nerdytenor's The Missing Warlock


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All of the party save Karis look at each other, and as one swing the barn doors open.

Your eyes are immediately drawn to the stone - it is encased in a purple glow, and there is a man shackled to it, his face a grimace of pain. He has some signs of blight on his arms and face, although you can't see him very well.

Surrounding the stone are three blight-infested zombies. As you enter, they groan and turn to face you.

In each loft, you spy a collection of bones holding a bow, pointing directly at you. They draw their arrows.
[sblock=Joshua]

You feel a deep sense of dread as you enter, the very presence of this other stone seems to leech away your very will to live. You are filled with an almost primal desire to remove the man from the stone.

[sblock=OOC Joshua only]
If you are within 2 squares of the stone, you take -1 to attack rolls and -1 to all defenses.
[/sblock]
[/sblock]
 
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Battle Map

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Status and tactical notes

[sblock=Tactical notes]
Those arrows I drew are steps going up to each loft. Each square takes two moves to go up, one to go down. So six to get up the stairs in total.
The bales of hay are 10 feet tall, and provide superior cover to attacks from the loft. They function like walls at ground level.

The stone provides regular cover only.

The archers have regular cover against any ranged attacks from ground level.

Stepping under the loft gives you total concealment from the archer directly above (and gives them total concealment from you).

I think that covers it - let me know if you have questions
[/sblock]


[sblock=Status]
Joshua (30/30) <----- NEXT TO ACT
Archer Skeleton West
Archer Skeleton East
Karis (24/29)
Moreen (40/40)
Rellek (37/37)
Todarr (25/29)
Zombie SW
Zombie SE
Zombie N
[/sblock]
 

On Moreen's turn

After a brief pause for Joshua's spell casting, Moreen strides forward towards the nearest of the walking dead. A brilliant aura of light eminates from the paladin and expands outward quickly to cover most of the center of the barn. Holy runes of warding glow on the ground at the light's edge. The bright light fades, but the runes remain.

[sblock=On Moreen's Turn]move action - move 5 squares directly forward.
standard action - sacred circle (+1 bonus to AC for party members inside burst 3)

If there's still zombies adjacent to her that survive Joshua's spell:
minor action - divine challenge on a zombie adjacent to Moreen

btw, I hope you guys don't mind me posting out of turn, I just don't want to hold up the show because when I typically post seems to be at very different times than most of the group. I'm still new to pbp and I don't know if there's some sort of posting order ettiquete.[/sblock]
 

Hearing the doors move, Karis squirms under the barn wall and comes up, sword in hand. Quickly assessing the situation, she darts towards the rearmost zombie and buries her blade in its back, yanking out a putrid lump of rotting flesh with her sword.

[sblock=ooc]
re posting actions out of order: It's pretty common in PbP games, to keep the speed up. Some people dislike it, since it can get pretty confusing if people have to change their actions if the conditions change by the time it gets to be their turn, but, well, you can't please everyone. It would be nice if we could all be online all the time, ready to post actions in order as soon as our turn came up, but realistically, I think posting out of order is a better compromise than just being slow. Of course, it's nerdytenor's decision, not mine, so do what he says.

Karis's actions:
Move: crawl under the wall and move behind the nearest zombie. Acrobatics check 1d20+10=15 I hope I've understood your ruling for crawling under the wall, NT.
Standard: attack with riposte strike, including CA from and sneak attack: 1d20+11=27; 3d6+8=21. The riposte, if the zombie survives and attacks Karis, is a natural 20, for max of 1d6+4=10 damage, plus an additional 1d6=2 damage from the magic weapon. The riposte is an immediate interrupt triggered by the zombie attacking, so I'm pretty sure it gets resolved before the zombie's attack.
Minor: Look cool while doing it. :cool:
[/sblock]
 


Gulping down a whimper of fear Joshua still manages to react quickly. His tactical sense tells him to go for the archers but the pain of the bound man forces a change of plan. "Fire, that's what we need here."

Thrusting out a hand he whispers the incantatio fuego and a ball of flame erupts immediately in front of the right hand zombie.

[sblock=OOC]Scorchng burst: Close burst 1 within 10: +6 vs Ref; Damage = 1d6+4 [/sblock]
 

Zombie flames

Flame engulfs two of the zombies, and pieces of their diseased flesh fall to the ground like poisonous raindrops.

Both archers retaliate against Joshua. The first misses, hitting the barn wall. The second steps to the east to get a better shot, and pushes an arrow deep into Joshua's shoulder.

[sblock=Results]
Joshua
1d20+6 = 10 = hit (yes, you hit with a 10 - zombie reflexes are not so hot)
1d20+6 = 19 = hit
Damage = 1d6+4 = 10 damage to each zombie. Nice.
One archer hits you for 7 damage.
[/sblock]
 

Karis and Moreen join the fray

Hearing the doors move, Karis squirms under the barn wall and comes up, sword in hand. Quickly assessing the situation, she darts towards the rearmost zombie and buries her blade in its back, yanking out a putrid lump of rotting flesh with her sword. The zombie lurches.

Moreen strides forward towards the nearest of the walking dead. A brilliant aura of light eminates from the paladin and expands outward quickly to cover most of the center of the barn. Holy runes of warding glow on the ground at the light's edge. The bright light fades, but the runes remain.


[sblock=Results]
Karis hits for 21 damage.

Moreen steps forward due south of the southwestern zombie, and creates a +1 AC zone for all within 3. It is now divine challenged.
[/sblock]
 

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