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[LPF] Borric, Nathan, Sylvain, & Zelena

"Hey, I remember that guy...Zelena, you want to try to work your magic on him. He does owe us. If he knows anything, I bet you can get him to spill his guts!"

Sylvain statblock [sblock]

Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 8
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 66 of 66
CMB: +2 CMD: 15 Fort: +6 Ref: +6 Will: +8
In Hand: Nothing

Spells: Arcane

  • (0-level - DC 16) Daze (DC 17), Detect Magic, Message, Stabilize;
  • (1st level - DC 17) Burning Hands (DC 17), Charm Person (DC 18), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;
  • (2nd level - DC 18) Cure Mod. Wounds, Flaming Sphere (DC 18), Hold Person (DC 19), Vomit Swarm, Web;
  • (3rd level - DC 19) Dispel Magic, Fireball (DC 19), Heroism, Stinking Cloud (DC 19)
  • (4th level - DC 20) Confusion (DC 21), Summon Monster IV, Wall of Ice

Hexes DC 20

  • Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--None.
[/sblock]
 

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Borric Hawkins, Male Human Fighter

Swash1.jpg


Borric shrugs after not getting much information from his companions or the rats and follows the others out of Aquos's home.

The brash fighter comments out of the side of his mouth, "Looks like that little rogue has had a spot of luck."

"Shall we corral him before he decides to run off on seeing us? Though I suspect he would not be able to out run me or the dog."

"Maybe we just tell Celebfedhiin to go fetch the little bugger."


[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +9
AC: 28 (25 w/out shield, 26 flat-footed, 13 Touch)
HP: 83 Current: 83
CMB: +13 CMD: 26 (28 vs. Disarm/ 30 vs. Trip) Fort: +10 Reflex: +6 Will: +5 (+7 vs. Fear) Current CMB +13, CMD 26
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip

Current Weapon in Hand: Shield
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
OOC: If Zelena agrees Take 10 on handle animal to fetch a halfling. :p
 

Zelena looks at Borric in an amused manner, "While I am sure it would work, I doubt it would have the desired effect. Even if he felt any obligation to help us. Let us just just have a chat with him and see how it goes."

The gnome starts forward and motions the others to follow as she is at a non-threatening distance she calls, "Merry met Eneko! It would appear that the river has been kind to you, since last we met. Might we talk with you regarding a matter?"

((OOC: Diplomacy check 1d20+16=19 ))


[sblock=Zelena's Stats]Zelena Andu Gnome Cleric 8
Initiative: +2 Perception: +18
Conditions: Blessing of Fervor (6 rounds remining), Spiritual weapon (14 rounds remaining), Circle of Protection from evil
AC: 23 (13 touch; 21 flat-footed)
HP: 58 of 58
CMB: +4 CMD: 16 Fort: +6 Ref: +4 Will: +8
In Hand: Mithral Heavy Mace +1 +7 (1d6+1) and Shield
Spells: Divine
  • (0-level - DC 13) Create Water, Detect Magic, Guidance, Stabilize
  • (1st level - DC 14) Bless, Bless, Comprehend Languages, Protection from Evil, Divine Favor, Expeditious Retreat (d)
  • (2nd level - DC 15) Bull's Strength, Pilfering Hand, spiritual Weapon, Soothing Word, Align Weapon (good) (d)
  • (3rd level - DC 16) Dispel Magic, Prayer, Water Walk, Fly (d)
  • (4th level - DC 17) Blessing of Fervor, Summon Monster 4, Holy Smite (d)
Channeling: 7 of 7 attempts remaining; Inspiring Command : At Will; Elysium’s Call (Su): 6 of 6 attempts remaining.

Celebfedhiin (Riding Dog)
Initiative: +2 Senses: low-light vision, scent Perception: +8
Conditions: none
AC: 15 (12 touch; 13 flat-footed)
HP: 13 of 13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5 Ref: +5 Will: +1
In Hand: Melee bite +3 (1d6+3 plus trip) [/sblock]
 

Eneko glances up at being hailed by a familiar voice. Seeing the four adventurers who ended his fellow river pirates' lives and nearly took his own an emotionless mask falls into place over his features. He can't maintain the indifference in the face of Zelena's good will and cheerful friendliness, however, and his lips twitch as he tries to stifle his own friendly nature.

"Tal Ouhm gives and Tal Ouhm takes, according to his whim. I have done well recently." He drops the hammer onto a nearby crate and dusts his hands off. He glances over at Borric's gleaming armor. "You seem to have done well for yourselves also. What did you want to talk about?"


Eneko, Ouhm River
 

Borric Hawkins, Male Human Fighter

Swash1.jpg


Borric approaches and remarks, "Yeah, and Borric takes away what he wants from pirates and cutthroats too. You been behaving yourself or been up to no fookin' good?"

This is the brash warrior's way of greeting an acquaintance to try and win them over to aid in Zelena's wheedling information from the former pirate. His technique needs work yet.

Diplomacy Aid Another (1d20-1=5)

[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +9
AC: 28 (25 w/out shield, 26 flat-footed, 13 Touch)
HP: 83 Current: 83
CMB: +13 CMD: 26 (28 vs. Disarm/ 30 vs. Trip) Fort: +10 Reflex: +6 Will: +5 (+7 vs. Fear) Current CMB +13, CMD 26
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip

Current Weapon in Hand: Shield
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

"We are looking for a guide, we need to find one Iserd. Not too many folk around Gist are overly helpful. I do not suppose you know where Iserd resides and might be willing to help us?" Zelena asks the halfling. She looks over at Borric, as helpful in diplomatic situations as ever... She returns her gaze to the hafling.

((OOC Diplomacy check 1d20+16=22 ))
 

Eneko raises his hands in mock indignation.

"I'm a legitimate businessman, now! Selling copper 'Eyes of Ouhm' to captains to ward off pirates." He grins though you can tell he's a little worried by Borric. "So no need for any of those nasty weapons. Not 'til you find Iserd, anyway." He rubs his chin and shakes his head. He's obviously thinking through Zelena's request.

"Everyone in Gist knows where to find Iserd. And everyone is too scared to do anything about it. Not even the High Scaly and his queen do anything about Iserd. But I don't question authority, not my way," he says with a twinkle in his eye. He lets out his breath in a long exhalation. "I'll do it. I'll guide you to Iserd's stagnant, backwater hovel. But you'll need a boat. And I know just the man."

Eneko grins over at the nearby captain who looks up with an alarmed expression on his face.


Eneko, Ouhm River
 

Borric Hawkins, Male Human Fighter

Swash1.jpg


Borric regards the halfling with a narrowed eye and an arched eyebrow at the mention of Eneko's legitimate business, "Hmmph, really now."

Taking a look at the involuntarily volunteered captain he gives him a grin, "Heya boyo, not to worry yourself. Borric the mageslayer is on this and his companions make him larger than life. We can beard the bastard don't ya worry, mate."

"So Eneko, why is everyone so scared of Iserd? What the deal?"


[sblock=Mini Stats]Borric Hawkins
Initiative:
+4 Perception: +9
AC: 28 (25 w/out shield, 26 flat-footed, 13 Touch)
HP: 83 Current: 83
CMB: +13 CMD: 26 (28 vs. Disarm/ 30 vs. Trip) Fort: +10 Reflex: +6 Will: +5 (+7 vs. Fear) Current CMB +13, CMD 26
Conditions in Effect: Ioun Torch (in darkness), Combat Reflexes (3 AoO), Step Up, Greater Trip

Current Weapon in Hand: Shield
Chakram: 2/2 MWK & 6/6 Cold Iron remaining
Light Hammers: 2/2 remaining[/sblock]
 

Syl remained mostly silent, quite enjoying watching Borric's attempts at Diplomacy. As the smooth tongued gnome jumped in, the witch knee that she would smooth everything over.

Syl nods at Borric's questions. "Yep, anything that you can tell us about that Iserd and his operations would be most helpful. We are going to have to pay him a visit, you know."

Sylvain statblock [sblock]

Sylvain Marana (Gerald007) - Living Pathfinder RPG Wiki
Human Witch 8
Initiative: +6 Perception: +2
Conditions:
AC: 15 (13 touch; 13 flat-footed)
HP: 66 of 66
CMB: +2 CMD: 15 Fort: +6 Ref: +6 Will: +8
In Hand: Nothing

Spells: Arcane

  • (0-level - DC 16) Daze (DC 17), Detect Magic, Message, Stabilize;
  • (1st level - DC 17) Burning Hands (DC 17), Charm Person (DC 18), Enlarge Person, Enlarge Person, Ill Omen, Shocking Grasp;
  • (2nd level - DC 18) Cure Mod. Wounds, Flaming Sphere (DC 18), Hold Person (DC 19), Vomit Swarm, Web;
  • (3rd level - DC 19) Dispel Magic, Fireball (DC 19), Heroism, Stinking Cloud (DC 19)
  • (4th level - DC 20) Confusion (DC 21), Summon Monster IV, Wall of Ice

Hexes DC 20

  • Cackle, Evil Eye, Flight, Fortune, Healing, Misfortune, Slumber--None.
[/sblock][/QUOTE]
 

Eneko rubs his fingertips along his jawline and you hear the faint 'scritch' of whiskers across calluses.

"Well, I'm not a local," he begins. "But sailors talk and what they're saying ain't pretty. Rumor is, this Iserd has truck with spirits; dark, ancient things with a hunger for blood. And bad fortune has a tendency to fall on Iserd's enemies." The halfling shrugs. "But you can't believe half of what you hear about these things."


Eneko, Ouhm River
 

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