Elder-Basilisk said:Quite frankly, Scion, you'll have to try to be a little more open-minded. You clearly have no interest in actually comparing characters capabilities. All you want to do is chant your "anything you can do I can do better" mantra over and over again. Saying it doesn't make it so.
But showing it repeatidly does make it so. I have been having to correct what people have said repeatidly and that is getting very bothersome. Especially since even when it is corrected, and in the part the person quotes, they still get it wrong. It has happened multiple times so far in this thread alone.
Elder-Basilisk said:And it doesn't help when you assume a best case scenario for the PsyWar at all times (as I count it you assume the PsyWar overchannels his Hostile Empathic Transfer against the Balor in order to minimize the significance of its SR),
Umm.. yeah. That is 'why' he has overchannel and talented, along with haveing 2 focuses to use at one time. That is not a best case scenario, that is the status quo.
If you dont wish me to use several of my feats during combat, when that is what they are designed to do, then I'll have to ask you to not use power attack, combat expertise, and maybe a couple others as those are best case scenarios.
Elder-Basilisk said:miscalculate gold expenditure (the equipment posted for my fighter is about 4.5kgp under the limit--it's only over the limit if you start counting pearls of power for every bit of help you get from party members),
Although I should count those since you have made it a major case, I havent yet. I did find out where one disperity was though, you list things differently than I do so I had thought you meant '4 javalins of lightning at 6k each' and not that it was total.
Still, that puts your total at 759.52k + 'a few thousand in javalins and consumeables'. Which puts you over by several thousand. This is without counting the large amounts in pearls and such, but with those counted in then you are around 100k over. Seems only fair to pay for abilities that are used by others after all. That makes the playing field even as much as can be with useing gear and people in such scenarios.
Elder-Basilisk said:and continually change the capabilities of your character (this weapon, that weapon, the other weapon, skin of the defender, boots of speed, whatever),
When it is pointed out to say that the psychic warrior is doing so much less damage then it seems perfectly acceptable to say that the reason is because of item X, which it was. After all, that item gives you a +1 to all attacks, +1 to ac, +1 to reflex, and +1 attack. I would have to say that is more than 'significant' in this evaluation.
Also, I have said that I would put up a revised guy when I got the chance.
Elder-Basilisk said:When it comes down to dragon, we started out assuming that the goal was simply to survive for a couple rounds but when it becomes apparent that the fighter can dodge and survive longer, all of a sudden it's a question of who has the least infinitessimal chance of going out in a blaze of glory by one-round killing the dragon.
Actually you started out by saying that the psychic warrior would die horribly and the fighter would be able to survive longer.
I put forward how the psychic warrior could last longer.
Then you started talking about how much damage would be dealt by each, so I came up with how my guys chances of killing it outright were better.
Now you are saying that it is bad to compare various parts of the fight? Come on.
The psychic warrior has about the same ac (I have the guy redone and will repost him in a moment) but the fighter can boost up his ac to be much higher. Ok then, that is cool. But then I said with the proper boost the psychic warrior would stand a much better chance (something he can do several times a day without fear, but it is a limited resource of course). Against damage this is where it gets interesting, it can go either way depending on what is going on and how badly the psychic warrior wants to kill it.
Elder-Basilisk said:Even then, I notice that you discount everything that the fighter could do on the basis of "the dragon would be buffed/etc so that wouldn't work" but insist that, somehow, even though you haven't worked out the odds, the PsyWar does an average of 299 points of damage/round to the dragon without saying what buffs and items you're crediting the dragon with. So, not only has the half of the goal that was more difficult for the PsyWar to reach disappeared but the dragon appears to have mysteriously shown up naked to fight the psywar.
Suppression weapon is fun. It has to come into play somewhere, it is a pretty good chunk of cash after all.
Still though, your damage assumed no buffs so mine assumed no buffs. Yours assumed full attack so mine assumed full attack.
Going through the powers it was form of doom up and a fully powered psionic lions charge. Sure, lots of his resources, but then the dragon is probably pretty scared and has a decent chance of being dead, along with having a hard time killing the psychic warrior fast enough to not die himself.
Elder-Basilisk said:Exchanges like this:
have done little to convince me of your good faith.
Note that your post, which I quoted, made it sound like you could pull that off for each grapple check. It obviously wasnt what you meant but since I didnt have the book at the time and didnt know what the feat did I had to take your word for it. But then to find out it is actually very limited was a bit of a letdown.
Elder-Basilisk said:If you add the numbers together, the fighter's grapple check to resist the dragon is d20+60--slightly better than the dragon's d20+58. Neither that, nor improved grab monsters nor charcters with improved grapple are "incredibly narrow sets of circumstances."
How often do people try to grapple you? Especially dragons. So basically in this case you have to try to be grappled by someone/thing, you have to get the aoo (something else may prevent this even with the feat), you have to hit the target (you have a very good attack bonus, but it still isnt assured to hit), you have to deal damage (DR could come into play here), and only then do you get the bonus to oppose that.
In my experience it is a narrow set of circumstances, for you it may happen all of the time, that is why I said it was nice but it seemed limited.
This was not hostile, it wasnt even bad, it was simply stating my opinion for you to try to refute later on. Do no take it as offensive, down that path lies madness.
Elder-Basilisk said:If you can't admit it when the fighter does something well, there's no point in continuing the discussion. The fighter does resist grapples well. He resists them in a different manner than the PsyWar--a manner that has both strengths and weaknesses. The strengths are that it is non-magical, deals noticable damage to his enemies and is available throughout his career. The weaknesses are that it doesn't work reliably against the really really good grapplers and that it requires him to hit (which is usually a formality but might go down to as low as 50% vs. the dragon).
I didnt say he didnt do it well, I said that you made it sound like he was doing something else entirely well (grapple checks). Also, he gets a check, but the psychic warrior gets to simply ignore them altogether. So compare a check to see if it works or not vs simply being able to ignore the entire problem I'd have to say that the guy who gets to ignore is doing better.
Sure, the fighter does it well, but no where near as well as the other guy.
Elder-Basilisk said:At 20th level, the PsyWar resists better than the fighter (which I've admitted since the first post on the subject) but this fighter still gets quite high marks for resisting because in most situations, he's practically invulnerable to grapples.
I would like to see how a dedicated grappling specialist deals with it. But it is a nice feat.
Again though, I see it as a pretty small issue. Sortof like a feat that negates the +1 from high ground. But this is from my own experience and reinforced by the rule (which I dont believe you have quoted yet) that negates many attacks. Even dedicated grappling monsters would seem to be dumb to grapple a good portion of the time, which is very odd indeed.
Of course being invisible negates it

Elder-Basilisk said:Your consistent failure to address the need for buffing rounds to put up form of doom is also unhelpful. If the PsyWar uses expansion, form of doom, and Psionic Lion's charge as you seem to think is the ultimate backup plan (and, being honest, it is a pretty good one) that needs to be compared to the amount of damage the fighter does in two rounds rather than one--because that's the amout of time it takes the PsyWar to actually do it.
Actually, I have been. First round manifest form of doom and expansion, fighter moves up and attacks. Second round psionic lions charge make full attack, fighter makes full attack.
So the fighter is ahead by 1 standard action but the psychic warrior is fully buffed. I may not have made it entirely clear, it was to me (since both combatants were getting full attacks) but I suppose it may not have been to others. Did everyone simply assume the combatants start at arms length every time? I even gave the fighter the benefit of the doubt that he could get up to the baddy, even with his horrible movement rate.
Elder-Basilisk said:Similarly, statements like this: which you consistently make assume that the PsyWar is consistently using Form of Doom and Psionic Lion's charge. However, you don't seem to take that drain on your pp into account.
psionic lions charge was only used for big numbers (mostly form of doom was the same, but that is another issue).
The posted character can do form of doom 4 times a day and have enough points for two low end psionic lions charges. Since the comparison on the first page is for 4 battles a day this seemed perfectly in line, dont you agree?
If he can have it up all 4 times then it is no stretch to have it up all 4 times.
Elder-Basilisk said:(Equivalent of a 9th level spell--right. It's augmentable to cost the same power points; that's not exactly the same thing.)
It is exactly the same thing. If you pay enough points for it to be a ninth level power then it is equivalent to a ninth level power.
Elder-Basilisk said:Other than that, it has also convinced me that you're completely unwilling to consider that the PsyWar might be second best in any regard. (Prediction: this will come back quoted with the reply "because he's not.") It has also convinced me that a 20th level fighter is or at least can be (because there are plenty of ways to screw up a fighter just like there are plenty of ways to screw up a psywar) one tough hombre and that he can stand up to 20th level challenges pretty darn well.
But not well enough considering the other problems (skills, out of combat options, and even in combat problems as have been described above).
Elder-Basilisk said:PS. WRT: The SRD lists the DC for manifesting a power while grappling or pinned as 20 rather than 20+level. Is it different in the actual X-PsiHB? I would hope it is.
Where do you have that at? I did a search in my copy of the srd for grapple in the psionic part and for manifest in the other parts, nada. But for spells (which one would assume would be the same) it says 20+ spell level, and the 3.5 psionics handbook agrees.