New Spell: Fingers of Fire

daTim

First Post
Fingers of Fire
Evocation [Fire]
Level: Sor/Wiz 5
Components: V, S, F
Casting Time: 1 action
Range: Long (400 ft. + 40 ft./level)
Target: Up to 5 creatures, no two of whom can be more than 30 ft. apart
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes

When cast the characters fingers glow with a red hot fire that is then focused into a disk with 6 gems set inside it. The character can either create 5 seperate rays of fire using the outer gems, or a single ray of fire using the larger center gem.
5 Seperate rays: The rays of fire shoot out from the gems in the disk at up to 5 seperate targest, each of can be no more than 30 feet apart. The rays do 1d6 fire damage per 4 caster levels, and each requires a seperate ranged touch attack.
1 Single ray: The rays focus into the large center gem and are then shot out as a single more powerful ray of fire. The ray does 1d6 fire damage per caster levels. Only one ranged touch attack roll is required, and only one reflex save is allowed.
Material Focus: A 6 inch diameter disk with a handle, looking somewhat like a hand mirror sporting 5 - 1/2" rubies set equidistantly around the diamater, and a single 1" ruby in the center. All together the Material Focus costs 500g.

I created this spell mostly because I thought it would look cool if someone could do it in real life. From there I (attempted) to balance it with other spells. 5th lvl seems pretty well placed to me, since it isnt as good as chain lightning, but better than any lower lvl damaging spells, and scales into the higher levels. If a person were confident that someone would fail the reflex save, they could do the center ray and go for the most damage, but if they think the target might pass, they could shoot all 5 rays seperatly and hope that they fail a few. I also considered having an optional, even more expensive version of the Material Focus granting a +1 or 2 to the attack roll. Perhaps 1000g +? Or just not at all.

Suggestions and critiques as far as power, creativity, and name suggestions are quite welcome (I dont really like the name but couldnt think of a better one)

Edit: Fixed damage on single ray option so that it does 1d6 per caster level.
 
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AS this spell is now it has the power of a 9th level spell (Max Damage (single Creature) 25 dice 9th/9th level spell and Max Damage (Multiple Creatures) 25 dice 9th level and if you dont think im right go to page 95 in the DMG). NO matter the level its still a good spell.
 

This is far above the damage caps for a 5th level spell. The 5th level distrubuted damage cap is 15d, which is the same as a 4th level spell, so such a spell should be better in some other ways than damage.

Reflex saves for rays or energy missiles are inconsistant, since you can't dodge something that hits you, generaly. If the 'ray' was rather large (like a beam 3 or 4 feet wide) it might make senes, though.

As is this is an 8th level spell per the damage caps (25 dice, distrubuted amoung targets).
 
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Spell edited as per the DMG, which I dont quite agree with. The spell is only marginaly better than Flame arrow a 3rd lvl spell, and is definatly not a 9th lvl spell, as it is way worse than Horrid Wilting or Meteor Swarm. That is why I placed it at 5th lvl, sort of an in between. Further recomendations welcome (I dont have my DMG with me, I'm at work)

Doesnt the requirement of an expensive material focus have any effect on the spell level? Perhaps not, but it does make it more prohibitive.
 
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Destil said:
Reflex saves for rays or energy missiles are inconsistant, since you can't dodge something that hits you, generaly. If the 'ray' was rather large (like a beam 3 or 4 feet wide) it might make senes, though.

Not quite sure I understand you. Flame arrow requires an attack and yet it still allows a reflex save.
 



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