warlock is the best class (2 sub class choices 1 at level 1 and 1 at level 3) small selection of abilities known with (mostly) 2 uses per short rest to break up between them, and mini feats (invocations) that can add all sorts of little quirks... and at higher level to keep up (if a bit behind) with the big boys you can choose 1 ability every other level that is a big daily shenaagainsThey need to stop and move away from the warlock Right. Now.
The game has too few moving parts for PCs to start.
or just "choose 1 cantrip and add"How balanced would it be if agonising blast applied to all damage cantrips? Would it make anything other than eb spam an option?
I'd argue that the 4e Swordmage was a far more successful and interesting arcane gish, all without forcing one particular theme on players.The Paladin has been the gish for a number of editions.
The 5e Warlock Hexblade is arguably the first successful arcane gish.
I can see 50e emphasizing that success.
Sorry. I spoke out of frustration.Mod Note:
So, perhaps the #1 reason why threads go wrong is people eliding from critique about a game design they don't like, to making statements about the players of games they don't like. You don't like reduced customization options, and the people who do are babies.
I don't know where you got the idea that insulting players in this way is acceptable. It isn't. This is trollinsh nonsense, and you should be better than that.
Moreover, given how much D&D players have been the victim of this stuff from non-players over the years, you should know better.
So, in the future... just don't. Feel free to critique design. Leave the players out of it.
I am a fan of the 4e Swordmage too!I'd argue that the 4e Swordmage was a far more successful and interesting arcane gish, all without forcing one particular theme on players.
Sorry. I spoke out of frustration.
Only if that is the only way to build one. If there are other options, less explored, thats fine. Removing choice and simplifying just because thats what the majority do because they either dont want to think about it, or its the most effective tactic available...doesnt mean other options need to be removed.If almost every Warlock is either an Eldritch Blast-er or a Hexblade, that in itself feels defacto cookie-cutter?
That is the challenge of elegant (efficient) design.Only if that is the only way to build one. If there are other options, less explored, thats fine. Removing choice and simplifying just because thats what the majority do because they either dont want to think about it, or its the most effective tactic available...doesnt mean other options need to be removed.
5e is basic enough as it is...
It's already an invocation, so...I don't mind if the Warlock starts getting more a gish like approach. The Pact of the Blade(and its patch fix Hexblade) make your character more of a gish in "concept." The only thing that would make it more Gish would be giving it the Bladesinger's Extra Attack as a feature or Pact feature after a certain point.
In many avenues, I would agree with you and this concept, in an RPG, I do not.That is the challenge of elegant (efficient) design.
"As simple as possible ... but not simpler."