Kulan: Knightfall's Crisis in Bluffside Game [OOC]

Knightfall

World of Kulan DM
Tim, realizing the gravity of the situation, decides to take a defensive approach to this fight.

He will not dual wield with Rizvan; he will simply use the shield for defense only.

Tim's normal attacks with his greatsword are +19/+14.

His normal AC is 29.

He will call 3 pts. of Combat Expertise, making his AC 32.

That will give him two attacks with the greatsword, at a rating of +16/+11.

Since it's not yet his turn, the AoO will be at his normal dual wield number (+17)

Has anyone cast any buffs that I should know about?
Actually, roll your AoO and then go ahead and take your turn. I had Vincenzo make a double move into the room. ScottDeWar_jr is having some computer issues, so I'm acting for Vinny until he's good to go.
 

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Tellerian Hawke

Defender of Oerth
Actually, roll your AoO and then go ahead and take your turn. I had Vincenzo make a double move into the room. ScottDeWar_jr is having some computer issues, so I'm acting for Vinny until he's good to go.
Ok, I posted the AoO while you were writing this, LOL 🤣

Tim's normal attacks:
Greatsword Attack 01 vs Loyalist: 1D20+16 = [14]+16 = 30

Greatsword Attack 02 vs Loyalist: 1D20+11 = [16]+11 = 27


Tim hits AC 30 with his first attack, and 27 with his second.

Damage:

Damage Attack 01: 2D6+10 = [3, 4]+10 = 17


Damage Attack 02: 2D6+10 = [1, 4]+10 = 15
 



Knightfall

World of Kulan DM
Initiative Order (Round One [Updated])
Phelix's Corrupted Portal: n/a (goes first every round until dispelled/destroyed)
Loyalist SF Soldier: 18
Vincenzo: 18 (double move)
Tim: 17 (full attack; hits)
Custodio: 16 (runs [x4])
Tuck: 14 (moves; fires hand crossbow at thug)
Cleric of Darkness: 13 (casts moon bolt) (new combatant)
Vitus: 12
Akos: 12
Rockhorn and Spritewing: 11

Brelish SF Thug: 10
Falen: 8 ⬅️
The Deaf-Mute Knight (prone; critically wounded; poisoned): 1
Trapped Genie (temporal stasis; near death): n/a
(no actions until freed)
 
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Neurotic

I plan on living forever. Or die trying.
I remember status effect cast by Vitus, fire protection...and that's it.

Akos will move and once he can see the knight he will summon a Unicorn and instruct it to remove poison and then heal him.
@MetaVoid save your antitoxin and fight!

Note that summoning is a spell-like ability and requires only a standard action (I think)


Next round then (hopefully Genie survives) he goes for break enchantment and/or dead magic to destroy the circle, but we can talk about that later.
 

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