[KK2]Encounter 2: Warm up is over. (Healing)

Evilhalfling

Adventurer
Alarmed by the approach of the second shambler, Starwinds will summon a sword of force to attack the stormrage, call upon her gods sacred flame for Torments protection, plunging the stormrage into a pillar of holy fire.

Then, at last giving into ecstasy, will funnel part of her soul between the stars, into the presence of her god.
The thin shadow of herself that remains sweeps past the stormrage and into the air. (N20)

[sblock] spirit weapon, AC 1d20+14=28 damage 1d10+8=17

action point - 13 radiant damg ongoing (sv ends) ; She heals 10 hp from warlord
sacred flame: Torment +8 temp hp, ref 1d20+14=30 damage 1d6+10=12

Shadow Form (star pact, minor, daily) assume shadowy insubstantial form for the encounter, fly 6, can’t take standard actions, minor action to end.

fly to se,s,s,s,sw,w N20, up 4 sq.
[/sblock]
 
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Evilhalfling

Adventurer
Torment will viper strike the stormrage, giving glib an opening if it shifts.
and try and keep the next person from getting swallowed, with a tactical shift.
[sblock]
Vipers strike: +17 vs. AC (2d4+8 damage)

Tactical Shift - Martial, daily
Immediate Interrupt; Ranged 10
Trigger: ally gets hit by either melee or ranged attack
Effect: The ally can shift 4 squares

He has 2 healing powers left, and a false life amulet for himself.
[/sblock]
 

Victim

First Post
Tharos's magic missile misfires.

[sblock]Ones do tend to miss.[/sblock]

Erdric fires, hitting once, then dives to the ground.

[sblock]33 Hits, 28 misses.
I'm not sure if going prone is going to help your stealth much against something almost right above you. And I don't recall any automatic effect for going prone with regards to stealth. But whatever, I'm inclined to be generous at the moment.

So that beats all the enemies' passive perceptions.[/sblock]


Starwinds creates a glowing weapon to damage and harass the stormrage, then fires a beam of light into plant.

[sblock]Shocked for 5.

Hit on spiritual weapon, HIT on Sacred Flame. Heal 10 because of Torment.[/sblock]

Torment, who had been waiting for Starwinds, drivers into the shambler. The tiefling forces the monster back, but can't inflict any serious wounds. Then he backs since the spiritual weapon replaces the need to flank.

[sblock]Shocked for 5.

Vipers strike: +17 vs. AC (2d4+8 damage)

Tactical Shift - Martial, daily
Immediate Interrupt; Ranged 10
Trigger: ally gets hit by either melee or ranged attack
Effect: The ally can shift 4 squares

Roll Lookup
25 v AC = MISS. [/sblock]

Stormrage 1 waits.

Stormrage 2 burns both from fire and Starwinds' lingering glow. Maddened the attacks and hindered by Reed's mental interference, it can't land a blow. The searing light goes out through.

[sblock]Burn for 18. Regen 10.

Standard Action: Double Attack Torment: Roll Lookup
MISS, MISS
Roll Lookup Save vs radiant = success[/sblock]

The rightmost Shambler chews on Narbel as it advances. It moves to flank Rollie and flails at the rogue, who dances between the tendrils.

[sblock]Regen 5, heal 10 from Narbel, deal 10 damage to Narbel.
Roll Lookup
Standard Action: Attack Glib. MISS, MISS.[/sblock]

Shambler 1, following the dragon's directive, attempts to shove the webbed Stormrage closer to the action. The large bulk shifts as the plant monster shoves the other. However, it remains stuck.

[sblock]Regen 5.
Bullrush = HIT.
Roll Lookup
Save fails.[/sblock]

Shambler 2 attempts to suck Xak back down, landing two solid hits. However, the paladin doesn't fall for the same trick twice, and pulls away from the webbed beat.
[sblock]Enveloping Xak: Roll Lookup
CRIT, HIT, MISS on the engulf attack.

16 and 11 damage.

Save fails.[/sblock]

The remaining Stormrage can't connect because of the glue impeding its movements.

[sblock]Regen 10.
Double Attack Xak: MISS, MISS: Roll Lookup
save fails.[/sblock]

kk1e2ll7.png

By victimen at 2008-10-20

[sblock=Status/Initiative: round 5]

29: Glib. -12 HP. 4/6. after effect: -2 attacks: save ends. Concealment.
*Sly Flourish
[sblock=Powers used]
Tornado Strike, E
Tumble, E
[/sblock]

28: Narbel. -60 HP. 12/16. Enveloped (save ends)
*Reaping S 3
[sblock=Powers used]
[/sblock]

26: Blue Dragon. -69 HP. Flying: Alt 10. Cursed. Quarry
*Lightning Burst
[sblock=Powers used]
Breath weapon: 5 and 6.
Frightful Presence, E
[/sblock]

24: Tharos. -17. 4/6. Water walking. AP=0
*magic missile dragon
[sblock=Powers used]Ice Rays, E
Thunderlance, E

Wall of Fire, D
Web, D
[/sblock]

22: Erdric. -25 HP. 5/7. Concealed, Stealthed 27. after effect: -2 attacks: save ends.
*Twin Strike Dragon
[sblock=Powers used]Elven Accuracy, E

Spray of Arrows, D.
Excruciating Shot, D.

Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]

22: Starwinds. -29 HP. AP=0. 8/9 surges. Shadow form (insub)
*lots
[sblock=Powers used]Dire Radiance, E
Channel Divinity, E
Healing Word, 1/2

Avenging Flame, D
Bless, Daily.
Shadowform, D
Spiritual Weapon, D
Holy Symbol, D
1/2 daily item powers used.
[/sblock]

22: Torment. -43 HP, +3 temp. 8/11.
*Guarding Strike
[sblock=Powers used]Lion's Roar, E
Guarding Attack, E
Inspiring Word, 1/2, E
Slash and Press, E
Break their Nerve, E

Stand Tough, D
[/sblock]


17: Stormrage 2. -115 HP. Eyebite (Reed), Cursed. Quarry. ongoing 5 (save ends) target cannot make save if it attacks. Spiritual Weapon (granting CA),
*Double Attack Torment
[sblock=Powers used]
[/sblock]
17: Shambler 1 -24 HP. Quarry. Immo, save @-2
*Bullrush SR 1
17: Shambler 2 -0 HP. Immo, save @-2
*eats Xak
17: Shambler 3 -3 HP. Cursed. Eating Narbel!
*Enveloping Glib
17: Stormrage 1. -17 HP. Quarry. Immo, save @-2
*Total D
[sblock=Powers used]
[/sblock]

16: Reed. -5 HP. Concealed.
*Eyebite
[sblock=Powers used]
[/sblock]

15: Xak. -80 HP 14/18 surges.
*Bolstering
[sblock=Powers used]
Divine Cleansing, E
Divine Mettle, E

Hallowed Circle, D
[/sblock]

[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[sblock=Enveloped]restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.
[/sblock]

[/sblock]
 


Walking Dad

First Post
Reed keeps moving and continues to attack the one plants mind in hope to help Narbel.

[sblock=OOC]
http://invisiblecastle.com/roller/view/1768816/
Move: to V22, concealment.
Standard: Eyebite vs Stormrage2 (1d20+15=26, 1d6+10=11, 2d6=8)
if it hits, the enemy takes a -2 penaliy on the next attack. (attack is vs Will)


[sblock=Mini stat block]
Reed Rowan
Perception: 17 Insight: 22 Normal Vision
AC 25 Fortitude 21 Reflex 23 Will 25
Hit Points: 91 / 96 Bloodied: 48
Temporary Hit Points: 0
Action Points: 1 Second Wind: 1
Healing Surge: 24 Surges per day: 8 / 8

I slash out my used powers on the CS.

[/sblock][/sblock]
 

Dalamar

Adventurer
"Now you're just pissin' me," Xak spits at the Shambler next to him. He calls Kord's just and watchful eye on the plant even as he smites it. The divine energies flowing through him bolster him to move on, despite the injuries he has sustained.
[sblock=OoC]Divine Challenge Shambler 2.
Invigorating Smite vs. Shambler 2 Will (1d20+15=22, 2d10+9=21). If this hits, Xak heals 9 (he's bloodied). If Torment and/or Starwinds are Bloodied, they also heal 9.
Second Wind (converting Move to Minor)[/sblock]
 

Graf

Explorer
Come on, come on, swing at me you big mound of compost!

Rollie tries to bait the shamber into taking a swing at him. [Bait and Switch: Ac:34-2 | 15+11dam & switch (new pos:L23) and shift 4w].

The elf finally shakes off the effect of the dragon fear [SAVE]

[sblock=Glib Rollie Combat Block]
Passive Perception 26 ✦ Passive Insight 24 DARKVISION, low light
Defenses 27/19/27/23
Hit points 71/83 Bloodied 41 (surges remaining 64
AP 1

Defenses
+4 vs OA (artful dodger)
Combat Anticipation (+1 to defenses vs close, ranged, area attacks)
Defensive Advantage (+2 to defenses when have CA)
Evasion (missed ref/ac area/close attack -> no damage)
Forced Movement -1 square (cat burglar)

Effects
-2 attacks (save ends) [dragon fear AF]


Powers

:melee:Bait and Switch (standard; encounter) ✦ Marital, Weapon
:melee:Cat Burglers Gambit (standard; encounter) ✦ Martial, Weapon
Elvin Precision (free; encounter) ✦ Personal
:ranged:Eyebite(standard; encounter) ✦ Arcane, Psychic, Impliment
Ignoble Escape (move; encounter) ✦ Martial, Personal
Instant Escape (immediate interrupt; encounter) ✦ Martial, Personal
:melee:Sand in the Eyes (standard; encounter) ✦ Martial, Weapon
:melee:OR :ranged:Tornado Strike (standard; encounter) ✦ Marital, Weapon
Tumble (move; encounter) ✦ Martial
:melee:OR :ranged:Easy Target (standard; daily) ✦ Marital, Weapon
:melee:Knockout (standard; daily) ✦ Marital, Weapon
:melee:OR :ranged:Walking Wounded (standard; daily) ✦ Marital, Weapon
Shadow Flow Armor (minor; daily) ✦ Item
Cloak of Resistance (minor; daily) ✦ Item
[/sblock]
 

Victim

First Post
Reed continues to curse the Stormrage's perceptions.

[sblock]HIT. 19 damage and the usuals.[/sblock]

Xak delivers a powerful smite to the shambler, healing himself.

[sblock]Shocked for 5.

HIT. 21 damage. heal 9. Second Wind (heal 33, +2 defenses).[/sblock]

Rollie tricks the Stormrage into attacking him, luring it into switching positions with him.

[sblock]HIT. 26 damage. Switch positions.[/sblock]

Narbel remains stuck inside the shambler.

[sblock]Save fails.[/sblock]

"You guys aren't looking so good. I mean, you got those plant dudes all gooed up. But you're all beat up. Do you really think you can go the distance?" Hovering in the air above Tharos and Erdric, the dragon lays down a straight line of lightning that hits Tharos, Rollie and Torment. The wizard is especially badly hit. "Especially after that. Youch!"

[sblock]Recharge: success. Roll Lookup
Hover.

Standard: R Breath Weapon (standard; recharge 5, 6) ✦ Lightning
The dragon targets up to three creatures with its lightning
breath; the first target must be within 10 squares of the dragon,
the second target within 10 squares of the first, and the third
target within 10 squares of the second; +18 vs. Reflex; 2d12 +
10 lightning damage. Miss: Half damage. This attack does not
provoke opportunity attacks.

Roll Lookup

1d20+18; 1d20+18; 1d20+18; 2d12+10 → [20,18] = (38) CRIT
1d20+18; 1d20+18; 1d20+18; 2d12+10 → [18,18] = (36) HIT
1d20+18; 1d20+18; 1d20+18; 2d12+10 → [12,18] = (30) HIT
1d20+18; 1d20+18; 1d20+18; 2d12+10 → [6,4,10] = (20)
Tharos Rollie Torment

Tharos takes 34! Rollie and Torment take 20.[/sblock]

kk1e2fb8.png

By victimen at 2008-10-22

[sblock=Status/Initiative: round 6]

29: Glib. -32 HP. 4/6. Concealment.
*Bait and Switch
[sblock=Powers used]
Tornado Strike, E
Bait and Switch, E
Tumble, E
[/sblock]

28: Narbel. -60 HP. 12/16. Enveloped (save ends)
*Reaping S 3
[sblock=Powers used]
[/sblock]

26: Blue Dragon. -69 HP. Flying: Alt 10. Cursed. Quarry
*Breath Weapon
[sblock=Powers used]
Breath weapon: 5 and 6.
Frightful Presence, E
[/sblock]

24: Tharos. -51. 4/6. Water walking. AP=0
*magic missile dragon
[sblock=Powers used]Ice Rays, E
Thunderlance, E

Wall of Fire, D
Web, D
[/sblock]

22: Erdric. -25 HP. 5/7. Concealed, Stealthed 27. after effect: -2 attacks: save ends.
*Twin Strike Dragon
[sblock=Powers used]Elven Accuracy, E

Spray of Arrows, D.
Excruciating Shot, D.

Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]

22: Starwinds. -29 HP. AP=0. 8/9 surges. Shadow form (insub)
*lots
[sblock=Powers used]Dire Radiance, E
Channel Divinity, E
Healing Word, 1/2

Avenging Flame, D
Bless, Daily.
Shadowform, D
Spiritual Weapon, D
Holy Symbol, D
1/2 daily item powers used.
[/sblock]

22: Torment. -60 HP, 8/11.
*Guarding Strike
[sblock=Powers used]Lion's Roar, E
Guarding Attack, E
Inspiring Word, 1/2, E
Slash and Press, E
Break their Nerve, E

Stand Tough, D
[/sblock]


17: Stormrage 2. -160 HP. Bloodied. Eyebite (Reed), Psychic Locked. Cursed. Quarry. ongoing 5 (save ends) target cannot make save if it attacks. Spiritual Weapon (granting CA),
*Double Attack Torment
[sblock=Powers used]
[/sblock]
17: Shambler 1 -24 HP. Quarry. Immo, save @-2
*Bullrush SR 1
17: Shambler 2 -21 HP. Immo, save @-2. Divine Challenged.
*eats Xak
17: Shambler 3 -3 HP. Cursed. Eating Narbel!
*Enveloping Glib
17: Stormrage 1. -17 HP. Quarry. Immo, save @-2
*Total D
[sblock=Powers used]
[/sblock]

16: Reed. -5 HP. Concealed.
*Eyebite
[sblock=Powers used]
[/sblock]

15: Xak. -43 HP 13/18 surges. Second Wind: +2 defenses
*Invigorating
[sblock=Powers used]
Divine Cleansing, E
Divine Mettle, E
Invigorating Smite, E
Second Wind, E

Hallowed Circle, D
[/sblock]

[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[sblock=Enveloped]restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.
[/sblock]

[/sblock]
 

covaithe

Explorer
Tharos cries out in pain, pulls out a healing potion, and summons a burst of fire.

[sblock=actions]Move: take out a healing potion. I don't know what kind of action it is to drink one; if it's minor he'll do that now.

Standard: Fire burst centered N25 (to catch the 2 free plants and no one else), attacks vs. stormrage 2 and shambler 3: hits reflex 20 and 22 for 23 damage
[/sblock]
 

Redclaw

First Post
Erdric stands up from his grassy cover and carefully sets arrow to string. With a swift pull and smooth release he sends yet another arrow speeding across the battlefield.

[sblock=ooc] Move Action: stand up
Standard Action: Hawk's Talon vs. Stormrage 2, hits AC 26 for 24 damage
[/sblock]
 

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