Critical Role Is Critical Role Scripted (behind the scenes)

p_johnston

Adventurer
I suspect part of the "its scripted" stuff comes from the fact that they're all professional actors and trained in improv so 1) their off the cuff looks really smooth and professional 2) if Matt's hinting at "please go do this thing" they're a lot more likely to both pick up and go along with the hint then an average group and 3) Matt does this for a living so has a ****ton more prepped then an average DM so even off the rails things have something prepped and ready.

Mod Edit: Language. ~umbran
 
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Theory of Games

Storied Gamist
When I think "scripted" regarding ttrpgs I automatically, due to experience, understand it to mean Storygaming™: instead of an adventure or campaign being written as a game, it's instead written as a story with multiple plots/arcs and a sharp focus on socially-dramatic POVs. AKA "How the Theater Kids do it". Definitely not my cup, but it can be very entertaining to watch, which is why Critical Role is 100% Storygaming™ and D&D5e (with it's Death Saves and Short Rests) was the perfect system for the show. It's great marketing by Hasbro, actually.

But if you watch other streamed sessions of ttrpgs, like GROGTALK or Bandit's Keep, you clearly see the differences in play. Both styles are narrative because narration is fundamental to all ttrpgs, but Storygaming™ often has a stronger focus on the emotional impact of scenes on PCs (aka Drama). Of course, drama can emerge "on its own" during play but, Storygaming™ is the style that "induces" drama via an agreement between GM and player. I could drag Melodrama into this but why.

These opinions are super-abbreviated to get to where I wanted to go. There's always more of this discussion which I beleive should be had because I'm always curious how different styles of gaming can improve my Gamemastering.
 

deadman1204

Explorer
I wouldn't say its tightly scripted with a telepromter and such. However they make a very cushy living doing crit roll. They know their job is to be entertaining, not to actually play a game. So everyone acts and plays in a manner that plays to the audience.
Remember, they make millions per year doing this. Its not "for funsies", its a business, so they will treat it accordingly.
 

Steampunkette

A5e 3rd Party Publisher!
Supporter
There's actually a few reasons people think, erroneously, than Critical Role and other live-play games are scripted.

1) Instant Response. As noted, everyone involved is a professional actor with at least some background in Improv. They're all thinking quickly on their feet and they've all taken a lot of effort to inhabit their characters. Things like Keyleth jumping off the cliff to try and hit the water, below, was not a scripted event. It was an off the cuff in character decision that turned out REALLY BADLY. Turning into a goldfish REALLY didn't help the situation, but it's what jumped into Marisha's head in the moment and she acted on it.

2) Prop-Work. Not just the prep-work of the DM to cover all kinds of contingencies, but the art department having various props and sets and stuff ready in advance. I would hazard a guess that while most DMs know the "Coffee Stained Paper" prop-making method, most DMs have also never used it. That the majority of us go "Oh, that's so cool! I wish a DM would do that in a game I'm in..." and move on with our lives. But not only are there DMs out there who spend tons of time making props like that, Dimension 20 has an Art Team to do it professionally, as an example.

3) Incredible Teamwork. The groups almost always seem to work together incredibly well and find/follow the plot pretty directly. There's a few reasons behind this that a lot of players don't get, but make a ton of sense. Firstly, Matt Mercer knows and has played with these people for over a decade. If he drops a hint, they pick up on it because he's learned with a ton of experience precisely how braindead obvious he's got to make something for the group to pick up on, and they've learned that when he drops those hints they should chase them. Secondly, They're friends playing a game together who talk about the game outside of the game itself. There probably are -some- little side-bits that a given player has essentially 'scripted' just like people plan arguments in their head in the hours before a confrontation. And, finally but most importantly: they've long since gotten rid of some disruptive elements.

Anyone remember Tiberius Stormwind as portrayed by Orion Acaba? He was often at odds with the other players in the first 27 episodes. He'd extend the shopping scenes well beyond what anyone else wanted and slow the game down, get into arguments that derailed rather than enhanced scenes, and sometimes stop the game, entirely, to try and convince Matt Mercer of how the rules "Actually Worked" in his favor. He left for "Health Reasons" but there were accusations of metagaming and cheating floating around the community months before that decision. Like to the point where the player sitting next to him at the table would be checking his rolls because of how he'd get on indefinite 'hot streaks'.

How many other players have these players dealt with who were similarly a poor fit for the group before they left and the remaining group that fit well together slotted into place? We don't know 'cause before Campaign 1, none of us were hanging out with them. (I assume)

4) It's Expected. This is probably the biggest one. When you see something done professionally with a bunch of people on a set with cameras rolling you've been raised to expect Cue Cards or Teleprompters. Whether that's Saturday Night Live or a Political Rally. We even know that the majority of Reality TV has scripted elements and deceptive editing to result in cohesive plotlines and dramatic scenes being paced out.

5) Time Investment. Pretty much every session is between 3-4 hours and they always seem to get SO MUCH DONE compared to a given table's home-game because they know each other and the rules pretty well and just go and do the thing. They always seem prepared to deal with problems as they arise and there's rarely times where people completely misconstrue the setup and make-up of a scene, resulting in a sense that every scene has an allotted amount of time so they can get to the almost inevitable cliffhanger at the end of the session without going over... but they OFTEN go over, or end early.

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The first nine episodes of Season One are just over 3 hours for most of them, but there's a 2:36, a 2:57, a 3:58, and a whopping 4:42. Why? To get to the stopping point. Or to stop -before- a section they know is gonna take 2 hours to resolve when they've got a half hour left.
I wouldn't say its tightly scripted with a telepromter and such. However they make a very cushy living doing crit roll. They know their job is to be entertaining, not to actually play a game. So everyone acts and plays in a manner that plays to the audience.
Remember, they make millions per year doing this. Its not "for funsies", its a business, so they will treat it accordingly.
Do what you love and you never work a day in your life.

They do it for fun, -and- for profit. Also bear in mind that Critical Role is -far- from the only thing these folks do. They're all still Voice Actors and appear on Youtube Channels for things like Smosh or React. They play in other people's games, rotate in other DMs, etc. Hell, Ashley Johnson has to do a -bunch- of episodes remotely across the series because she's acting in shows or movies or plays elsewhere in the world and can't physically make it to the sessions but doesn't want to miss a week if she doesn't have to.

It's not scripted. It just -looks- effortless.
 

deadman1204

Explorer
Do what you love and you never work a day in your life.

They do it for fun, -and- for profit. Also bear in mind that Critical Role is -far- from the only thing these folks do. They're all still Voice Actors and appear on Youtube Channels for things like Smosh or React. They play in other people's games, rotate in other DMs, etc. Hell, Ashley Johnson has to do a -bunch- of episodes remotely across the series because she's acting in shows or movies or plays elsewhere in the world and can't physically make it to the sessions but doesn't want to miss a week if she doesn't have to.
Oh I don't mean to criticize and say they shouldn't have fun. Its great for them they can make so much money playing dnd and having fun. Who wouldn't be jealous.

My point is more that they would certainly play the game differently if it was just them in a room, and it wasn't thier job to entertain people watching. Its more like impromptu theater. Once you get good at it, you don't need to rehurse things much. You just do it.
 

Steampunkette

A5e 3rd Party Publisher!
Supporter
Oh I don't mean to criticize and say they shouldn't have fun. Its great for them they can make so much money playing dnd and having fun. Who wouldn't be jealous.

My point is more that they would certainly play the game differently if it was just them in a room, and it wasn't thier job to entertain people watching. Its more like impromptu theater. Once you get good at it, you don't need to rehurse things much. You just do it.
I disagree.

Again, Orion Acaba in the first 27 episodes is a GREAT example of things playing out painfully organically. It's also long before they made it into a million dollar business.

Like most players, they're trying to entertain each other and themselves. They're just way better at it because, again, improv and acting training partaking in a game where acting (and specifically overacting) is entertainment. They -also- get to entertain the masses and get paid for having a good time with friends? SCORE.

The amount they chew scenery like Jeremy Irons in the 1990 D&D movie tells me they're play-acting a hell of a lot harder in the game than they do as voice actors. Why? Because just like Irons they're cutting loose, having fun with it, and overacting to make each other laugh. It's also why the quiet, intimate, painful moments cut so much deeper: Their characterization flips the other direction. Grog the big silly low-intelligence barbarian becomes the frightened child or wounded heart in such a stark contrast to the goofball he is the rest of the time that it cuts deeply.

You don't get that in scripted shows because it's "Too much" of a tonal shift for television or movies that favor really subtle acting through microexpressions. Y'know? But you know what happens in TTRPG spaces so often it's a meme?
ksg1p768kjt11.png

Anyway. Yes. They're doing improv, or as you call it "Impromptu Theater". Most TTRPG RP is Improv. They're just better at it than a lot of players and DMs because they've had practice. Not because the game is even loosely 'scripted'.
 


Steampunkette

A5e 3rd Party Publisher!
Supporter
If you look at how the ads at the start and the announcements bits generally go (which are scripted), that should dispel any notions that they're working off a script for the game.
Particularly the fact that Sam often ropes others into the scripted parts by handing them scripts at the start of the ad where they've had literally 0 time to memorize or even get an idea of what's coming!

Though the one with Matthew Lillard for Nord VPN was pretty amazing.


Even planned and scripted out, you can see Sam reading off a script sheet and Matthew Lillard checking cue cards. Something he (and the others) don't do during the actual game.

If they can't get a 5 minute ad-read memorized in advance, how are they doing 3 hours a week? Even LOOSELY? 'Cause you know they were just throwing out as much silly technobabble as they could improv through chunks of that.
 
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Oofta

Legend
Oh I don't mean to criticize and say they shouldn't have fun. Its great for them they can make so much money playing dnd and having fun. Who wouldn't be jealous.

My point is more that they would certainly play the game differently if it was just them in a room, and it wasn't thier job to entertain people watching. Its more like impromptu theater. Once you get good at it, you don't need to rehurse things much. You just do it.

According to them, their games play out much like they did before CR became a thing.
They stated in the video from the first post that this is still their home game.

So either they're lying or your "point" is just unfounded, and IMHO, unfair supposition.

I will say that their live shows in front of an audience feel different, I don't know how they couldn't be. But the normal streamed show? They're getting into their characters and playing a role with ad-hoc responses. Just like we do in our games. It's just turned up to 11.
 

billd91

Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️‍⚧️
According to them, their games play out much like they did before CR became a thing.
They stated in the video from the first post that this is still their home game.

So either they're lying or your "point" is just unfounded, and IMHO, unfair supposition.

I will say that their live shows in front of an audience feel different, I don't know how they couldn't be. But the normal streamed show? They're getting into their characters and playing a role with ad-hoc responses. Just like we do in our games. It's just turned up to 11.
One of the big differences they've mentioned is that because they are doing it for an audience now (as well as themselves), they have to be more focused the whole time than they were simply playing at home. And that has consequences ranging from being more involved with everyone else's character drama to fatigue that you can sometimes notice as their decision-making and focus deteriorate over long, stressful episodes. And you also notice this evolve over campaign 1 as they get more accustomed to the new play environment's requirements and expectations.
 

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