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Kulan: Knightfall's Heroes of Carnell Game [OOC]


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Round Fifteen
Eutharic (demon familiar): 27 (paralyzed with fear for 2 more rounds; entangled)
Caerth: 22
Screech: 22
Crisenth: 21 (slowed this round)
Aureus: 20 (hurt badly)
Small Fire Elemental (summoned): 20
Phar: 20
Priestess of Malotoch (Omen): 20
Tarrak: 19
Tough Rook: 18
(at the bottom of the crevasse)
Phre: 17
Lady Pendour: 15 (sickened)
Galzadar the Fallen: 13 (paralyzed with fear for 2 more rounds; entangled)
Quinn: 12
Maur (flying): 12

Wieland: 12 (sickened; near death)
Ailward Stepney (cohort): 12
Acolyte Zombies [x12]: 12 (motionless)
Acolyte Zombies [x3]: 12 (motionless)
Henry Hawtrey (wild. rogue): 11 (hurt)
Thorvid (male dwarf fighter): 4 (sickened)
Bothild (female dwarf fighter): 4 (near death)
Elle Redding (cleric): 3
Sir Ghal: 3 (hurt)
Scarborax (sorcerer): 3
Angus: 3 (hurt; sickened) ⬅️
Tristan (militia): 1 (sickened; paralyzed with fear for 2 more rounds)

Shield of Law ends after this round, which means Crisenth and Omen are no longer slowed after this round ends.

Bothild, Henry, Screech, Thorvid, Wieland, and the tough rook all recover from the mummy's despair this round. Eutharic, Glazadar, and Tristan all remain paralyzed with fear for two more rounds after this one.
 
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@JustinCase, you're up for both Caerth and Screech. (The owl is no longer paralyzed with fear.)

Note that Phre took to the air and flew to Caerth's position and attacked him last round (she missed). She is still flying near him and threatens the half-orc druid.
 



@JustinCase, I think this is the first time Caerth has come into contact with Phre's stench, so make a Fortitude saving throw vs. DC 19.

Paralyzed characters/creatures can only make mental saves, so Eutharic, Galzadar, and Screech all automatically fail their saves and are sickened for 1d6+4 minutes.

Duration for being sickened: 1D6+4 = [4]+4 = 8
So, 8 minutes.
Fort save: 1D20+12 = [3]+12 = 15

I think that's the first save Caerth failed this combat.

However... Caerth is a level 9 druid, which gives him Venom Immunity. If I'm not mistaken, that means he cannot be sickened by the stench.

SRD said:
Ghast:

Stench (Ex)​

The stink of death and corruption surrounding these creatures is overwhelming. Living creatures within 10 feet must succeed on a DC 15 Fortitude save or be sickened for 1d6+4 minutes. A creature that successfully saves cannot be affected again by the same ghast’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from a sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. The save DC is Charisma-based.
(Emphasis mine)
Poor wizard. I almost feel sorry for him.
Caerth feels sorry for him. Somewhat. Well, he's not sure yet. :)
The only one I feel sorry for is Screech. :(
Me too! Just out of paralysis, now puking his last meal out! :(
@JustinCase, you're up for both Caerth and Screech. (The owl is no longer paralyzed with fear.)

Note that Phre took to the air and flew to Caerth's position and attacked him last round (she missed). She is still flying near him and threatens the half-orc druid.
Will post today.
 

Fort save: 1D20+12 = [3]+12 = 15

I think that's the first save Caerth failed this combat.

However... Caerth is a level 9 druid, which gives him Venom Immunity. If I'm not mistaken, that means he cannot be sickened by the stench.


(Emphasis mine)

Caerth feels sorry for him. Somewhat. Well, he's not sure yet. :)

Me too! Just out of paralysis, now puking his last meal out! :(

Will post today.
Ah yes, you are correct. So, the stench does nothing to Caerth. Good catch.
 


@Scotley, you're up for Phar and the small fire elemental. You can get the elemental into position to flank with Sir Ghal this round. Crisenth can't make an AoO.

Aureus jus tried to throw a dagger at Omen after moving up the slope. She missed.

Omen goes right after Phar, and I'm fairly certain you're out of scorching rays, right?
 

Hmm, I'm not sure if I'm using the rules for the slow spell right. It doesn't say a character can't take an AoO, but it doesn't feel right to me to allow a slowed character to be able to make an AoO.

Maybe a slowed character without Combat Reflexes can't make AoO, while a character with that feat can only make half as many AoOs a round (min. 1). So, a slowed fighter with a Dexterity of 18 but without Combat Reflexes feat couldn't make an AoO, but the same fighter with the feat, could make two AoOs while slowed.

Thoughts?
 

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