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[LPF] Bats in the Belfry

OOC: I think I need to wait for the dire bat to go, as it's before me in initiative. Otherwise, I can post a "if the bat does this I do that else if ... turn, but that is complicated and does not seem to always work like I expect.
 

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Xan watches as the blood flows down the back of his eidolon as it turns to swing at the dire bat. The blow a good one but he decides to send it away nonetheless to give everyone a clear shot at the bat.

The eidolon disappears in a puff of light and smoke, and the dire bat flaps and screeches as it's adversary is gone. But it sees others and it folds up it's wings to dive at the group on the ground.

Izzik sees the bat with a blood maw coming right at him and he tries to shot acid at the beast but misses as he tries to attack and duck at the same time (and the ducking being more important to the man).

[sblock=Combat]
Characters posted in INIT order
Code:
[U]
Character        AC  HP  InHand/Condition[/U]*
Ausk             14  11  flail/none
Maia             12  [COLOR=Red]-3[/COLOR]  none/[I][COLOR=Red]stable[/COLOR][/I]
Xan              18  10  c.bow/none
Dire Bat2        [COLOR=SeaGreen]12  [/COLOR][COLOR=Orange]11[/COLOR]  none/[COLOR=SeaGreen][I]charge[/I][/COLOR]
Izzik            15  [COLOR=Yellow] 8 [/COLOR] s.spear/none
Syldar           16   [COLOR=Yellow]7[/COLOR]  bow/none
Aressa           [COLOR=RoyalBlue]18[/COLOR]   [COLOR=Yellow]9[/COLOR]  none/[I][COLOR=RoyalBlue]mage armor[/COLOR][/I]
bats(1)          16   2  none/none    

* inspire courage: +1 morale bonus on saves vs fear and charm
                   +1 competence bonus on attack and weapon damage rolls
[/sblock]

[sblock=Map sort of]
Ok mapping location and height not something I can make so we will be doing this by distances. I am listing the marching order and the distance from the ground that character is. In relation you should know how far you are from everyone else, the floor(should you fall), and the monsters.


Marching Order:
Dire Bat2 - 0' <in melee with Izzik>
Syldar - 5' < in melee with tiny bat >
Ausk - 0'
Aressa - 0'
Maia - 0'
Izzik - 0'
Xan - 0'[/sblock]

[sblock=Actions]
Round 2:
Xan - delay/dismiss eidolon
Ausk - attack tiny bat/miss
Maia - none/stable
Dire Bat 2 - charges Izzik/miss
Izzik - acid splash/miss
Syldar -
Aressa -
Xan's Eidolon - attack dire bat/hit dmg = 10 (actually 11; +1 from inspire courage)
bats(1) - [/sblock]
 
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With a satisfied snarl Aressa lunges at the dire bat flailing with tooth and claw, while Izzik pats his neck in mock astonishment at not being punctured.

Asingle claw catches the direbat in the throat, just missing something vital, but sending blood pouring forth in any case, but the eidolon cannot land another blow upon the beast.

[sblock=OOC]I think Aressa is eligible for a full attack here as Izzik was behind her and the dire bat presumably came from her direction and is a large creature. Also I usually only treat stair as difficult terrain going up, but I don't think there is any real rules basis for that. So if she cannot full attack just count the first claw. :heh:[/sblock]

[sblock=Flanking?]If possible Aressa would have moved to flank with Izzik - or anyone else available. Which would mean her bite hit. But since I am assuming the bat is airborn this seems unlikely, plus she might not be eligible for a full attack, etc. Seems unlikely, but never hurts to ask right?[/sblock]
 
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[sblock=OOC] Just a bit to soon Shayuri. Both bats have 2hp left and should be gone soon. Can you sblock that or re post it after the fight is over? Please.

Oh great job btw. :D[/sblock]
 

Sydlar tries to step away from the bat next to her, but the stairs tremble and she decides to risk firing while the bat is next to her. "Covered in blood and gore, soon the bats shall fly no more. Then we shall see what power, caused the clamor in this tower." She draws her bow and fires once more.

[sblock="Actions"]Std: Fire bow at dire bat if conscious. Otherwise, fire bow at tiny bat.
Free: Continue bardic music

Bardic Music: 4/6 rounds used
Spells: 0/2[/sblock]
 

Aressa moves up beside the bat setting herself up to get in behind it. Her paw takes and leaves four deep bloody lines down the bats chest and it screeches in pain.

Syldar continues here ab-lib taunt and takes aim as the tiny bat continues nipping at her.

[sblock=Combat]
Characters posted in INIT order
Code:
[U]
Character        AC  HP  InHand/Condition[/U]*
Ausk             14  11  flail/none
Maia             12  [COLOR=Red]-3[/COLOR]  none/[I][COLOR=Red]stable[/COLOR][/I]
Xan              18  10  c.bow/none
Dire Bat2        [COLOR=SeaGreen][COLOR=White]14[/COLOR]  [/COLOR][COLOR=Orange] 2[/COLOR]  none/none
Izzik            15  [COLOR=Yellow] 8 [/COLOR] s.spear/none
Syldar           16   [COLOR=Yellow]6 [/COLOR] bow/none
Aressa           [COLOR=RoyalBlue]18[/COLOR]   [COLOR=Yellow]9[/COLOR]  none/[I][COLOR=RoyalBlue]mage armor[/COLOR][/I]
bats(1)          16   2  none/none    

* inspire courage: +1 morale bonus on saves vs fear and charm
                   +1 competence bonus on attack and weapon damage rolls
[/sblock]

[sblock=Map sort of]
Ok mapping location and height not something I can make so we will be doing this by distances. I am listing the marching order and the distance from the ground that character is. In relation you should know how far you are from everyone else, the floor(should you fall), and the monsters.


Marching Order:
Dire Bat2 - 0' <in melee with Izzik>
Syldar - 5' < in melee with tiny bat >
Ausk - 0' <in melee with tiny bat >
Aressa - 0' <in melee with dire bat> can flank next round if needed
Maia - 0'
Izzik - 0' <in melee with dire bat>
Xan - 0' [/sblock]

[sblock=Actions]
Round 2:
Xan - delay/dismiss eidolon
Ausk - attack tiny bat/miss
Maia - none/stable
Dire Bat 2 - charges Izzik/miss
Izzik - acid splash/miss
Syldar - attack/miss
Aressa - attack/hit dmg = 9pts
Xan's Eidolon - attack dire bat/hit dmg = 10 (actually 11; +1 from inspire courage)
bats(1) - tiny bat AoO/miss, attack/hit dmg = 1 pt[/sblock]

[sblock=Flanking] Will allow next round as Aressa is slowly stalking her prey. ;)[/sblock]

TOP OF ROUND 3: Xan and Ausk are up.
 
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Ausk will try to kill the dire bat, hoping that he can at least get one hit in. "About bloody time," he mutters to himself as his flail comes down solidly on his opponents back squarely along the length of the creature's backbone. 'I was beginning to think I was never going to hit anything."
 
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