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IndyPendant's Sunless Citadel OOC thread.

Mithran: this time you get away with it, since I managed to miss that myself! But consider your wrist duly slapped. --And thanks for pointing it out to me. : )

JimAde: You can offer suggestions here, that's fine. I rarely muzzle players of unconscious chars; it keeps that player at least somewhat involved. The only time I call a halt to it is if a) the player is revealing stuff that the other chars have no way of knowing IC ("I was just taken out by five foes beyond that door, guys! Be careful!") or b) the ooc chatter is getting so thick it's interfering with the game. Neither should be a problem here though. Tactics, suggestions, etc are all fine.

Shayuri: Just so you know, I'm actually going By The Book with this dragon. No enhancements to make dragons supergods here; if I were doing that, the party wouldn't have encountered a wyrmling until oh, around 3rd or 4th level...: ) With...one possible exception:

Voadam: I read that section as well, and took it to mean if the dragon moves more than 5'--similar to the way a player triggers an AoO if he moves more than 5' to attack a foe with 10' reach. With your quote tho, I've noticed it doesn't actually say AoO's only happen if the tiny creature moves more than 5'--but if an opponent is supposed to get an AoO with a 5' step RAW, consider that houseruled. If the dragon only moves 5' to attack, no AoO. Everything else in that paragraph does still apply though. (Dragon can't make AoO's, must move into opponent's square to attack, can't flank, etc.)

Jayaint: In the absence of a revision from you, I'm going to have to have you attack the dragon with subdual.

Let's see what happens this round...

Edit: Oh, and Mithran, I'll need you to choose a target if you intend to cast Mage Armour. : )
 
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Hrm. Heirmund, in reviewing events, I realized you had been hit for 3 points damage by a goblin earlier, that had never been healed. Coupled with the 3 points cold damage from the dragon's breath, and...you're out of it.

Which wasn't a critical error, since you didn't act yet except for speaking. No worries there...
 


Stupid pit.

So Jerek and Heirmund are unconscious, Ydir staggered, and Jair and Kuma are significantly wounded. And it looks like Kuma will go down against the dragon next round.

It looks like it will all come down to the battle sorcerer and the dog.

Lekho to the rescue?
 


Hrm. This battle seems to be my time for mistakes too. I missed 3 damage that Kuma took earlier. Which means he too is actually unconscious. I will put that descript in the post tomorrow morning.

Which means, yes, that the only people currently conscious are Ydyr, who is staggered, Terrek, Jair--who is down a pit--and Lehko--who is on the far side of the pit and must make a DC 10 balance check to cross.

Note that, if I was unclear, though the dragon did fly back and up 5', he is still within melee range--but if he retreats another 5' up, he won't be.

Ydyr, you *can* take a single standard action this round, although in order to reach the dragon you'll have to charge. And because that would cause you to lose 1 hp and go to dying, I will *not* make that decision for you. You'll have to tell me what you do before I post tomorrow morning, or you'll delay your action.

I have created a spreadsheet that details everyone's combat stats now, including current HPs and spells/day, so that I can keep track of this better. I just...kinda hope I didn't do all this work only to complete a TPK a few days later...: )
 

IndyPendant said:
kinda hope I didn't do all this work only to complete a TPK a few days later...: )

Rocks fall, dragons die. Besides, a solid thack or two and boom, no more wyrmling problem. I'm confident. And don't forget, Jair is in a pit full of goblins, stack em up and he has stairs! And if it does go to hell, we can always shift focus and play the goblins in the pit...
 


Maybe, but I still maintain a big part of this debacle has been the rolls. Granted, the -4 from subdual hurt Kuma a lot, but still...especially on saves, he just couldn't get a break. Lousy saves, lousy to hits...

Sigh. I shoulda raged and charged right off. Too late now...
 

A couple points.

Shouldn't the eagle have had a bonus on damage from the increased strength of the augment summoning feat?

Also shouldn't Terrek have gotten a free trip attempt (opposed strength roll) on his hit as he is a trained war hound?
 

Into the Woods

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