Good idea. Lailieri (lay LEE air REE), you may call me Lee, Female Wood Elf, Monk. She wears a long robe with hood with a plain shirt and pants beneath. She is bald and has several tattoos. (I will have to pick a deity at some point.) standard array: s:10, d:14, c:13, i:12, w:15, ch:8
I still need to pick up 2 languages and come up with more of a background. But otherwise this is fairly complete.
[TABLE="width: 100%, align: left"]
[TR]
[TD]
Name: Lee Ravenwood (Lailieri Reilli'oakin)
Race: Wood Elf
Class: Monk 1
Background: Acolyte
Alignment: Neutral Good
Experience: 0/300
Inspiration: No[/TD]
[TD]
Strength: 10 (+0), Saves +2
Dexterity: 16 (+3), Saves +5
Constitution: 13 (+1)
Intelligence: 12 (+1)
Wisdom: 16 (+3)
Charisma: 8 (-1)
ADV vs charms, immune to magic sleep[/TD]
[TD]
AC: 16 (unarmored defense dex+3, wis+3)
Proficiency Bonus: +2
Passive Perception: 15
Initiative: +3
Speed: 35 ft
Hit Dice: 1d8+1
Spent HD: max 1, used 0
HP: 9/9[/TD]
[/TR]
[/TABLE]
SKILLS Proficient skills are bold, italic.
[table="width: 100%, align: left"]
[tr][td]
Acrobatics: +5
Animal Handling: -1
Arcana: +1
Athletics: +0
Deception: -1
History: +1[/td][td]
Insight: +5
Intimidation: -1
Investigation: +1
Medicine: +3
Nature: +3
Perception: +5[/td][td]Performance: -1
Persuasion: -1
Religion: +5
Sleight of Hand: +3
Stealth: +5
Survival: +3[/td][/tr][/table]
OFFENSE[table="width: 100%, align: left"]
[tr][td]
Weapon
Unarmed
Quarterstaff
Short Bow[/td][td="align: center"]
Range
80/320[/td][td="align: center"]
To Hit
+5
+5
+5[/td][td]
Damage
1d4+3 (b)
1d6+3 (b)
1d6+3 (p)[/td][td]
Notes
Versitile (d8, but can't use flurry of blows)
Ammunition[/td]
[/tr]
[/table]
[sblock="FEATURES AND TRAITS"]
Proficiencies and LanguagesLanguages: Elvish, Common, +2
Armor: None
Weapons: All Simple weapons, short sword, long sword, short bow, long bow
Tools: None
Race: Wood Elf
+2 Dex, +1 Wis; Speed: 35 feet (Fleet of foot); Size: Medium
Darkvision: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Keen Senses: You have proficiency in the Perception skill.
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Trance: Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice.
Languages: Elvish, Common
Elf Weapon Training: longsword, shortsword, long bow, short bow
Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Background: Acolyte
Skills: Insight, Religion
Languages: Two
Shelter of the Faithful: Can perform rituals of my deity. Can receive free healing at temples (as well as companions). Can be supported with modest lifestyle for free (only me).
Feats None
Class: Monk
Unarmed Defense: When wearing no armor, AC = 10 + Dex Mod + Wis Mod
Martial Arts:You gain the following benefits while you are unarmed or wielding only monk weapons (non-heavy simple weapons or shortsword) and you aren’t wearing armor or wielding a shield:
- You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
- You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
- When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.
[/sblock]
[sblock="EQUIPMENT"]Short bow
Quarterstaff
Explorer’s Pack: backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin. 50 feet hempen rope
Holy symbol, prayer book, prayer wheel
5 sticks of incense
vestiments
common clothes
belt pouch (15 gp, 3 sp)
[/sblock]