new guy

50% of it is an aesthetic/rule-of-cool thing. The other 50% is that it makes for an interesting character.

Cool, cool. I like playing intersting characters. Can't say I've ever tried a one-armed PC to start with, though I have ended up with them in games before. Mainly, I seem to lose hands reaching into places I shouldn't.

None taken, and the best I've done is moderate combat on an RP forum loosely based around D20. That site actually accomodated such things and it worked fine, hence my opinion.

:D And I think when you do start to DM you'll be a pretty relaxed DM when it comes to allowing lots of things that I (for example) might not. My only real point was simply that anything you allow for one played must automatically be allowed for all players, if you are going to be a fair DM...so some things need to be heavily considered prior to being allowed.

Have you ever tried to climb single handed? I would impose a -10 penalty on a single handed person trying to climb to reflect the neccessary taining for the different style.

As I noted, every DM is different. And I can certainly see Dewar's point in doing this. Not to mention things such as swimming, or opening locks, or anything else that generally requires 2 hands. Not that they can't be done single handed, just that it would be more difficult.

Well, I s'pose I'm one of those "official" LEB judges and I play in a RL game with a dwarven cleric missing an arm, lost it in 'the forge' (or something I forget off the top of my head), but our DM doesn't mechanically penalize him for an RP thing. Now that's different from LEB. I wouldn't rule that your SM warding would be negated, as your other hand isn't occupied.

There you go...from someone who actually knows!
 

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Actually, I was thinking from a 2nd ed perspective: the dc should be 10 higher, is what I should have said.
 


I've done some major update on my character sheet including adding a background and proper appearance/personality/mannerism description.

If anyone can see a major problem with it then please let me know before I send it into the judge. Otherwise that'll probably be the next thing I do if I don't notice anything specific.

Oh! Also I have no clue what type of supplies I should have on her already so I have not spent much of the gold at all... Also with feats... I'm pretty new at this so I'm not sure if Defensive Mobility is worth it.


Thanks, and here it is: Lucia
 

Looks fine, I would highly recommend another feat other than defensive mobility. You are a defender and shouldn't be in a position to draw a lot of OA's, a rogue might benefit from this, but as a whole this feat is fairly weak. A few options that might be better include Toughness (+5 hp/tier), Durable (+2 to your total healing surge, and trust me a SM gets pummeled pretty badly, I'm one in RL). Weapon Focus will give a +1 to all damage/tier as all your attacks use the heavy blade (even implement powers). Action Surge is a great human-only feat (+3 to attack rolls when using an AP, better for a striker, but still nice to use right before a daily to help land the hit). Human Perserverance isn't bad either +1 to saving throws (which helps as you're goal is to draw the attacks to yourself so you'll be hit by some nasty effects)...

Another one might be to get proficiency in the Bastard Sword, it's essentially +1 to damage over longsword. I might re-think quick draw as well. Myself, not a big fan.
 

Looks fine, I would highly recommend another feat other than defensive mobility. You are a defender and shouldn't be in a position to draw a lot of OA's, a rogue might benefit from this, but as a whole this feat is fairly weak. A few options that might be better include Toughness (+5 hp/tier), Durable (+2 to your total healing surge, and trust me a SM gets pummeled pretty badly, I'm one in RL). Weapon Focus will give a +1 to all damage/tier as all your attacks use the heavy blade (even implement powers). Action Surge is a great human-only feat (+3 to attack rolls when using an AP, better for a striker, but still nice to use right before a daily to help land the hit). Human Perserverance isn't bad either +1 to saving throws (which helps as you're goal is to draw the attacks to yourself so you'll be hit by some nasty effects)...

Another one might be to get proficiency in the Bastard Sword, it's essentially +1 to damage over longsword. I might re-think quick draw as well. Myself, not a big fan.

Thanks, I sent the email just as I saw this message but I edited Durable in, I suppose I was building her fairly attack-ish so I guess Durable makes a nice balance to that (which is more what I was going for).

Quick draw is partially a rule-of-cool thing and I figure it might be helpful because of that thing I mention in mannerisms.
 

Another one might be to get proficiency in the Bastard Sword, it's essentially +1 to damage over longsword. I might re-think quick draw as well. Myself, not a big fan.

And (again) not sure of the 4e mechanics for quickdraw, but in 3e it pretty much sucks unless there is a character-build reason for taking it...you know, playing a dagger-throwing character or something like that.

Bastard sword isn't a bad choice IF you have the extra feat.
 

in 4e it gives a +2 bonus to Init and lets you draw something as a free action (handy when you need to grab a potion during your turn). Glad you stick to your flavour-reasoning Gels. I'll probably be able to take a full on look this morning. Yeah bastard sword isn't as good as some of the other ones, I'd re-flavour it to katana as well
 

in 4e it gives a +2 bonus to Init and lets you draw something as a free action (handy when you need to grab a potion during your turn).

Better than the 3e Quick Draw then.

Glad you stick to your flavour-reasoning Gels. I'll probably be able to take a full on look this morning. Yeah bastard sword isn't as good as some of the other ones, I'd re-flavour it to katana as well

Does the katana and bastard sword have the same stats?
 


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