bonethug0108
First Post
Kamikaze Midget said:No, it doesn't.
You need to read the chapter again because it does. Read the edit in my post.
Kamikaze Midget said:No, it doesn't.
You need to read the chapter again because it does. Read the edit in my post.
Lawful characters tell the truth, keep their word, respect authority... Law" implies honor, trustworthiness, obedience to authority, and reliability.
In response to a poster asking whether WotC considered changing the name of the paladin in light of the fact that paladins can be of any alignment, Rich Baker had this to say:
"Yes, the question was considered, but ultimately it boils down to this: We want one class in the job of "holy warrior", not nine...Currently the text in the Player's Handbook says something to this effect: Paladins are almost always lawful or good. Chaotic or evil paladins do exist in the world, but they're almost never heroes; go see the DM if you want to play one."
Kamikaze Midget said:Where is that? Here?
...because it doesn't say "Lawful characters must obey the laws of the nation they are in" anywhere there.
And, again, it wouldn't matter much if it did. It obviously encompasses more than just any one idea, and because alignment is a guideline, not a straightjacket, it's okay for a character to violate one idea on the condition that they uphold the greater abundance of the alignment, and don't violate that idea on a regular, re-occurring basis.
You're trying to re-define the term. Stop it. This is the kind of thing that causes alignment debates. This is the kind of thing that 4e may be trying to stop by ditching the law/chaos axis. Because players and DMs assume it means something other than what it actually does, leading to (ta da!) arguments over it.
Green Knight said:I don't think Lawful or Chaotic are gone. Here's a quote by Rich Baker.
If that's what the text in the PHB says, then it looks like Lawful and Chaotic are still in.
This is the kind of crap that D&D's alignment system has engendered.
told you where it says it, both in the LN and LE descriptions. Unless those don't mean anything.
That is the problem with alignments, that you read it one way, and I another. It is too open to interpretation.
And yes, I know the explicitly say the aren't straightjackets. But then what do you call getting punished for having a different definition of law from your dm. That is starightjacketing you into having to have the same definition of alignment as your dm.
So no, it doesn't straightjacket your character directly, but it does straightjacket you. In starightjacketing you into having to have the same definition as your dm, it starightjackets your character into following what your dm says alignment is or else you get punsihed.
Go ahead and think I'm trying to start a what is law argument if you want, but that is proving the only point I'm trying to make, that alignments are bad in 3e.
Kamikaze Midget said:Aside from the stupidity of syncing up real-world characters with alignment, and your amazing success in Godwining the thread, the idea of "radical neutrality" in a fantasy world is actually a compelling archetype.
The idea of a balance of forces is a powerful one, especially in regards to the "ecological" angle that fantasy can take, regarding the origin of all these forces as natural, and essential to the preservation of continued existence. If Good got to ascendant, existence would end just as solidly as if Evil become ascendant, so those who enjoy existence (e.g.: most folks) would fight both sides.
The idea that darkness and light are dependent on each other is a solid theme in fantasy of many stripes, and the people that must uphold that balance become heroes in a sense, though not in the typical sense.
Kamikaze Midget said:snip
well, 3e PHB is not a philosophy manual, and neither it is historically accurate to flesh out ancien régime societies.shadow said:Lawful doesn't mean that you obey the laws? The 3e PHB seems to say otherwise.