from WotC.
Really...my mechanic will be better, wait'il you see. :p

Servitor of Wrath said:
Spell Shot: DM: "You take 6 points of damage from the arrow." Player: *snort* DM: *plus 150 from the meteor swarm." Player: :confused:
:)

Servitor of Wrath said:
Spell Stealer: I'll be interested to see how this works with spellthieves.
Not familiar with spell thieves - tell me more, or where should I be looking?

Servitor of Wrath said:
Spiritual Ancestor: Mechanically fine, but it seems a little odd to be drawing power from an outsider potentially a lot weaker than you. Then again, a sirrush can have the half-dragon template....
The immunities are usually pretty good.

Servitor of Wrath said:
Superior Critical: Combine all these crit-boosters with the Undersword, hmm? :D
Indeed. I'm changing a few of those feats around. Now its going to be:

Improved Critical (feat)
Greater Critical (epic feat)
Superior Critical (divine ability)
Perfect Critical (cosmic ability)

Servitor of Wrath said:
Superior Smiting: I don't play smiters, but from what I've heard this could see some crazy abuse.
I'm really worried about Smiting, I need to sort that out once and for all.

Servitor of Wrath said:
Telluric Effect: ...Avalanche of Blades...an Unnering weapon...Telluric Effect...*head explodes, numbers come out*
Primarily designed as an [Effect] multiplier but you have just given me an idea. ;)

Servitor of Wrath said:
Unbreakable Grace: Not sure how this one would work.

Unbreakable Soul: Except for Fort saves, not sure how this one would work either.
Yes, Chuckg over at dicefreaks was concerned about these type of divine abilities - although he mentioned those with the Intellectual prefix.

Its possible they could be broken.

Servitor of Wrath said:
Unbridled Rage: An amilictli with this ability...*gleep*
They already have this ability. :p

Servitor of Wrath said:
Uncanny ThWF: Seems it should have Uncanny TwF as a prereq.
My final prereqs. have not been installed.

Servitor of Wrath said:
Uncanny TWF: There's already a non-epic feat for this, unless I'm missing something.
A feat you say!? :eek:

Maybe its too weak for a divine ability...?

Servitor of Wrath said:
Weapon Abatement: This is one of your feats, isn't it?
I have been torn between whether its too powerful for a mere feat or not?
 
U_K!
I compiled a critique of most of your Divine abilities. I'd Post or Email 'em to you, but most of them depend on the mechanics used. If you want the list anyway before the next update, let me know.
Oh, and I liked Weapon Abatement as a feat more. As a divine ability, it is weak, as your Arch Rival or whatnot most likely has only one weapon. As a feat it is strong, especially against an army. Perhaps up the prereqs a bit, like requiring X Bab or something. Cha 33 is harsh, but it is strong.
 

Upper_Krust

Adventurer
Hey Ltheb mate! :)

Ltheb Silverfrond said:
U_K!
I compiled a critique of most of your Divine abilities. I'd Post or Email 'em to you, but most of them depend on the mechanics used. If you want the list anyway before the next update, let me know.
Feel free to email me mate. agooddesigner@hotmail.com

I promise your feedback will not go to waste. ;)

Ltheb Silverfrond said:
Oh, and I liked Weapon Abatement as a feat more. As a divine ability, it is weak, as your Arch Rival or whatnot most likely has only one weapon. As a feat it is strong, especially against an army. Perhaps up the prereqs a bit, like requiring X Bab or something. Cha 33 is harsh, but it is strong.
Thanks...I'll give it some thought.
 
U_K!
I threw an email your way with the info in it. I hope it helps you in some way. At around the cosmic level, "balanced" powers are hard to judge, and the only comparasons are powers of equal tier. I hope the next update has the cosmic powers included, they sound pretty cool. I always wanted to shoot anti-matter laser beams from my eyes (Yes I know if it is made of antimatter it isn't a laser). It also seems the higher in tier your powers get, the more awestruck I become. Your Transcendental powers might just kill me.
If you need more ideas for powers, at least at the Divine/Cosmic level, I could throw a few your way. Most would be mage-related, proboboly metamagic feats or somesuch. Also other logical extensions of feats could be available: Learned Weapon Immunity, for example, could work. Cheesy, probobly cosmic or better, but it could work.
 
Upper_Krust said:
Not familiar with spell thieves - tell me more, or where should I be looking?
They're a class in Complete Adventurer.

Upper_Krust said:
Primarily designed as an [Effect] multiplier but you have just given me an idea. ;)
Hm? I'll have to keep an eye out for this.

Upper_Krust said:
They already have this ability. :p
Oh, same thing. I thought it was a different-but-similar effect.

Upper_Krust said:
A feat you say!? :eek:
Strong Off-Hand Attack from Plot & Poison.
 
Since I didn't post my views on U_K's powers, I think, for the purposes of discussion, that I should list the basics here.
U_K's powers are awesome, but the cooler ones lack mechanical benifit. They give nebulously good abilities, but some, as written, don't actually help you. An Example: Abilities that let you see the past/future. Unless they give some sort of a bonus or whatnot, they don't seem like something to include in a repotoir of powers. Reminds me of the Foresight spell from the SRD. 9th level spell, lets you see the future. Grants a nebulous +2 bonus to ac. Mage armor is better AC wise. Heck, Moment of Prescience gives a +25 to then next roll, as an 8th level spell. No mage, power wise, ever seems to cast Foresight. It doesn't have any rules text attached to it, so it is up to DMs to determine what it does, and most just make it quite weak.
My advice would be to attach some sort of benifit, numbers or actions wise, to the powers to make them more useful than a mere mortal spell, that sadly, does nothing.
 

Angel Tarragon

Dawn Dragon
Hey, UK! How are you doing? I must say I am quite looking forward to buying the print version of your material. I have no doubt that Ascension will win an Ennie!
 
I'm glad you liked my little review. When you're more finished with the divine abilities, I'll do the same to those, but I'll let you get your work done on them first. :D

But if you don't fix Seventh Sense, my disgust and outrage will be so intense that it will give you heartburn from across the Atlantic. :mad: Consider yourself warned!
 

Upper_Krust

Adventurer
By the way I got your email Ltheb mate - many thanks. ;)

Frukathka said:
Hey Frukathka dude! :)

Frukathka said:
How are you doing?
Got some great work done on the cover today - and its looking great. So I am in a pretty good mood. :)

Frukathka said:
I must say I am quite looking forward to buying the print version of your material. I have no doubt that Ascension will win an Ennie!
If they have a category for most delayed product then I should clean up. :D
 

Upper_Krust

Adventurer
Howdy! :)

Anabstercorian said:
I'm glad you liked my little review.
Yes thanks! :)

Anabstercorian said:
When you're more finished with the divine abilities, I'll do the same to those, but I'll let you get your work done on them first. :D
Okay.

Anabstercorian said:
But if you don't fix Seventh Sense, my disgust and outrage will be so intense that it will give you heartburn from across the Atlantic. :mad: Consider yourself warned!
I can't remember whether I changed it or not. :uhoh:
 

Upper_Krust

Adventurer
Hey all! :)

Okay, here are some problems for discussion:

1. Learned Spell Immunity: should this be an epic feat? I mean it only blocks subsequent uses of the same spell from the same caster.

2. [Effect] by Hit Dice: is the breakdown far too weak for a divinine ability. For instance if you take Force [Effect] and take the Blast effect. You only get d4 damage x 1/4 your Hit Dice. I mean okay you can power it up four times, but I just wonder is it too low to start with?

By effect type lets take Energy Effect for a 50 HD Lesser deity

Blast (Ray) = 12d6 /Max. (3 additional divine ability slots) 50d6
Blood = 3d6 /Max. 12d6
Breath = 12d6 /Max. 50d6
Hand (Touch) = 25d6 /Max. 100d6
Immolation = 50d6 /Max. 200d6
Storm (Aura) = 3d6 /Max. 12d6
Strike = 3d6 /Max. 12d6
Visage = 1d6 /Max. 6d6
Wave = 6d6 /Max. 25d6
Wrath (Gaze) = 6d6 /Max. 25d6

3. The Critical and Critical Multiplier chains: Should these be

1st (Improved) = feat
2nd (Greater) = epic feat
3rd (Superior) = Divine Ability
4th (Perfect) = Cosmic Ability

4. The Grace/Presence/Soul abilities: Are these too powerful for divine abilities:

Intellectual/Overwhelming/Unbreakable etc.

Intellectual Grace gives you a minimum +15 bonus to AC.
Intellectual Presence gives you a minimum +15 to Attack AND Damage.
Intellectual Soul gives you a minimum +15 to all Saves.

I'm thinking that the Presence abilities are definately too powerful, and should give you a bonus to attack, but not damage.

5. Uncanny Two-Weapon Fighting and U3WF: Should both of these be epic feats?
 
U_K!
Upper_Krust said:
Hey all! :)

Okay, here are some problems for discussion:

1. Learned Spell Immunity: should this be an epic feat? I mean it only blocks subsequent uses of the same spell from the same caster.
Seeing as how the Infernal, an abomination, in the ELH has it, I am thinking divine. It prevent spellcasters from spamming their most powerful spell. And if it applys to epic spells, no questions asked, it should be atleast a divine ability.
Upper_Krust said:
2. [Effect] by Hit Dice: is the breakdown far too weak for a divinine ability. For instance if you take Force [Effect] and take the Blast effect. You only get d4 damage x 1/4 your Hit Dice. I mean okay you can power it up four times, but I just wonder is it too low to start with?

By effect type lets take Energy Effect for a 50 HD Lesser deity

Blast (Ray) = 12d6 /Max. (3 additional divine ability slots) 50d6
Blood = 3d6 /Max. 12d6
Breath = 12d6 /Max. 50d6
Hand (Touch) = 25d6 /Max. 100d6
Immolation = 50d6 /Max. 200d6
Storm (Aura) = 3d6 /Max. 12d6
Strike = 3d6 /Max. 12d6
Visage = 1d6 /Max. 6d6
Wave = 6d6 /Max. 25d6
Wrath (Gaze) = 6d6 /Max. 25d6
Actually, I think it matters on what kind of action it takes to use these. If the Blast requires an attack action (With additional attacks from high bab) I think if the touch one is the same, it may be overpowered a bit (perhaps 1&1/2 x hd damage) The force blast has the advantage of being less resistable, so D4s are fine. The Divine one does d3s, perhaps it should be nerfed to d6s, but with only half as many. (D3s dont sit well with me)
I don't think it will be too much of a problem if there are some addative powers for your blast. (like in the Silver Surfer description, how he and Galactus could charge theirs up)
Upper_Krust said:
3. The Critical and Critical Multiplier chains: Should these be
1st (Improved) = feat
2nd (Greater) = epic feat
3rd (Superior) = Divine Ability
4th (Perfect) = Cosmic Ability
I think if you go increasing the critical threat range beyond x3, it gets silly. (3.0 Deepwood sniper, Keened Imp. Crit Bow in quiver of keen edges, Keen Improved Crit arrows in a quiver of keen edges, Crits on -2 through 20 if I recall) The crit multiplyer increase is fine probobly as an epic feat. Perhaps as a divine ranger ability or a cosmic ability there will be the power to crit anything. Or as you said before, it could be increased once as a feat, then once at a Divine level, etc.
Upper_Krust said:
4. The Grace/Presence/Soul abilities: Are these too powerful for divine abilities:

Intellectual/Overwhelming/Unbreakable etc.

Intellectual Grace gives you a minimum +15 bonus to AC.
Intellectual Presence gives you a minimum +15 to Attack AND Damage.
Intellectual Soul gives you a minimum +15 to all Saves.

I'm thinking that the Presence abilities are definately too powerful, and should give you a bonus to attack, but not damage.
I dont think too many people will take them except so they can add every ability score they have to everything. (If that sounds bad, change em) Unbreakable (The STR one?) is way too powerful. Who wouldn't take it, and with all the size and rage feats, you get an unkillable guy pretty quick. Perhaps they should just give a flat bonus (Like Intellectual Grace giving a +10 Insight bonus to AC) and make them stack.
Upper_Krust said:
5. Uncanny Two-Weapon Fighting and U3WF: Should both of these be epic feats?
This could go either way, but as epic feats they would be more accessable to those who take the trees. I think most gods will be throwing Divine blasts around more often than using "Dance of the Chainsaws" (3wep fighting Plus Chainsaws = gold) It is strong, but It may be better served as a feat. If you dont have room though, as a Divine power it wouldnt hurt.
Oh, U_K! your power for animating statues, are they just stone golems, or are they golems of whatever they are made of? (BWAHAHAHAHA! No, I don't have 200 Neutronium Statues of myself in my house. I am not THAT vain...)
 
Upper_Krust said:
I can't remember whether I changed it or not. :uhoh:
Here's a quick test: Is it RIDICULOUS and a PAIN IN THE ASS TO ADJUCATE, as well as being TIME CONSUMING, ANNOYING, and OF NO NET BENEFIT TO THE USER? Then you haven't changed it.

Upper Krust said:
2. [Effect] by Hit Dice: is the breakdown far too weak for a divinine ability. For instance if you take Force [Effect] and take the Blast effect. You only get d4 damage x 1/4 your Hit Dice. I mean okay you can power it up four times, but I just wonder is it too low to start with?

By effect type lets take Energy Effect for a 50 HD Lesser deity

Blast (Ray) = 12d6 /Max. (3 additional divine ability slots) 50d6
Blood = 3d6 /Max. 12d6
Breath = 12d6 /Max. 50d6
Hand (Touch) = 25d6 /Max. 100d6
Immolation = 50d6 /Max. 200d6
Storm (Aura) = 3d6 /Max. 12d6
Strike = 3d6 /Max. 12d6
Visage = 1d6 /Max. 6d6
Wave = 6d6 /Max. 25d6
Wrath (Gaze) = 6d6 /Max. 25d6
Now that I think about it, those DO seem a little low. The maximum seems fine, but the minimum seems weak...
 
Last edited:
Anabstercorian said:
Here's a quick test: Is it RIDICULOUS and a PAIN IN THE ASS TO ADJUCATE, as well as being TIME CONSUMING, ANNOYING, and OF NO NET BENEFIT TO THE USER? Then you haven't changed it.
Wow, you really must not like it. :)
I can see how it would be irritating. Played in a 3.0 game, with anything-goes level 30. I played a Psionic (3.0 template in Psy handbook) Psudonatural Sorcerer. I used the power that lets me rewind time EVERY ROUND till I rolled broke SR/PR and disintigrated the foe. Annoyed everyone.
I agree the mechanic would be a pain to adjucate if everyone has it. Perhaps granting an across-the-board bonus to all rolls and AC would be better. I have the same beef with foresight; It does nothing.
Perhaps it (in ascension atleast) could function as a Moment of Prescience like effect, perhaps doubling the users divine bonus x times a day for one round.
Mechanically, it could work by making everyone "go" first, so you know what they are doing, but whatever actions you take happen in the right order.
EX: So If I were Chronos the time god, and I was fighting Captain Steroids, I may beat him in innitiative, but he has to declare his actions before I declare mine, so I would know, before he technically took his turn, that he was going to throw the outer planets at me.
Just throwing out ideas.
 
That, too, is a pain in the butt to adjucate. I offered a fairly elaborate mechanism for how this might fucntion, which I thought was adequate.

Ultimately, if he can't fix it, he should remove it.
 
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