Sigma said:we randomly determine whether a wand's charges have expired (using a "charge die"). A fully charged wand uses a d20, and on a roll of a 1, it degrades to a d12, a d10, and finally a d8. (As a side question, can anyone with any level of sophistication in math tell me how close I will get to 50 using this method).
Coredump said:Be wary of 'averages' here.
Lets make a deal. Everyday you give me a dollar, and I will roll a D(million) die. On any roll except a 1, I keep the dollar. On a roll of a 1, I will give you 1,000,000 dollars.
On average, we will both break even.
Who wants to take me up on this?
ARandomGod said:d6 = price of three scrolls of the spell. (Yes, at this point I'd start treating it as a semi-scroll)
d4 = price of two scrolls of the spell
maggot said:How about five dice and all of them d10's?
Anax said:I think the argument I saw going on before was because you can’t sum medians meaningfully. That is, you can’t take the median value for 1d20 (13) and combine it with the median value for 1d12 (7) in order to get the median value for 1d20+1d12 (26).
Borlon said:Ok. I get how you are calculating those numbers. It's not something my University math professors would approve of; I bet that the theory of medians has all sorts of subtleties that a linear interpolation just doesn't capture. But I understand where you are coming from.
Coredump said:You are right. I showed why it does not follow simply adding them, and babomb has been able to use the brute force method to get a more accurate median.
radferth said:I think the progessive wand degridation is quite cool, but I would suggest five rounds of d10, which would give a similar mean, but a bit less of a chance of very few or very many charges.
Primitive Screwhead said:Have we all agreed that D20-D12-D8-D6-D4 would produce near the desired results and provide an elevated roleplaying experience at the table?
I lost track of that in the discussion of probabilities and such![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.