Kulan: Bard's Gate PbP Campaign (IC) [Game Cancelled]


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Knightfall

World of Kulan DM
As strength is not his forte, Sarten follows the spell-casting guard upstairs.
Sarten watches as the guards spell effect soaks the stairs, mezzanine, and its banister. The spell he uses is a mystery to the kobold. The Lyreguard moves with purpose to snuff out as much of the flames as possible. The guard comes to an open doorway that is engulfed and directs the last of the spell's water deep into the room. He call out to anyone who might be trapped, but no one responds. He speaks divine words to a god Sarten has never heard of before and the water-spell springs back to life. The guard leads Sarten along every part of the mezzanine until he comes to another room where the flames have yet to block the door. There is smoke inside but no signs of flame. He calls out again.

At first, there is silence. Then Sarten hears a whimpering sound coming from inside. The guard asks Sarten "to check it out" as he directs the spell across the banister and up towards the ceiling where the fire has crept. "I'll keep the flames at bay," he says.

Kisep was hesitating. Fire was not his element; indeed, fire brought back some nasty memories. Painful, dangerous fire. Seeing the kobold rescue a woman from this fire, triggered a vision of a day long ago, when he himself was surrounded by the heat of the flames, when... But no, memories could wait. He would help these people! They had someone to come to their aid, and Kisep would try hard to be one of their rescuers.

Rushing inside, the kenku finds himself next to Sarten. Like the kobold, Kisep is not so strong to be able to lift the large beam off of the gnome woman, but he does know magic. Grabbing his magical citern, the bard produces a few musical notes and directs the healing magic within the music towards the prone gnome. Then, he mutters a story, about a brave knight and his squire, carrying silver armor and noble banners, who once rescued Kisep from the burning flames. As his confidence grows, so does the volume of his voice, inspiring all those who hear it to do their very best in helping those still inside the burning house.
The healing energy alights on the gnome with a pale glow, and the sound of Kisep's voice pushes Linus and the other guard's confidence to great heights. The two of them manage to get the beam off the trapped gnome lady. Linus picks her up in his arms and directs the other guard to "get that other man outside."

Linus runs out of the house while the other Lyreguard rushes to the fallen man's side and half lifts him up. "Ooh, he's a heavy one." He looks at Kisep. "Can you lend a shoulder and sing your tune at the same time?"

Then he looks up to the second floor, "Don't tarry up there, Johan. Even your magic isn't likely to be enough to keep this place from coming down."
 

Knightfall

World of Kulan DM
OOC: I'm I close enough to reach the man before he gets into the window?
OOC: You can chose to make a Concentration skill check or a Strength check (DC 25) to get to him through sheer muscle power. This will give him a chance to attack the runner before he can disappear through the window.
 


JustinCase

the magical equivalent to the number zero
Linus runs out of the house while the other Lyreguard rushes to the fallen man's side and half lifts him up. "Ooh, he's a heavy one." He looks at Kisep. "Can you lend a shoulder and sing your tune at the same time?"

Kisep nods, not using his voice to respond but continuing with his tale, spinning it grander with every sentence and emphasizing various virtues of the protagonists that seem appropriate to certain tasks at hand. Lending his shoulder, the kenku helps to get the heavy man to safety.

OOC: Do you need a check for keeping up the bardic music? If so, it will be a perform check because of my Melodic Casting feat.
 


kinem

Adventurer
Sarten watches as the guards spell effect soaks the stairs, mezzanine, and its banister. The spell he uses is a mystery to the kobold. The Lyreguard moves with purpose to snuff out as much of the flames as possible. The guard comes to an open doorway that is engulfed and directs the last of the spell's water deep into the room. He call out to anyone who might be trapped, but no one responds. He speaks divine words to a god Sarten has never heard of before and the water-spell springs back to life. The guard leads Sarten along every part of the mezzanine until he comes to another room where the flames have yet to block the door. There is smoke inside but no signs of flame. He calls out again.

At first, there is silence. Then Sarten hears a whimpering sound coming from inside. The guard asks Sarten "to check it out" as he directs the spell across the banister and up towards the ceiling where the fire has crept. "I'll keep the flames at bay," he says.

Sarten observes approvingly how the guard's water spell can be controlled. "Very well" he says, and attempts to enter that room.
 

Knightfall

World of Kulan DM
Back at the Manor:
Kisep nods, not using his voice to respond but continuing with his tale, spinning it grander with every sentence and emphasizing various virtues of the protagonists that seem appropriate to certain tasks at hand. Lending his shoulder, the kenku helps to get the heavy man to safety.

OOC: Do you need a check for keeping up the bardic music? If so, it will be a perform check because of my Melodic Casting feat.
Heading back out into the cold night air, Kisep and the guard manage to haul the big man out into the courtyard, which has filled up with Lyreguards. Several of them cast spells that pours water onto the building. Kisep notes a priest that seems to be controlling the weather. A driving wind pours rain onto the burning building and a few nearby houses, but beyond that the sky remains clear.

The lady that Sarten helped cries out in joy at seeing the man Kisep is helping to carry. "Kailer, my love! Thank the gods!" She is clinging on to the child that the guard Linus carried out earlier. Her moment of joy fades, "Where is Daphene?"

OOC: I would say Kisep can multitask singing and lending a shoulder. He's not in combat, so no problem.

Sarten observes approvingly how the guard's water spell can be controlled. "Very well" he says, and attempts to enter that room.
Sarten finds himself in a bedroom that seems to be made up for a human child. He quickly finds a young human girl lying on the floor next to a large bed. The room is full of smoke but there aren't any flames along the walls. Still, Sarten can feel the heat. He hears what sounds like driving rain or sleet starting to pound against the roof.

The young girl moans then coughs. She is a slip of a thing and would barely stand an inch over Sarten. There is no one else in the room.
 

Knightfall

World of Kulan DM
The Chase:
Sensing his chance Jagr dashes after the man hoping to catch him before he can get into the building.
Jagr comes upon the man just as he slips through the window. The catman reaches out to grab at the man's left foot, which is the last part of him to make its way through the window.

OOC: Reflex (DC 15) to grab the man's foot before he disappears inside. Strength check (DC 11) to hold the man in place or a Grapple check to pull the man back out of the window. If Jagr can hold the man in place, then Vak'tiel can help pull the man out once he gets there (the two of them would be grappling the man together).
 


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