Wednesday Boy
The Nerd WhoFell to Earth
...the original version of GotG...
What is GotG? ("Geturn of the Gedi"?)
...the original version of GotG...
What is GotG? ("Geturn of the Gedi"?)
Eh, I've never been a huge fan of 'enemies only' damage, especially for zones. That was what was wrong with the original version of GotG as well, and notice they did errata that. Party friendliness can be OK for low damage AoEs, it gives the character a way to avoid friendly fire at the cost of a bit of damage. When applied to zones though it just seems like tactical training wheels to me. Especially when the power in question does high damage. Seems kind of useless to complain about though, I think the design philosophy has basically shifted to "lets not make the players actually work out good tactics so they can use this stuff, lets just make it enemies only" which I think sucks.
Okay, what about Fountain of Flame (Wizard Daily 1), 3d8 damage and creates a damaging zone that lasts until the end of the encounter. Now, I can deal with the damage and zone, but its ENEMIES ONLY damage!
I actually think Luring Strike (Swordmage lvl 1 At-Will) is broken the other way. Getting to shift 2 squares is no reason for it to be a (W) only power.
Another one power that is underpowered is Staggering Smite (Paladin Encounter lvl 3) The first level Divine Pursuit is better than this power as it targets Fortitude instead of AC and the Paladin gets to shift next to the target after the push.
I am starting to think that we won't see these powers being fixed anytime soon. I have an itching suspicion that WotC is no longer supporting anything that isn't Essentials. Everything we have seen lately has either been wholly Essentials or just been giving lip service to the cClasses.
I like the approach where divine magic discriminates between friend and foe, while arcane magic doesn't. That seemed to be a theme at the start of 4E, but they may be drifting away from it.
I actually think Luring Strike (Swordmage lvl 1 At-Will) is broken the other way. Getting to shift 2 squares is no reason for it to be a (W) only power.
Another one power that is underpowered is Staggering Smite (Paladin Encounter lvl 3) The first level Divine Pursuit is better than this power as it targets Fortitude instead of AC and the Paladin gets to shift next to the target after the push.
Seriously? It's a 3x3 non-movable zone. Just stay out of it, or move through it once and suck up the flat five damage if you have to. Flaming Sphere is way better because it's mobile and has a damage roll, even though it hits allies too.