Mad Mac said:
The Monk's unarmed strike has always been treated as a single weapon. Feel free to come up with crazy houserules to nerf the monk, but it's no use trying to use them as a debating point.
I didn't say anything about house rules. The rules are not clear about this. They say you can enhance your natural weapons as manufactured weapons, without clear numbers being stated anywhere. The Amulet of Mighty Fists is also expensive, and that's the only cost we're given in the core rules.
As far as what the monks abilities do with the exception of the odd ability like tongue of the Sun and Moon, the monks abilities generally serve to enhance his mobility and defense. Nothing wrong with that, in my book, it's just that the monk needs a bit more offense in his pocket in order to capitalize on being Mr. Survival Man. And I think it's a good think the class has those abilities.
No, I disagree with you on this. Let's look at the abilities that don't boost AC or damage.
(Improved) Evasion: improves defenses
Increased Speed: improves mobility
Still Mind: improves saves
Slow Fall: outlier?
Purity of Body: immune to disease
Wholeness of Body: healing
Abundant Step: dimension door (sort of improves mobility)
Diamond Body: immunity to poinson
Diamond Soul: SR
Quivering Palm: death dealing, once per week
Tongue of the Sun and Moon: speak any language
Empty Body: going ethereal
Perfect Self: changes your type and gives nearly useless DR
Of these twelve abilities, seven don't increase your mobility or defenses. That's less than half. While being immune to poison is extremely useful, I'd like the ability to decide for myself if that's what I want.
If you just want to play a fighter who uses his bare hands, then I agree, you're better off making a fighter feat chain. A new class should have distinct abilities and feel, which the monks pulls off quite well. It's just a little weak, imo.
You would need a new feat chain. I think you could do a non-ki/non-FX martial artist class, however. Look at the D20 Modern version for inspiration. It doesn't just boost your unarmed damage.