U_K!
Upper_Krust said:
Thats probably ended up like that because I am always trying to keep things as balanced as possible, with counters to most powers.
I mean its not perfect obviously but I'm trying my best.
And you have done quite a good job. Your system presents an interesting array of tactical and flavorful setups; Ex: Omnific powers, while (omni)potent are not necessarily the best you could have in a situation; Infinite strength is countered by having Total Strength.
Upper_Krust said:
Funny you mention DBZ, I initally had a Ki [Effect] in there that was meant to duplicate stuff like Kame-hame-ha and so forth. Can't remember why I removed it
to be honest...?
... Perhaps because it was unnecessary? You could just take Divine Inspiriation, and Give everyone in your (Universe sized) aura Divine Effect and the Combine Effects ability to create Spirit Bomb, and Kamehameha could just be a Force Effect.
Your powers don't have too much "mandated" flavor, so one effect for one deity could be totally different "looking" than another deity's. (and that is what makes the system cool; No two gods are the same, even if their power loadout looks largely similar)
Upper_Krust said:
Well, you see, Writhing predated Ultima. But I came to see that Writhing was simply a mechanic on its own (initially I had a repeating/writhing type effect for a number of powers, like level drain and so forth).
Initially Ultima was simply d100. But I had the idea that the Transcendental Effects should be duo-dimensional, but it was incredibly tricky to sort out the way I wanted.
I wanted an Effect that was between Spirit and Matter, one that was between Fate and Death, and another that was between Time and Thought.
Those three powers became Astro, Omega and Ultima. But they never really fit with the above criteria.
But I needed three distinct mechanics at that point, because it is brutally difficult coming up with new Effects at Transcendental level that are not simply better versions of weaker Cosmic or Divine Effects.
Anyway I'm waffling, but the bottom line is that I don't have it all satisfactorily sorted yet - but I will for the next update.
Well, if it helps, perhaps Ultima Effect could do repeating damage FOREVER until the attacking deity is neutralized/returns to home plane.
And with Telluric effect... AHHHH MY BRAIN! (Telluric effect just makes every power more fun
And if it works with Akashic Effect...)
I think Omega effect fits Fate and Death quite well. (If you are hit, you are pretty much doomed) Is there any way (like with wish/epic spells/alter reality) to restore the hit dice?
Astro effect is cool, but definitely seems more powerful than the other two. Heck, a time lord with it has a 250% chance to kill anything it shoots.
Well, it sounds like you have CH 4 pretty much squared away, so perhaps Ascension will be finished by the end of the month. (Art asside)
EDIT: (As if this post wasn't long enough)
For those interested, I, in 2 weeks time or whenever the Immortal's rules are finished enough to allow it, will be running the "Immortals' Tournament" for my gaming group. It will consist of the PCs fighting their way through 11-12 rounds (or less if they die) of cliche challenges and movie/game/comic ripoff villains while testing the Immortals Rules. I will probably log the combats and post an attached summery.
In case my players are reading this, the rules are below. And if anyone on these forums would like to comment or add suggestions (Upper_Krust, I am looking at you) feel free.
- The Rules of the Tournament:[sblock]Rule 1: Core and Epic material only. This is the test of the Immortal's Handbook rules, not your ability to build Cheater Of Mystra. The Expanded Psionics Handbook may be allowed if the player who wishes to use it can demonstrate he or she knows what he or she is doing as to not bog down the game.
Rule 2: Players are to create 20th level quasi-deities.
Rule 3: Though 6-feats-to-1-divine-ability conversions are allowed, no deity may possess more than 1 Esoteric ability.
Rule 4: Each Deity will have 4 pieces of equipment. These are artifacts, and will allways be of appropriate power for your ECL. Adding divine/cosmic/etc abilities in place of magic item "Pluses" are allowed, but the deity's artifacts may not provide more than 50% more divine powers than he or she is entitled to from his or her template.
Rule 5: Banned powers - Soniferous. Useless powers - Cosmic String (All your foes will have more Hit Dice than you.), Transmortality - (If everyone is killed, they lose the tournament and thus revival is not important.)
Rule 6: All player deities fight the foe (usually of equal or higher status) in a single arena. The size of this arena is 1 mile in diameter unless the contestants are not large enough to fit within, in which case the diameter of the arena is 10 times the size of the largest contestant, and escape is not possible.
Combat within the arena may be conducted in any manner of the contestant's choosing (Or ability to enforce).
Fights are to the death, but as long as an entire team is not slain, and they defeat their foe, they advance to the next round, and all slain team members are fully restored. (Unless permenent damage has been applied, in which case, half of all lingering permenent damage is restored between rounds)
Rule 7: Victory results in moving up one divine tier and assuming the next appropriate divinity template and leveling up characters to the minimum required levels for said template. Customization of the template beyond 2:1 Ability Score converson to prime ability score is dis-allowed. (But see Rule 3)
Rule 8: If a player invokes some sort of game-breaking effect (at this level, no way!) the effects of such abuse will be undone, and the offending player will be required to adjust his or her abilities to prevent further abuse. (Choosing new abilities or feats, etc.)
Rule 9: Have fun! (And let the number headaches begin!)[/sblock]
And if you are curious as to the opponents faced, below is a innital listing. (WARNING FOR MY PLAYERS. UBER SPOILERS AHEAD!!!)
- Opponents in the Tournament:[sblock]
Round 1: VS "The Juggernaught" (Quasi-Deity Barbarian 29/Legendary Dreadnaught 1)
Round 2: VS "Team Zion": Morpheus/Trinity (Epic Mortals, both Fighter/Monk) and Neo (Lesser Deity with Lord of Perfection ability, Monk)
Round 3: VS "Team Saiyan": Nappa (Lesser Deity Barbarian with Atomic Effect "Laser Eyes")and Vegita (Saiyan Saga version, Intermediat Deity Rogue)
Round 4: VS "Mewtwo" (yes, I am seriously out of ideas. Greater Deity Psion)
Round 5: VS "Unicron" (Construct Elder One Ranger, Really, Really Big.)
Round 6: VS "Nyarlathotep" (Old One Wizard with Star-Struck Power)
Round 7: VS "Frieza" (Yep, the DBZ villain. First One Fighter)
Round 8: VS "Vin Diesel" (Stage 1 Demiurge Bard with Perform: [Peter-Panda Dance])
Round 9: VS "Mr. T" (Stage 2 Demiurge Cleric)
Round 10: VS "Chuck Norris" (Stage 3 Demiurge Monk, probably with Transversal so he can use Whirlwind Attack to roundhouse kick everyone)
Round 12: VS "Pun-Pun the Kobold" (Timelord Sorcerer)
Round 13: Me VS the lawyers for all the Copyright and Trademark infringements I make during the course of the game.
[/sblock]
If anyone has any comments...