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New Heroes Arise OOC (Re-Recruitment done)

Here's my character, Deirdre Silvereyes, a 2nd level human paladin.

Note, I got her a cloak and some jewelry as flavor items, paying 10 GP for them. If you think they would be more expensive, just say so, and I'll deduct the extra costs (maybe selling an item to do so).
 

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Dwarf Fighter
Human Cleric
Human Barbarian
Half-Elf Monk
Human Paladin

I'd reccomend a rogue over a spellcaster however a sorceror wouldn't hurt.
 

duder said:
Bruin, I've played a few monks so I'm going to give you some suggestions on making your character a little better.

1) Drop your strength to 10 and put the points into Con and Int

2) For a first level feat take Weapon Finesse [Unarmed]

Just some thoughts.

My reasoning is that he should be fast moving and athletic, and good in his core skills (many of which emphasize strength). It wouldn't make sense if he was weaker than he is. Plus, it would lower his carrying capacity and give him a nasty check penalty on most of his class skills. He'll end up with this eventually, when we start getting treasure and such, but I sort of want a dashing/stealthy/mobile monk. :cool:

Adding more to Con doesn't work just as a character choice; I want him to be slender and graceful, not beefy. Even if he isn't constrained by rules to be weak like elves, I don't want him to be a tank either.

So I guess my choices are based more on character than the best survival strategy(which may get me killed, but that's ok):eek:

Jemal, I edited my post above and took Dodge as my feat.

Update: And bought some healing potions (don't want to forget those!)
 
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Doghead: Your character should have 2 more points to distribute, like Tailspinner said.

Also your saves should be 5/2/2, not 3/0/0.
You still need to work out your total skill checks, all you have written down is the Ranks.
Finally, your total equipment costs about 300 GP more than you are supposed to have.

Jemal

OK. Sorry about the firebrick.

:: Wis now 15.

:: Saves inc Ability mods.

:: Skills now inc Ability mods.

:: Rechecked the equipment. It comes to about 802GP, with the rest in coin. No single item above 450GP. Thats right isn't it?

:: The animals were just a try and see what you say.

:: Do characters need to select proficiency with Weapons and Armour listed for their class. ie Barabarian has Simple and Martial Weapons, Light, Medium armour and Shields. (from SRD).
 

duder said:
Dwarf Fighter
Human Cleric
Human Barbarian
Half-Elf Monk
Human Paladin

I'd reccomend a rogue over a spellcaster however a sorceror wouldn't hurt.

Add:
Half-Elf Sorceror (Batchie)
Halfling Rogue (Tailspinner)
And you got a quite wellrounded party. More fightingpower than magic, but that's not bad for a lowlevel party.
 

Update: In this post I originally asked whether monks could use masterwork or enhanced gauntlets in tandem with their unarmed strike abilities. I found the answer to my own dumb question at the wizards site--the monk loses most of their unarmed strike benefits, so its not worth it.

I bought a masterwork kama instead and added it to the character post above. That should be the last change I make.
 
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I couldn't get the players and characters straight in my head so I put this togther.

duder ........ Khondar :: Dwarf :: Fighter :: **
doghead ... Hoegor :: Human :: Barbarian :: CN
Bruin ......... Haldamir :: Half Elf :: Monk :: LN
Thels ......... Deirdre :: Human :: Paladin :: LG
Tailspinner .. Jillian :: Halfling :: Rogue :: CG
Shaff ......... Jeremiah :: Human :: Clereic :: NG
Batchie ...... Kordrim :: Half Elf :: Sorcerer :: CG
Splitmage >

Any corrections?
Any news from Splitmage?

3 Chaotic, 2 Lawful,
3 Neutral,
4 Good,

Just putsing ...
 
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Jillian Tealeaf

Character Name : Jillian Tealeaf
Race : Halfling
Class : Rogue
Alignment : Chaotic Good

Gender : Female
Age : 22
Height : 2’8”
Weight : 27#
Skin : Fair
Eyes : Blue
Hair : Black

Character Level : 2
EXP Points Gained : 1200
EXP Needed For Next Level : 3000

Known Languages :
Common, Halfling, Gnome, Goblin, Orc

-------------------------------------------------------

Strength : 10 (+0)
Dexterity : 20 (+5)
Constitution : 14 (+2)
Intelligence : 16 (+3)
Wisdom : 10 (+0)
Charisma : 10 (+0)

-------------------------------------------------------

Armor Class : 19
Flatfooted Armor Class : 14
Touch Armor Class : 16

-------------------------------------------------------

Hit Points : 14

-------------------------------------------------------

Save vs. Fortitude : +3
Save vs. Reflex : +9
Save vs. Will : +1
Special Save Notes : +2 save vs. fear

-------------------------------------------------------

Initiative Modifier : +9
Base Attack Bonus : +1
Melee Attack Bonus : +2
Ranged Attack Bonus : +7
Thrown Attack Bonus : +8

-------------------------------------------------------

Weapons :
Masterwork Short Sword (Small, 1d6, 19-20/x2, Piercing)
+3 Attack Bonus
Masterwork Dagger (Tiny, 1d4, 19-20/x2, 10ft, Piercing)
+3 (+9 if thrown) Attack Bonus
Dart (Small, 1d4, x2, 20ft, Piercing)
+8 Attack Bonus

-------------------------------------------------------

Skills :

Appraise/3 (Int)
Balance/10 (Dex) ** 5 ranks
Bluff/1 (Cha) ** 1 rank
Climb/7 (Str) ** 5 ranks
Concentration/2 (Con)
Craft/3 (Int)
Decipher Script/4 (Int) ** 1 rank
Disable Device/8 (Int) ** 5 ranks
Escape Artist/9 (Dex) ** 4 ranks
Forgery/3 (Int)
Hide/14 (Dex) ** 5 ranks
Jump/6 (Str) ** 4 ranks
Listen/6 (Wis) ** 4 ranks
Move Silently/12 (Dex) ** 5 ranks
Open Lock/10 (Dex) ** 5 ranks
Read Lips/4 (Int) ** 1 rank
Ride/5 (Dex)
Search/7 (Int) ** 4 ranks
Spot/4 (Wis) ** 4 ranks
Swim/0 (Str)
Tumble/6 (Dex) ** 1 rank
Use Rope/6 (Dex) ** 1 rank

-------------------------------------------------------

Feat :
Improved Initiative

-------------------------------------------------------

Equipment & Gear :
Masterwork Short Sword (310 gp, 3#)
Masterwork Dagger (301 gp, 1#)
10 Darts (5 gp, 5#)
Masterwork Studded Leather (175 gp, 10#)
Backpack (2 gp, 0.5#)
Traveler's outfit (1 gp, 2.5#)
Masterwork Thieves’ Tools (100 gp, 2#)
Trail Rations [6 days] (3 gp, 6#)
Total (897 gp, 30#)

Treasure: 3 gp

-------------------------------------------------------

Base Speed : 20ft
Normal Speed : 15ft

-------------------------------------------------------

Character History :

Coming Soon
 
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This is my first time playing a sorcer so feel free to tell me of any changes you think might help

Character profile
==================================================
Name : Kordrim
Race : Half Elf
Class : Sorcerer
Alignment : Chaotic good
Level : Lvl 2
Experience : 1600
---------------------------------------------------------------------------
Age : 33
Height : 5'4"
Weight : 112lb
Eyes : Green
Hair : Light brown
---------------------------------------------------------------------------
STR : 12 +1
DEX : 12 +1
CON : 16 +3
INT : 14 +2
WIS : 14 +2
CHA : 16 +3
---------------------------------------------------------------------------
Hit die : d4
Hit points : 13
Speed : 30
ACP : 0
Armour class : 11
Initiative : +1
Fort Sv : 0+3 = +3
Ref Sv : 0+1 = +1
Will Sv : 3+2 = +5
Base Att : 1
Melee Att : 1+1= +2
Ranged Att : 1+1= +2
==================================================
Skills - 2+2=4x4=16+4= 20pts max ranks= 5/2½
---------------------------------------------------------------------------
Spellcraft (Int) : 4+2= +6
Concentration (Con) : 4+3= +7
Knowledge(arcana)(Int) : 4+2= +6
(x) Search (Int) : 2+2+1= +5
(x) Spot (Wis) : 2+2+1= +5
==================================================
Feats
---------------------------------------------------------------------------
Weapon proficiency (simple)
Toughness
==================================================
Spells - daily allowance = 7/5
---------------------------------------------------------------------------
Lvl 0 = 5
----------
Detect magic (v,s)
Flare (v)
Light (v,m/df)
Mage hand (v,s)
Ray of frost (v,s)
----------
Lvl 1 = 2
----------
Colour spray (v,s,m)
Magic missile (v,s)
=================================================
Equipment
---------------------------------------------------------------------------
Weapons
-------
Short spear (1d8, crit x3, 20', 5lb, large, piercing) 2gp
Light crossbow (1d8, crit 19-20 x2, 80', 6ld, piercing) 35gp
Crossbow bolts x 5 (50, 5lb) 5gp
-----
Gear
-----
Backpack - 2gp
Waterskin x2 - 2gp
Bedroll - 1sp
Winter blanket - 5sp
Flint and steel - 1gp
Trail rations x7 - 3gp 5sp
Cold weather outfit - 8gp
Spell component pouch - 5gp
Cure light wounds x4 - 200gp
Scholars outfit - 5gp
Money - 631gp 5sp
==================================================
Racial bonuses
---------------------------------------------------------------------------
Immune to sleep and similar effects
+2 bonus save against enchantment spells or effects
Low light vision
+1 bonus on listen,search and spot checks
elven blood allows use of racially specific items and powers
==================================================
Background
---------------------------------------------------------------------------
Kordrim is from a small forest to the east of Hilgarn. It is just a small comunity of elves that live there but the have gotten fed up of all the trouble that Kordrim's attitude has cost them and he has been banished from the group till he can prove himself a follower of the elven ways.
His father was one of the many men of Hilgarn that liked to dabble with elven women and he was the result of one of these encounters. As for his mother she has done everything she can to prepare Kordrim of what would be the reaction to his duel racial traits but in the end she too has begun to have douts about whether he can handle the strain.
Kordrims main aim in life is to prove that having a human father and elven mother is a good thing and not a defect as most of his encounters have proven.
==================================================
 
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Hey Batchie, is that a flying sorcer? :D

I was wondering why Bruin didn't take any Masterwork items, as all of his stuff cost less than my dog .... whoops, just checked, he's been shopping. :D

I'll update the group list in a mo'. Anyone seen any potentially interesting tie-ins between characters?

Looking good to go.

PS: Tailspinner has heaps of skills ... checks the book ... ahh, class skills that are not "Trained only", probably. Useful to note down. Should also get my Weapon/Armour numbers sorted as well. Back to the book. But bed first I think. Later.
 
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