Planescape Manual of the Planes for 5e on DMSGuild

New on the DMSGuild is the Manual of the Planes for 5th edition. The cover is stunning.

Manual of the Planes. An invaluable, definitive work on the most fascinating aspect of the World's Greatest Roleplaying Game

It's over 300 pages and the credits page includes folks from The Draconomicon, The Dragonlance Companion, Tasha's Crucible of Everything Else, Planescape: Metropolis, The Honkonomicon and Planewalker.com

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I love the special thanks.

This project was made possible by Roll20. Thank you for unlocking new horizons for the latest generation of planewalkers, bashers, berks, and touts. We’d also like to thank the giants on whose shoulders we stand when writing this book: Justice Ramin Arman, Richard Baker, Wolfgang Baur, David “Zeb” Cook, Bruce R. Cordell, Jeff Grubb, David Noonan, F. Wesley Schneider, Rick Swan, and all others who helped create and cultivate Planescape and the planes.

I've just bought it and am reading it now.


Here is the table of contents.

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It is too bad you can’t kickstart this product. You could total get the art funded that way.

I wonder if you could stealth kickstart an art book and then add that art to this product?!
Another restriction of DMs Guild, unfortunately. Maaaaaaaybe like you said as a separate art book, but that’s walking a veeery fine line getting art for, say, a multi-armed construct that is not a quinton but would just conveniently work well as art for a quinton makes it easy to cross the line into not-ok territory. And with sales numbers on DMs Guild taking a nosedive this year for waves hands all around “reasons”, it is harder to justify the cost now than it was even a year ago, unfortunately. A Manual of the Planes without art is less than ideal, but a Manual of the Planes without words isn’t feasible.
 

If this product had been kickstarted, it probably would be in the Million Dollar Kickstarter Club by now. ;)
Speaking as someone who has worked on a number of gaming-related Kickstarters, the licensing issues this would introduce would likely make any such a Kickstarter an impossibility. All such projects I've worked on have only made use of the OGL, and the DMsGuild has specific stipulations against such projects.

Per the DMsGuild support site:
All products listed on DMsGuild, private or otherwise, are subject to the DMsGuild site license. All payments and transactions for those titles must take place on the platform.

Products may not be used as rewards for patrons, backers or other types of crowd funding.

Patreons, Kickstarters, etc, cannot use DMsGuild related logos, "free" copies of products cannot be distributed, and projects cannot imply support or involvement by DMsGuild in any way.

Now, while there theoretically exist some gray area which would facilitate the kickstarting of certain assets, that is not something that I would like to gamble this project on.
 


If this product had been kickstarted, it probably would be in the Million Dollar Kickstarter Club by now. ;)
I certainly wish! If there would be interest in a planar book with a different title and an entirely different set of planes and monsters, no Sigil or Factions, using basically nothing from Planescape at all, then I’m down to do it!! Unfortunately, I think the audience is there for THESE planes, and THESE creatures, etc. I definitely have personal plans for an OGL/ORC cosmology, but that would need to build an audience before a successful Kickstarter. So, maybe with time. 😉
 

Speaking as someone who has worked on a number of gaming-related Kickstarters, the licensing issues this would introduce would likely make any such kickstarter an impossibility. All such projects I've worked on have only made use of the OGL, and the DMsGuild has specific stipulations against such projects.
I know. :) Still a lot of people in the D&D community are going to thank you and your team for coming out with this Planescape supplement. :)
 

Another restriction of DMs Guild, unfortunately.
I am aware, that is why I said “unfortunately”
Maaaaaaaybe like you said as a separate art book, but that’s walking a veeery fine line getting art for, say, a multi-armed construct that is not a quinton but would just conveniently work well as art for a quinton makes it easy to cross the line into not-ok territory.
I know, I was pie-in-the-sky wishing
 

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