Aressa moves up beside the bat setting herself up to get in behind it. Her paw takes and leaves four deep bloody lines down the bats chest and it screeches in pain.
Syldar continues here ab-lib taunt and takes aim as the tiny bat continues nipping at her.
[sblock=Combat]
Characters posted in INIT order
Code:
[U]
Character AC HP InHand/Condition[/U]*
Ausk 14 11 flail/none
Maia 12 [COLOR=Red]-3[/COLOR] none/[I][COLOR=Red]stable[/COLOR][/I]
Xan 18 10 c.bow/none
Dire Bat2 [COLOR=SeaGreen][COLOR=White]14[/COLOR] [/COLOR][COLOR=Orange] 2[/COLOR] none/none
Izzik 15 [COLOR=Yellow] 8 [/COLOR] s.spear/none
Syldar 16 [COLOR=Yellow]6 [/COLOR] bow/none
Aressa [COLOR=RoyalBlue]18[/COLOR] [COLOR=Yellow]9[/COLOR] none/[I][COLOR=RoyalBlue]mage armor[/COLOR][/I]
bats(1) 16 2 none/none
* inspire courage: +1 morale bonus on saves vs fear and charm
+1 competence bonus on attack and weapon damage rolls
[/sblock]
[sblock=Map sort of]
Ok mapping location and height not something I can make so we will be doing this by distances. I am listing the marching order and the distance from the ground that character is. In relation you should know how far you are from everyone else, the floor(should you fall), and the monsters.
Marching Order:
Dire Bat2 - 0' <in melee with Izzik>
Syldar - 5' < in melee with tiny bat >
Ausk - 0' <in melee with tiny bat >
Aressa - 0' <in melee with dire bat> can flank next round if needed
Maia - 0'
Izzik - 0' <in melee with dire bat>
Xan - 0' [/sblock]
[sblock=Actions]
Round 2:
Xan - delay/dismiss eidolon
Ausk - attack tiny bat/miss
Maia - none/stable
Dire Bat 2 - charges Izzik/miss
Izzik - acid splash/miss
Syldar - attack/miss
Aressa - attack/hit dmg = 9pts
Xan's Eidolon - attack dire bat/hit dmg = 10 (actually 11; +1 from inspire courage)
bats(1) - tiny bat AoO/miss, attack/hit dmg = 1 pt[/sblock]
[sblock=Flanking] Will allow next round as Aressa is slowly stalking her prey.

[/sblock]
TOP OF ROUND 3: Xan and Ausk are up.