MoonSong
Rules-lawyering drama queen but not a munchkin
Maybe... but if you do, the spells don't actually work.
I suppose a DM could whip up a sorcerer archetype ("Instinctual"?) that gets "zero components needed for sorcerer spells" as its first-level benefit in the place of wild magic. Possibly with a chance of failure, though I don't think that's really necessary. 6th level benefit could be "can convert HP to sorcery points on a 1:1 basis; your HP maximum is reduced by the same amount; HP max heals by +CHA modifier points (minimum 1 point) per long rest." 14th level benefit could be "you can absorb hostile magic. When a spell is cast that targets only you, you can use your reaction to absorb the spell, nullifying its effects and giving you as many sorcery points as the spell's level. If this would take you above your sorcery point maximum, lose the extra points and suffer the effects of a Feeblemind spell, DC 10 + (level of the absorbed spell)."
Mystical Offspring
1st level Eye of the soul
The first sign of your magic talent is the awakening of a sixth sense, which can be both useful and scary, but it is something so integral to your self that you would be crippled if it went away
You are under the continuous effect of both Detect Magic and Detect Evil And Good, however you cannot learn the school of magic of magic effects you use your action to pinpoint. If a hostile aberration, celestial, elemental, fey, fiend, or undead with twice the hit dice as you or more is detected by this effect, you are stunned for as long as it remains within 30' of you. You cannot turn off this effect on any way, but it stops working inside antimagic fields, in which case you are stunned until the effect is reinstated.
Expanded Spell List
The following spells are added to your spell list and are considered sorcerer spells for you. You still need to use a spell known to learn these spells and you cannot modify them with metamagic.
1st
Find familiar
Tenser's Floating Disk
Protection from evil and good
2nd
Arcane Lock
Nystul's Magic Aura
Locate Object
3rd
Bestow Curse
Remove Curse
Non-detection
4th
Arcane Eye
Divination
Locate Creature
5th
Contact other plane
Planar Binding
Scrying
6th level Mystical Maturity
You learn a 1st level spell from the expanded spell list, this choice can't be changed. You learn additional spells from the expanded spell list at later levels.
Level Spell level
6th 1st
8th 2nd
10th 3rd
12th 4th
14th 5th
Level 14 Magic in the blood
You can spend a hit dice as a bonus action to roll it and regain sorcery points equal to the result. Your hit point maximum reduces in the same proportion until you regain that hit dice.
Level 18th Magic Absorbption
You can use your reaction to negate a spell that targets you. If you do, you regain sorcery points equal to the level of the spell negated -up to you maximum amount of sorcery points-. You can use this ability a number of times equal to your Charisma modifier (minimum 1). You regain all uses after you complete a long rest
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