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New Heroes Arise OOC (Re-Recruitment done)

ok hes done, this is my first cleric ever so im sure i messed a few things up, just emme know what i did wrong if anything.

HERE HE IS......
 

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You don't have 4 1st level spells, but 3+1 1st level spells, so 3 cleric spells and 1 domain spell. These are 2 seperate spelllists, you can't fill domain spells with spells from your cleric list or vice versa (unless the spell is on both lists of course). Also, you can't spontaneously cast domain spells.

Since we got the rogue and mage filled, I'm building a paladin (The party is big enough to use more than 1 character that can heal). Could my character start with 1 or 2 cure light wounds potions?
 

o ok... thels can u give me like a sample spell list with sun and healing as the domains and the amount of spells i get? PLEASE PLEASE PLEASE.
 

Just drop one of the 1st level spells and add either Cure Light Wounds or Endure Elements.

The +1 is always a Domain spell.
 

o ok, what do i have to do to be able to drop a spell for a healing spell spontaniously? And i take it when it says im +1 level for casting healing spells, that means for cure light wounds i heal 1d8+3 instead o just +2 right?
 
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You just have to say you do. You don't need to memorize cure spells. When you feel like casting a cure spell, you 'drop' one of your spells (NOT a domain spell) and cast a cure spell of the same or lower level instead.

Because of this, it's usually clever to mark out your domain spells, putting it between [brackets].
 


Hmm, looked through it, and I think both your Fortitude and your Will save are 1 too high. Also, it looks like you got a little too many skillpoints, but I'm not sure since the ranks are not visible.

Found another one... You only have 4 0th level spells (remember, no 0th level spells for high wisdom).
 
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I made it on a character geerator. BTW, if u think the skill points arwe too high cause of listen and spot, it is because i took alertness. I get 20 skill points for being 2nd lvl human cleric. Not sure about the saves, that is what it said on the character generator. Im going to copy paste it too, because when i clicked on the link that it made, it sent me to a site which was very hard to read. so heres the copy pasted version... o and btw, i forgot to add my remaining money at first, so ill add that to the copy paste version, which will be the 1 i use. Ill also add the file 1 just in case, at the bottom.

Jeremiah Tansden
Human Cleric level 2
Nuetral Good
Height: 5' 10"
Weight: 186
Age: 26
Eyes: Blue
Hair: Brown
Diety: Pelor

Stats:
STR: 12 (+1)
DEX: 10 (+0)
CON: 16 (+3)
INT: 12 (+1)
WIS: 18 (+4)
CHA: 12 (+1)

HP: 20
AC: 18
FORT: +7
REFL: +0
WILL: +6
INIT: +0

Concentration +7
Diplomacy +4
Heal +8
Knowledge (religion) +6
Listen +7
Spot +7

Feats:
Alertness
Extra Turning

Languages:
common
celestial

Domains:
Healing:
Cast healing spells at +1 level
Cure light wounds (1)
Sun:
Perform a greater turning 1 per day
endure elements (1)

Spells prepared:
0th level (5): Detect magic (2), Light (1), Mending (1), detect poison (1)
1st level (3+[1]): Comprehend language (1), bless (1), magic weapon (1), [Endure Elements (1)]

Attacks:
Morning star: +2
Damage: 1d8+1

Heavy Crossbow: +1
Damage: 1d10

Items:
Banded Mail
Backpack
Bedroll
Morningstar
Heavy crossbow
large steel shield
2 crossbow bolts
flint and steel
healer's kit
holly and mistletoe
Silver Holy Symbol
4 potions of cure light wounds
7 days of trail rations
50' of hemp rope
3 sunrods
2 tindertwigs
2 full waterskins

GP: 276
SP: 13
CP: 10
 

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Bruin, I've played a few monks so I'm going to give you some suggestions on making your character a little better.

1) Drop your strength to 10 and put the points into Con and Int

2) For a first level feat take Weapon Finesse [Unarmed]

Just some thoughts.
 

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