Carlsen Chris
Explorer
As creative work mediated by language, nothing is fundamental to RPGs.
You’re right. It’s “pique their interest“.Advanced technology that existed long ago is a trope that I like to pull out of DM Bag o' Tricks every once in a while. Something that's intended to make players respond with "WTF?" and pique* their interest. Sometimes it works, sometimes it doesn't.
As I mentioned in another thread, I've used "Cavemen with lasers * * " The next adventure I plan to run in my DCC campaign is Crypt of the Science Wizard by Skeeter Green; which assumes that powerful magic and advanced science knowledge existed long ago, but was lost in a cataclysmic event. It combines Mesopotamian culture * * * Necromancy, and Magic Tech. The final battles involves Mummies that are powered by advanced technology.
* Or is it "peak their interest"?
** I don't think it really worked in this case. The players viewed it as just some anomaly and moved on.
*** Might by Egyptian
Beholder brainswapped into a human body: HOW DO YOU MANAGE WITH ONLY TWO BLOODY EYES!?!?!?!?It should be an even swap: the beholder, now stuck in their enemy's body, asks the players for help on getting his body back!
Gamers are notoriously bad at knowing the history of the hobby.In published D&D my first real published setting love was Mystara, which built on Dave Arneson's Blackmoor background and had a crashed starship from the "Federation" where the crew had used their advanced technology to dominate the locals. So I've embraced science-fantasy in D&D pretty much from when I started.
I've embraced all of it. D&D is built on a bedrock of science fantasy - and not just science-fantasy but actual science fiction. Folks often forget or don't realize that Blackmoor was the second expansion book published for the game and it had a plot directly ripped from Star Trek right there. And Empire of the Petal Throne was published by TSR as its first licensed setting and Tekumel was explicitly a science-fantasy world. It isn't like the founders of the game were all that precious about mixing sci-fi and fantasy together, because in that era the borders were much more porous than now.
I personally think that folks who want to play D&D with strict "no science fantasy" rules would be better served by the (sadly now no longer published) Adventures in Middle Earth game by Cubicle 7. That was a good version of D&D without the science-fantasy anywhere near it - maybe the Free League version that is supposed to be out soon will be as good. Or my actual personal favorite historical fantasy game, Ars Magica - I personally feel that both give a better "pure fantasy" experience than D&D, which really makes you fight back against the kitchen-sink approach if you want to keep it to just fantasy.
The thing is I probably only know it because I've lived through most of it. I guess that's an advantage of being old?Gamers are notoriously bad at knowing the history of the hobby.
Beholder brainswapped into a human body: HOW DO YOU MANAGE WITH ONLY TWO BLOODY EYES!?!?!?!?
Punk Beholders.I can see them trying to compensate with a hair style. Not sure it would compensate though...
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Exactly. Just need to add googly eyes to the spikes.Punk Beholders.
Indeed you can.Thanks to DM empowerment, you can have as much (or as little) science fiction you want in your campaign. Everyone's a winner!
A variant is wanting relatively low powered magic that alters the setting in a measured way, mostly to justify that idealized pastoral / Hollywood vision and avoid a "dung ages" version of a pseudo-medieval setting (or a pseudo-pre-modern setting more generally). An extreme case would be RuneQuest (at least the older editions) with extremely common low-powered magic. (If you wanted, you could play it as "every child over six knows Healing-2")The urge for low magic that doesn't meaningfully disrupt the pseudo-medieval setting is a mix of two things, IMO. One is Tolkien and his idealized pastoral gentry, and the other is the Hollywood mishmash of Arthurian epics and its near cousins of Robin Hood and Ivanhoe and the rest. If you want your D&D to be close to those, you want magic to be non-intrusive and minimally employed.
Brackett is kind of a jump to the side, being a pillar of the Planetary Romance genre. Planetary Romance being the most direct descendent of works like John Carter of Mars and Flash Gordan, where you're using tropes and characters that got popularized by the mainline fantasy genre, but it's all painted to be aliens and advanced science with the excuse that it's a different world.Yes if you read the awesome early works of Leigh Brackett and understand that her stories were among the foundational "Appendix N" inspirations for Gary Gygax then suddenly hidden spaceships and psionics make perfect sense for D&D. Many of her stories seemingly start out like a typical Tarzan or Conan yarn until it is revealed that the main characters are actually on Mars or Venus and then come across lizardmen, nymph-like beings, or even androids that almost always have some funky telekinetic or mind-reading ability that the non-psionic heroes have to overcome.
I joined up just to say that I have a homebrew setting that is basically just Dungeons & Dragons 3.5: Mad Max edition. Wastelands, buried ruins, tricked out deathcars. It's been an absolute blast running it. A few memorable PCs from various games have included:I ran the 13th level of Undermountain: Trobriands Graveyard as a Mad Max: Furry Road adventure complete with motorcycles, post-apocalyptic rat rods, and mechanical purple worms.
I have to admit, it was such a blast that I ran it twice.
Awesome, so how do you handle car chases? and car builds for that matterI joined up just to say that I have a homebrew setting that is basically just Dungeons & Dragons 3.5: Mad Max edition. Wastelands, buried ruins, tricked out deathcars. It's been an absolute blast running it. A few memorable PCs from various games have included:
-A Paladin of the Jedi Order.
-A Goliath Barbarian/meth cook.
-A snakehandling con artist Cleric.
-A Sasquatch Druid.
Needs an Orc bard with a amplifier backpack and guitarI joined up just to say that I have a homebrew setting that is basically just Dungeons & Dragons 3.5: Mad Max edition. Wastelands, buried ruins, tricked out deathcars. It's been an absolute blast running it. A few memorable PCs from various games have included:
-A Paladin of the Jedi Order.
-A Goliath Barbarian/meth cook.
-A snakehandling con artist Cleric.
-A Sasquatch Druid.
Check out Wyatt Trull's companion to Trobriand's Graveyard.I joined up just to say that I have a homebrew setting that is basically just Dungeons & Dragons 3.5: Mad Max edition. Wastelands, buried ruins, tricked out deathcars. It's been an absolute blast running it. A few memorable PCs from various games have included:
-A Paladin of the Jedi Order.
-A Goliath Barbarian/meth cook.
-A snakehandling con artist Cleric.
-A Sasquatch Druid.