Tharos's magic missile misfires.
[sblock]Ones do tend to miss.[/sblock]
Erdric fires, hitting once, then dives to the ground.
[sblock]33 Hits, 28 misses.
I'm not sure if going prone is going to help your stealth much against something almost right above you. And I don't recall any automatic effect for going prone with regards to stealth. But whatever, I'm inclined to be generous at the moment.
So that beats all the enemies' passive perceptions.[/sblock]
Starwinds creates a glowing weapon to damage and harass the stormrage, then fires a beam of light into plant.
[sblock]Shocked for 5.
Hit on spiritual weapon, HIT on Sacred Flame. Heal 10 because of Torment.[/sblock]
Torment, who had been waiting for Starwinds, drivers into the shambler. The tiefling forces the monster back, but can't inflict any serious wounds. Then he backs since the spiritual weapon replaces the need to flank.
[sblock]Shocked for 5.
Vipers strike: +17 vs. AC (2d4+8 damage)
Tactical Shift - Martial, daily
Immediate Interrupt; Ranged 10
Trigger: ally gets hit by either melee or ranged attack
Effect: The ally can shift 4 squares
Roll Lookup
25 v AC = MISS. [/sblock]
Stormrage 1 waits.
Stormrage 2 burns both from fire and Starwinds' lingering glow. Maddened the attacks and hindered by Reed's mental interference, it can't land a blow. The searing light goes out through.
[sblock]Burn for 18. Regen 10.
Standard Action: Double Attack Torment:
Roll Lookup
MISS, MISS
Roll Lookup Save vs radiant = success[/sblock]
The rightmost Shambler chews on Narbel as it advances. It moves to flank Rollie and flails at the rogue, who dances between the tendrils.
[sblock]Regen 5, heal 10 from Narbel, deal 10 damage to Narbel.
Roll Lookup
Standard Action: Attack Glib. MISS, MISS.[/sblock]
Shambler 1, following the dragon's directive, attempts to shove the webbed Stormrage closer to the action. The large bulk shifts as the plant monster shoves the other. However, it remains stuck.
[sblock]Regen 5.
Bullrush = HIT.
Roll Lookup
Save fails.[/sblock]
Shambler 2 attempts to suck Xak back down, landing two solid hits. However, the paladin doesn't fall for the same trick twice, and pulls away from the webbed beat.
[sblock]Enveloping Xak:
Roll Lookup
CRIT, HIT, MISS on the engulf attack.
16 and 11 damage.
Save fails.[/sblock]
The remaining Stormrage can't connect because of the glue impeding its movements.
[sblock]Regen 10.
Double Attack Xak: MISS, MISS:
Roll Lookup
save fails.[/sblock]
By
victimen at 2008-10-20
[sblock=Status/Initiative: round 5]
29: Glib. -12 HP. 4/6. after effect: -2 attacks: save ends. Concealment.
*Sly Flourish
[sblock=Powers used]
Tornado Strike, E
Tumble, E
[/sblock]
28: Narbel. -60 HP. 12/16. Enveloped (save ends)
*Reaping S 3
[sblock=Powers used]
[/sblock]
26: Blue Dragon. -69 HP. Flying: Alt 10. Cursed. Quarry
*Lightning Burst
[sblock=Powers used]
Breath weapon: 5 and 6.
Frightful Presence, E
[/sblock]
24: Tharos. -17. 4/6. Water walking. AP=0
*magic missile dragon
[sblock=Powers used]Ice Rays, E
Thunderlance, E
Wall of Fire, D
Web, D
[/sblock]
22: Erdric. -25 HP. 5/7. Concealed, Stealthed 27. after effect: -2 attacks: save ends.
*Twin Strike Dragon
[sblock=Powers used]Elven Accuracy, E
Spray of Arrows, D.
Excruciating Shot, D.
Helm of Eagle, D
Dragonbane bow, D
2/2 Daily Item powers used[/sblock]
22: Starwinds. -29 HP. AP=0. 8/9 surges. Shadow form (insub)
*lots
[sblock=Powers used]Dire Radiance, E
Channel Divinity, E
Healing Word, 1/2
Avenging Flame, D
Bless, Daily.
Shadowform, D
Spiritual Weapon, D
Holy Symbol, D
1/2 daily item powers used.
[/sblock]
22: Torment. -43 HP, +3 temp. 8/11.
*Guarding Strike
[sblock=Powers used]Lion's Roar, E
Guarding Attack, E
Inspiring Word, 1/2, E
Slash and Press, E
Break their Nerve, E
Stand Tough, D
[/sblock]
17: Stormrage 2. -115 HP. Eyebite (Reed), Cursed. Quarry. ongoing 5 (save ends) target cannot make save if it attacks. Spiritual Weapon (granting CA),
*Double Attack Torment
[sblock=Powers used]
[/sblock]
17: Shambler 1 -24 HP. Quarry. Immo, save @-2
*Bullrush SR 1
17: Shambler 2 -0 HP. Immo, save @-2
*eats Xak
17: Shambler 3 -3 HP. Cursed. Eating Narbel!
*Enveloping Glib
17: Stormrage 1. -17 HP. Quarry. Immo, save @-2
*Total D
[sblock=Powers used]
[/sblock]
16: Reed. -5 HP. Concealed.
*Eyebite
[sblock=Powers used]
[/sblock]
15: Xak. -80 HP 14/18 surges.
*Bolstering
[sblock=Powers used]
Divine Cleansing, E
Divine Mettle, E
Hallowed Circle, D
[/sblock]
[sblock=Restrained]You grant combat advantage. You’re immobilized.
You can’t be forced to move by a pull, a push, or a
slide.
You take a –2 penalty to attack rolls.[/sblock]
[sblock=Prone]Grant CA against melee attacks
+2 defenses against ranged attacks from non adjacent creatures
lying on the ground
-2 penalty to attack
Flying creatures knocked prone safely descend a number of squares equal to their speed, and then crash if they haven't reached the ground
can't move normally, must crawl or stand up[/sblock]
[sblock=Enveloped]restrained (save ends). While the target is restrained,
no creature has line of sight or line of effect to it. At the start of
the shambling mound’s turn each round, the enveloped target
takes 10 damage and the shambling mound regains 10 hit
points. The shambling mound can envelop up to 2 creatures at a
time. When the target makes its save, it reappears in a square of
its choice adjacent to the shambling mound.
[/sblock]
[/sblock]